Acrobatics 0 base + 1 abil arm -1 misc class = 0
Appraise 0 base + 1 abil arm misc class = 1
Bluff 1 base + 4 abil arm misc class = 5
Climb 0 base + 2 abil arm -1 misc class = 1
Craft (glass) 2 base + 1 abil arm misc +3 class = 6
Craft (metals) 2 base + 1 abil arm misc +3 class = 6
Diplomacy 2 base + 4 abil arm misc +3 class = 9
Disable Device 0 base + 1 abil arm misc class = 1
Disguise 0 base + 4 abil arm misc class = 4
Escape Artist 0 base + 1 abil arm -1 misc class = 0
Fly 1 base + 1 abil arm -1 misc +3 class = 4
Handle Animal 0 base + 4 abil arm misc class = 4
Heal 1 base + 1 abil arm misc +3 class = 5
Intimidate 0 base + 4 abil arm misc class = 4
Know (Arcane) 1 base + 1 abil arm misc +3 class = 5
Know (Dungeon) 0 base + 1 abil arm misc class = 1
Know (History) 3 base + 1 abil arm +3 misc +3 class = 10
Know (Nature) 0 base + 1 abil arm misc class = 1
Know (Nobility) 0 base + 1 abil arm misc class = 1
Know (Planes) 1 base + 1 abil arm misc +3 class = 5
Know (Religion) 1 base + 1 abil arm misc +3 class = 5
Linguistics 3 base + 1 abil arm misc class = 4
Perception 5 base + 1 abil arm misc +3 class = 9
Perform 0 base + 4 abil arm misc class = 4
Profession 0 base + 1 abil arm misc +3 class = 4
Ride 0 base + 1 abil arm -1 misc class = 0
Sense Motive 5 base + 1 abil arm misc +3 class = 9
Sleight of Hand 0 base + 1 abil arm -1 misc class = 0
Spellcraft 5 base + 1 abil arm misc +3 class = 9
Stealth 0 base + 1 abil arm -1 misc class = 0
Survival 0 base + 1 abil arm misc class = 1
Swim 0 base + 2 abil arm -2 misc class = 0
Use Magc Device 2 base + 4 abil arm misc +3 class = 9
Melee +1 bardiche +6 (1d10+4, *3)
Ranged
touch spell +4
Equipment
Spoiler:
headband of Charisma +2, +1 bardiche, boots of striding and springing, +1 chain shirt, travelling gear, ritual gear (20 assorted candles, 12 pieces colored chalk, assorted waxes, salts and powders), spell components, handy haversack, flint and steel, inks, quillpens, 3 bullseye lanterns, 12 pints of oil, 40 pieces travelling parchment, 15 days' salted meat and cheese, backpack, sack, sealing wax, signet ring, 10 empty vials, whetstone, 30 torches, 3 sunrods, , cloak of resistance +1, wand of cure moderate wounds
Haunted: Unpredictable vestiges of the past and future follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.
Aging Touch (Su): Your touch ages living creatures and objects. As a melee touch attack, you can deal 1 point of Strength damage for every two oracle levels you possess to living creatures. Against objects or constructs, you can deal 1d6 points of damage per oracle level. If used against an object in another creature's possession, treat this attack as a sunder combat maneuver. You can use this ability once per day, plus one additional time per day for every five oracle levels you possess.
Erase from Time (Su): As a melee touch attack, you can temporarily remove a creature from time altogether. The target creature must make a Fortitude save or vanish completely for a number of rounds equal to 1/2 your oracle level (minimum 1 round). No magic or divinations can detect the creature during this time, as it exists outside of time and space—in effect, the creature ceases to exist for the duration of this ability. At the end of the duration, the creature reappears unharmed in the space it last occupied (or the nearest possible space, if the original space is now occupied). You can use this ability once per day, plus one additional time per day at 11th level.
Momentary Glimpse (Su): Twice per day, you can gain a glimpse into your immediate future. On the round after you use this ability, you gain a +2 insight bonus on a single attack roll, saving throw, or skill check or to your Armor Class until the start of your next turn. At 5th level, and every four levels thereafter, you can use this ability one additional time per day.