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Link To Stats... UPDATED.

Race Lore:
Basically this is for a homebrew campaign setting. The Tyr are the end result of a project by the dying Elven race to preserve itself via breeding a new, and in their minds perfect, successor to their magical legacy. Taking humans with desirable traits the ancient Elves created the Tyr having noticed Half Elves exhibit the best of both peoples.

The Tyr now inherit a planet once dead and dying, but now terraformed back to life, reborn by magic and returned to its once green living state.

The reason for the rewrite is simple. In context, standard Half-Elves no longer made sense in my world. Half Elves in Typical Pathfinder only exist in the context of a world of Humans and Elves, not in one were humans and elves make them then themselves disappear. In a world where Half Elves are left to inherit the planet, much of their racial abilities make little sense. They are no longer the children trying to find an identity and live between the worlds of Elves and man, they are now the rulers of the world. The product of an ancient Eugenics scheme to save something of a dying people. They are the inheritors of both the legacy of Humanity, and of Elf-Kind. Basically left to build the world as they wish.

Also there is mention of specific kinds of Tyr in the traits selection, specifically the Moth'Tyr. More or less my worlds rough equivalent of "Dark Elves," with other specific varieties such as the Aryl'Tyr, Scath'Tyr, ect ect which are mostly just varieties or populations of Tyr with similar traits.