
Caedus13 |
Hello all! Long time lurker, first time poster looking for advice for a Half-elf Master Summoner I'll be playing. Later this year I'm gonna be playing a solo campaign that promises to be very challenging and will expose my character to a wide range of situations. I need to be able to survive all of them, and given its power and versatility, I decided on Master Summoner.
I've played a vanilla Summoner up to high levels before and absolutely loved the class, so I'm confident in my Summoner character, and while the diminished eidolon is new to me, I've read some tactics and will be making it a stealthy scout/wand-user with natural attacks and Power Attack if it needs to fight some mooks.
My most pressing question is: how practical/useful would it be to grab a firearm for my Summoner? I will have access (Emerging Guns) and could probably squeeze in Gunsmithing on either my Summoner or Eidolon, with EWP coming from Ancestral Arms if needed. The idea of a gun-toting Summoner sounds awesome, but is it feasible for a campaign that's going to be pretty unforgiving? Having the option to whip out a gun and shoot someone who gets a little too close does sound nice, but do I have the money/feats for it?
If anyone would like to see more details of my build I'm happy to provide them. Thanks in advance for the help!