Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Actually..I find that pbp works better for the near silent types then real life. As long as you are active and involved you can still post stuff like - stands silently in a corner, a scowl on his face..wrinkles visible as he thinks, etc, etc...while RL you'd mostly sit there not talking. It takes a bit of creativity..but if you want you can do a lot with it. And you can even show what you are thinking..which is sort of hard to do RL :)
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Seeing something with red eyes climbing out of a pool of blood Caelben assumes this is evil which needs to be stopped Caelben moves into the and concentrates on smiting the evil out of the creature before firing his bow at it To hit (flat footed?) AC: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13 (-2 if for some reason it's not evil)
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
"Let's clear this floor first before we move on to another level" Caelben moves into the next room "Look what I found" A row of nine open coffins stretches from east to west across the north wall of this room. Each coffin is made from a dark wood, painted black, and polished to a mirror finish. The inside of each coffin is lined with green fabric and holds a ratty blanket and musty pillow. Boxes, crates, and barrels line the south wall on either side of the simple wooden door there.
The furthest coffin on the east side of the room has the body of a male elf in it. Looks like he was killed by poisoning. The body of a male human lies crumpled in front of the barrels on the southeast side of the room, looks like he was also killed by poison. Caelben takes a good look around
..but clearly is too distracted by the dead men And then climbs down. Edit after Evarice
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Caelben will wait for the door to open (Then most likely double move across the bridge and through the door...depending a bit if something is waiting on the other side of the door. As far as I know, you can walk through a swarm without it doing anything and it doesn't provoke)
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Seeing very little room to enter into melee with the zombie Caelben puts another arrow to his bowstring and lets it fly To hit AC Zombie: 1d20 + 4 - 4 - 4 ⇒ (14) + 4 - 4 - 4 = 10 Firing into melee + cover
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Drawing his bow as he moves after Lilyth Caelben puts an arrow to the string and fires it at the zombie to hit (flatfooted?) AC zombie: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 (-4 for cover)
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
"Hustavan said there was a hidden door behind us...it can't hurt to check it out before we move further into these ruins" Maybe I'm the one that missunderstood, but it sounds to me like there should be a hidden door behind us according to the NPC we rescued..and going meta gamy..there's room on the map for a hidden door for that
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
I think that since the dog went our entire party can act now? Or at least Lilyth and Adinomo can do something? Caelben moves closer to the dog and tries to scare it away by sticking his spear at it Unsure how the fallen pillar? counts....I'll assume it just provides cover To hit AC dog with cover: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Caelben checks Batholumi's aura just to be sure he's not getting "infected" "You might want to be careful with that stone, it's aura feels...wrong to me. It's eminating evil. Maybe put it inside a bag and only handle it with gloves. Let's take it back to the lodge. Maybe they will know what to do with it"
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
As the warrior tries to get away Caelben tries to stick his spear into the meaty part of the warrior's upper thigh, hoping to bring him down To hit AC: 1d20 + 4 ⇒ (16) + 4 = 20
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
[ooc]Just to be clear, casting a spell on Tajan did not make the caster visible?[/b] Caelben once more readies his spear in case the enemy becomes visible Readied to hit AC: 1d20 + 4 ⇒ (15) + 4 = 19
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Caelben is a he btw, not a she. I know elfs get that a lot though..must be the long hair ;), and going RAW you can't actually wait with moving after you made an attack since that's not how actions work in Pathfinder..but since I can ready to attack once you start to move and I can take a 5ft step as part of an attack....same end result As soon as Lilyth takes a step back Caelben bravely - as the man he is - steps up and takes a stab at the zombie with his spear to hit (flatfooted?) AC zombie: 1d20 + 4 ⇒ (18) + 4 = 22
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
"Just one more!" "....in this room anyway.." "We can do this! "...I hope...' Caelben stabs his spear at the last zombie once more To hit AC zombie: 1d20 + 4 ⇒ (7) + 4 = 11 (zombie get's cover)
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Juding from the map..I think you can only reach the non dotted one Caelben steps up behind Bartholimu as he moves forward to cut into another zombie and takes another stab with his spear at one of the remaining zombies from behind the wall of cover his companions are providing To hit AC: 1d20 + 4 ⇒ (6) + 4 = 10 (zombie get's cover)
Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5
Caelben moves up behind Barthholimu and takes a stab at the greenish zombie with his long spear from behind the mans back To hit (flatfooted AC Green): 1d20 + 4 ⇒ (17) + 4 = 21 (he get's cover)
Or moving into a stack of crates and attacking purple if Batholumi's mighty cleave took down both zombie's already
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