Sorcerer

Caelben's page

145 posts. Organized Play character for Revvy Bitterleaf.


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Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Well shows me that I don't pay attention ;)

I just saw there were 2 different scenario numbers and didn't even notice that they had the same name.

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

We played both among the dead and among the living, the link leads to chronicles to both. Did you download the correct one?

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Actually..I find that pbp works better for the near silent types then real life.

As long as you are active and involved you can still post stuff like - stands silently in a corner, a scowl on his face..wrinkles visible as he thinks, etc, etc...while RL you'd mostly sit there not talking. It takes a bit of creativity..but if you want you can do a lot with it.

And you can even show what you are thinking..which is sort of hard to do RL :)

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Thanks for running, it was fun

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Soooo..don't go into the water? Check"

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Profession (Farmer): 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Seeing something with red eyes climbing out of a pool of blood Caelben assumes this is evil which needs to be stopped

Caelben moves into the and concentrates on smiting the evil out of the creature before firing his bow at it

To hit (flat footed?) AC: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13 (-2 if for some reason it's not evil)
Damage if hit: 1d8 + 1 ⇒ (4) + 1 = 5 (+1 if it's an outsider with the evil subtype or an undead creature)

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Let's clear this floor first before we move on to another level"

Caelben moves into the next room

"Look what I found"

A row of nine open coffins stretches from east to west across the north wall of this room. Each coffin is made from a dark wood, painted black, and polished to a mirror finish. The inside of each coffin is lined with green fabric and holds a ratty blanket and musty pillow. Boxes, crates, and barrels line the south wall on either side of the simple wooden door there.
This barracks is the morbid sleeping quarters for the most respected members of the cult — most of whom are now dead. The boxes, crates, and barrels contain a variety of food supplies, such as flour, sugar, dried meat, grains, and so on. The entire room smells sickly sweet, vaguely like a mixture of rotting vegetables and fresh taffy.

The furthest coffin on the east side of the room has the body of a male elf in it. Looks like he was killed by poisoning.

The body of a male human lies crumpled in front of the barrels on the southeast side of the room, looks like he was also killed by poison.

Caelben takes a good look around
Perception: 1d20 ⇒ 1

..but clearly is too distracted by the dead men

And then climbs down. Edit after Evarice

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben stands ready to jump in in case this turns to violence, but giving the others a chance to talk our way trough it.

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Good work Adinomo"

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben uses the rope that Adinomo provided and uses it to climb up after the others

Take 10 on climb to get me up there

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben takes a quick look around the area

Perception: 1d20 + 0 ⇒ (13) + 0 = 13

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben readies his bow as well and takes up position a few steps behind the person opening the door.

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben looks at Adimono

"Do you think it's safe?"

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Going by the map..not everyone is on the "good" side of the door...seems a bit evil to close it now

Caelben moves over next to the door and get's ready to close it once everyone makes it inside

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben will wait for the door to open

(Then most likely double move across the bridge and through the door...depending a bit if something is waiting on the other side of the door. As far as I know, you can walk through a swarm without it doing anything and it doesn't provoke)

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben looks at the others

"Explore this level first...or take the stairs?"

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben looks at Hustavan

"Yes, it would be helpful if you could provide a bit more detail on it's location"

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben scratches his chin

" ..I think the scroll is magical..so contains a spell or something?"

Pretty clueless about magical scrolls

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Seeing very little room to enter into melee with the zombie Caelben puts another arrow to his bowstring and lets it fly

To hit AC Zombie: 1d20 + 4 - 4 - 4 ⇒ (14) + 4 - 4 - 4 = 10 Firing into melee + cover
Piercing damage if somehow hit: 1d8 ⇒ 2

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Drawing his bow as he moves after Lilyth Caelben puts an arrow to the string and fires it at the zombie

to hit (flatfooted?) AC zombie: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 (-4 for cover)
Piercing damage if hit: 1d8 ⇒ 6

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Hustavan said there was a hidden door behind us...it can't hurt to check it out before we move further into these ruins"

Maybe I'm the one that missunderstood, but it sounds to me like there should be a hidden door behind us according to the NPC we rescued..and going meta gamy..there's room on the map for a hidden door for that

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Before we move anywhere..shouldn't we try to look for a door behind us?'

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Good job on finding that trap Adinomo. Let's keep up the good work"

Caelben follows _safely behind_ Adinomo

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

At Bartholimu's words Caelben straigthens and get's a better grip on his spear as he looks around for more signs of danger

Perception: 1d20 + 0 ⇒ (2) + 0 = 2

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"You are welcome, are you alright?"

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

I think that since the dog went our entire party can act now? Or at least Lilyth and Adinomo can do something?

Caelben moves closer to the dog and tries to scare it away by sticking his spear at it

Unsure how the fallen pillar? counts....I'll assume it just provides cover

To hit AC dog with cover: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Piercing damage if hit: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben, spear at the ready double times it up some stairs towards the last dog, trying to draw it's attention away from the man it's attacking

(double move)

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben watches the combat as it progresses..waiting for his moment to jump in

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Thanks for letting us know, enjoy your holiday

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben moves forward with the others, trying to scare the dogs away

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"If you think it;s wise to go in without the rest of you nearby."

Caelben hangs back to not disturb the sneaky approach

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben just nods, trying to absorb the information provided..processing it slowly

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

No problem, enjoy the con

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben checks Batholumi's aura just to be sure he's not getting "infected"

"You might want to be careful with that stone, it's aura feels...wrong to me. It's eminating evil. Maybe put it inside a bag and only handle it with gloves. Let's take it back to the lodge. Maybe they will know what to do with it"

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben tries to detect if the stone is evil

and then watches intently to see what happens when Batholimu picks it up.

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

As the warrior tries to get away Caelben tries to stick his spear into the meaty part of the warrior's upper thigh, hoping to bring him down

To hit AC: 1d20 + 4 ⇒ (16) + 4 = 20
Piercing damage if hit: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

From the spell: invisibility: The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

[ooc]Just to be clear, casting a spell on Tajan did not make the caster visible?[/b]

Caelben once more readies his spear in case the enemy becomes visible

Readied to hit AC: 1d20 + 4 ⇒ (15) + 4 = 19
Piercing damage if hit: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben steps forward, spear at the ready in front of him.

Readied attack in case the caster become visible: 1d20 + 4 ⇒ (16) + 4 = 20
Piercing damage if hit: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben stabs his spear forward once more, hoping to impale the zombie and take it out of the fight

To hit AC Zombie: 1d20 + 4 ⇒ (10) + 4 = 14 (he get's cover)
Piercing damage if hit: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben is a he btw, not a she. I know elfs get that a lot though..must be the long hair ;), and going RAW you can't actually wait with moving after you made an attack since that's not how actions work in Pathfinder..but since I can ready to attack once you start to move and I can take a 5ft step as part of an attack....same end result

As soon as Lilyth takes a step back Caelben bravely - as the man he is - steps up and takes a stab at the zombie with his spear

to hit (flatfooted?) AC zombie: 1d20 + 4 ⇒ (18) + 4 = 22
Piercing damage if hit: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

No day job
PFS nr: CORE 13475-23
Faction: Grand Lodge

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"In that case, lead on. I will follow"

Says Caelben as he hefts his spear and point it forward

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Amazed that he was able to start and finish a fight with the same weapon and not dropping an armory scattered all around the area Caelben follows after Evarice.

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Just one more!"

"....in this room anyway.."

"We can do this!

"...I hope...'

Caelben stabs his spear at the last zombie once more

To hit AC zombie: 1d20 + 4 ⇒ (7) + 4 = 11 (zombie get's cover)
Piercing damage if hit: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

I think Evarice meant that resisting the channel deals half damage..so they should still take 1,5 = 2 damage each?

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Juding from the map..I think you can only reach the non dotted one

Caelben steps up behind Bartholimu as he moves forward to cut into another zombie and takes another stab with his spear at one of the remaining zombies from behind the wall of cover his companions are providing

To hit AC: 1d20 + 4 ⇒ (6) + 4 = 10 (zombie get's cover)
Piercing damange if hit: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben moves up behind Barthholimu and takes a stab at the greenish zombie with his long spear from behind the mans back

To hit (flatfooted AC Green): 1d20 + 4 ⇒ (17) + 4 = 21 (he get's cover)
Piercing damage if hit: 1d8 + 4 ⇒ (2) + 4 = 6

Or moving into a stack of crates and attacking purple if Batholumi's mighty cleave took down both zombie's already

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"So we kick open the next door and put a hurting to the zombies we find?"

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