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I'm looking for help on reworking the Dawnflower's kiss into a different item. None of the characters worship Sarenrae and the only one who could wield it is the Paladin and Radiance is enough. It doesn't have to be a weapon, in fact crafting something more appropriate to a sorcerer would be the best for my party as I've got items planned for the others. I'm not really familiar with what casters want aside from boosting their casting stat and I'd like to make it a bit more special than a beefed up headband. Any help would be appreciated.
Our group managed to sweep the tourney in part by happy accident. The archery contest was handled well by my ranger cohort and our friend Garuum, the cleric's cohort, destroyed all six logs in a great display of strength. But the show was stolen completely by our swashbuckler Roger Flint, champion of the joust and boast. For the boast he told the tale of how he seduced a blodeuwedd commune, ending the story with a bawdy song beginning with "I take a look at my enormous..." He narrowly took victory from Pitax's representative. The highlight though was the joust, where he was our representative solely on the fact that he could ride a horse. He faced down Villamor Koth, narrowly avoiding being unseated while dealing a decisive blow to knock the former champion from his horse. After his surprise victory he led the crowd in a chorus of his earlier song while lewdly gesticulating with his lance. The next morning we all enjoyed Irovetti having to congratulate us on our vidoty with a smile indistinguishable from rictus (with a lovely slip of the tongue from our DM giving Roger a new nickname; "the lord of rodly might"). We enjoyed our strong showing as well as resigning to the fact that when we face Koth again he is going to stove Roger's head in before anything else.
Our DM for Kingmaker is a long time player but first time DM so we keep a pretty open dialogue about how the games going (the balance of fights, story threading, etc.) and he's managed to do some really neat things with the side quests. Wanted to see how other games had made these more than fetch quests. This can include spoilers so my example will be under a cut. Varnhold Vanishing: Our DM took a look at the quest involving finding the corpse of the noble who slipped and fell on the road to Varnhold, found it too boring, and turned it into a murder mystery. We trailed the group who killed him through Nivkata's crossing and back to Restov, finding the culprit to be a well known merchant who had obtained the services of a cacodaemon (CR12 3pp version). He had taken to murdering families of nobles and taking broaches and rings bearing their crests as trophies. We used the cover of our queen wanting to be fitted for a dress for the lord of Restov's wedding to secure an appointment. He tried to flee half our party following after him while the others stayed to deal with the cacodaemon (who was taken care of with a lucky dismissal). Those of use who followed went on a small teleportation chase that ended in him teleporting into a tree before being dragged before the sheriff and executed.
This came up last game and I was hoping for some clarification on the issue. My character makes use of Cornugon smash quite regularly and were taking on a group of trolls when the question came up as to whether they can be demoralized because of the moral text Morale Because of their regenerative abilities, trolls are fearless. Even flames or the presence of acid don’t slow them down—they always fight to the death. They don't list an immunity to fear in the statblock, but we decided to rule it that way for the time being.
Been wanting to find a good mini for my character who just became a hellknight. Primarily two-handed fighter, half-orc though I imagine any heavily armored helmeted figure would do well. Tried looking at reaper minis but I didn't find many that really fit and I've been having trouble with the site lately. Thank you for any recommendations.
My character has been aiming for Hellknight since we started the AP and recently attained it. Down the line I have been planning to add a Hellknight Citadel through the kingdom building but have been really unsure as to how to stat it. I figure that Stability would be its major stat but am unsure what else may be appropriate such as cost. The order I joined is Godclaw if that gives anyone ideas.
I have an Inquisitor who is heading for the Hellknight prestige class and for story reasons I don't want him using any kind of plate save for the hellknight plate. The presence of the feat is less to wear any heavy armor and more gaining the right to don the suit. I'm a little confused as to when hellknight plate is available though. The class says that at 2nd level they gain the right to wear it and the bonuses start kicking in, but I also see on other characters and PFS where it can just be picked up. Probably overthinking it a bit but did want some clarification on this point for the character.
I am getting ready to run this AP. I have noticed on the board a number of DMs tend to tell their groups when to level as opposed to giving out XP each session. I think this approach will work better than normal given the odd work schedules of one friend and the fact I have two players completely new to Pathfinder (no 3.x experience) so I would like a bit of a slower beginning to ease them into the ruleset. Does anyone have recommended leveling points for the books? |