Golden Orb

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Incomplete Envisioning detected. "Spellcasting Ability" not specified.

In the Envisioning of Cast a Spell item activation it is specified that a Spellcasting Class Feature is required.

The description of Spellcasting Archetypes indicates that archetype spellcasters should be able to cast spells from items. The Envisioning of Spellcasting Archetypes does not grant a Spellcasting Class Feature by name. Instead, the Envisioning grants a 'spellcasting ability' in the Spellcasting Archetype general description that allows casting spells from items. It does not specify which feat from the archetype grants this ability.

Primary candidate feats to grant this 'Spellcasting Ability' are the archetype's Dedication feat and the Basic Spellcasting Feat.


Envisioning error detected. Name collision: 'Versatile Vial'.

Versatile Vial (1): An item created during daily preparations that remains potent until the next daily preparations.
Versatile Vial (2): An item created via Quick Alchemy that remains potent only until the end of the character's current turn.
Versatile Vial (3): A bomb item that can be used for Strike attacks.

This name collision causes Envisioning problems regarding action costs and resource consumption, especially for characters with only an Alchemical Archetype instead of the Alchemist class.

Questions unable to be answered satisfactorily with the current Envisioning:

1) Is a Versatile Vial (1) also a Versatile Vial (3) that can be used in a weapon attack with no action cost other than Draw and Strike?

2) Is a Versatile Vial (1) not directly a Versatile Vial (3) and the Quick Alchemy action is needed in order to transform a Versatile Vial (1) into a Versatile Vial (3) to make an attack with?

3) Is a Versatile Vial (1) never a Versatile Vial (3) item and Quick Alchemy can only create a Versatile Vial (3) by using the Quick Vial option to create a Versatile Vial (2) item which is also a Versatile Vial (3) item.

4) Which meaning of Versatile Vial is intended in the Envisioning of Alchemical Archetypes: Quick Alchemy Benefits when it limits what types and what quantities of Versatile Vials can be created and which consumables can be created from them? Do those limits on Versatile Vials also limit the creation of Versatile Vial (3) items?

These unanswerable questions lead to inconsistencies in reality. Can a Wandering Chef character throw their Versatile Vial (1) items as a Versatile Vial (3) bomb? Can a Gunslinger with Munitions Machinist use the Quick Alchemy action to create a Versatile Vial (2) item without expending a Versatile Vial (1) item and throw the Versatile Vial (2) item as a Versatile Vial (3) bomb? Or would the Gunslinger be required to consume a Versatile Vial (1) item when using Quick Alchemy to utilize the Create Consumable option to create a bomb? Could a Fireworks Technician character create an unlimited number of Versatile Vial (3) items using Quick Alchemy similar to the Gunslinger with Munitions Machinist?


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Incomplete envisioning detected.

"Instance of damage" not fully defined.

This causes anomalies in reality, primarily regarding weakness and resistance to damage types when an atomic action or ability deals multiple types of damage or multiple quantities of the same type of damage. The envisioning is unclear if the multiple damage types or multiple quantities are separate instances of damage or one single instance of damage.