Caelreth nods a goodbye to the woodsman, "Best of luck with your work, Oscus, but I would not dawdle much longer. The wilds have grown increasingly dangerous since the obelisks reignited." The elf holds a strategic silence while Mokrim and Nial discuss Dashiel Armistead's customs and persons. Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22
"Mokrim is right, our investigation is far more important than this. A good fortune we've happened across you Oscus. Llewellyn mentioned that you should have been home days ago. Was there any cause to your delay?" Sense Motive (Oscus): 1d20 + 6 ⇒ (1) + 6 = 7 Looks like Bolt wasn't the only one to get nat 1 treatment...
Caelreth drops from the wagon to follow the others. He bends the yew of his whitewood bow and slips a freshly waxed cord into it's notches and stands idly by while the others poke around the camp looking for tracks and clues. I'll take 20 on Perception if possible, total: 28. Otherwise:
The first thing he note's when the whistling is heard is Brine's positioning. Good girl, he thinks to himself as he frees the space around an arrow in his quiver and watches patiently for the sounds to take physical form.
"All good men. Let's hope they're still alive or had died honorably. Prime is right, Dunnstone is to the West"(or East/North/South/any variant between. DM Haiku will point us straight). The elf adjusts his bag and follows the others towards the unknown. Random Scouting/Trailblazing Rolls:
Kearan the Short wrote: "There's even a book or two here that speaks of another world, if you believe it--heaven, hells, that sort of thing." "My grandfather once speculated to my father that this must be some category of hell," Caelreth replies as he softly closes 'The Time of the Hungery Wild'. "Each year we wait in the wake of the obelisks for the death their light brings. I cannot find reason to disbelieve his logic." With that, he moves beside Mokrim to help decipher Lethiel Tasar's notes. "Arcane glyphs. Runes. My people have a long history with such markings. Perchance I find one on my next outing to Dunstone it may serve as a worthwhile study." Joining Kearan by the door he straightens the spear on his bag and watches the group knowingly. "We should leave now while the sun is high. We will make decent progress before having to break for camp. A group this large will travel slowly," and noisily, "so time is a factor we must account for."
Caelreth doesn't exactly have the skill set and/or Charisma mod to make a very good leader though I suppose his position with Maynard's Rangers would make him a likely candidate for this mission. I would prefer to give the position to another player but I'll take the mantle if the rest of you would like me to. At least while we're working for Maynard. Caelreth eyes up Mokrim as he strolls into Kearan's house and decides to follow. Dashiell's son, eh? What are you planning to do here? Mokrim - this is just to get an idea of your character's reputation. Please share whatever you feel like a DC 10 is worth. If you'd like to, of course.
He joins the others as they pour through a stack of books in search of useful nuggets of information relating to the Sheriff's task or the strange history of the strange humanoid calling himself 'Prime'. You can count these as *Aid Another* if anyone has better rolls for their knowledge checks
Nial Farnell wrote: "Kearan and Caelreth, both of you seem to know most about the local situation. If we want to work together, we need to design someone to lead this expedition. I propose it be one of you." Caelreth looks from Nial to Kearan then back, "I would be willing do what you ask of me. Though I must admit I've never been tasked to lead a group of this size before. Follow my instruction and keep your eyes open for danger and we should work together well enough." Farmers and wonderers. Not exactly the best Rangers. What were you thinking, Maynard?
"Von da dross orn, da dross ered. Let us hope their looks are the only thing they share. Good luck on your end. I'm going to join the others. We should be leaving shortly." Caelreth had his bag packed and weapons readied when he received his summons to Maynard's meeting. He follows the last of them to Kearan's farm and waits patiently for them to organize. Elven: "From a bad crow, a bad egg"
Caelreth returns a courteous nod to Bolt and carefully listens to his superior's murmurs. "I'll do all I can to ensure this... outfit, as you call it, keeps their focus on the task at hand." He pauses ponderously and watches a murder of crows take flight eastward. "Mokrim; the one with the tattoos or the boy with the sword? I'm afraid I missed introduction."
Caelreth waits patiently as the others rise and leave the area; boasting their claims and partnering up with those of like skills and mindsets. "A desperate measure," he finally states as the last of them makes it out of perceived earshot. "In the two decades I've been here, no sheriff has looked to strangers and outsiders to service our community. Rangers go missing all the time, I don't feel the need to publicize this to potential enemies." Unless there's something you're not telling me.
With a sharp wind the tavern doors swing open and a green cloaked elven man makes his entrance. He gives Matthias a quick nod of recognition and makes for the ladder with swift and deliberate steps, pausing briefly at the sight of his slouched over kinsman. Iddecca perhaps? Maybe Sael.
He continues to the meeting place anxiously aware of his tardiness. When he surfaces the 2nd floor, he surveys the crowd noting the strangers present. Just what are you doing here? he asks himself as he studies the pale humanoid, the sword totting human and (with a lingering eye) the orc-blooded female. Sense Motive v DC 20 (Hunch) Prime: 1d20 + 6 ⇒ (1) + 6 = 7 FAIL
Afterwards he looks to his commander, "Apologies sir, I witnessed an altercation on my way here. A misunderstanding between merchants. It has since been dealt with." |