Goriath the Balor

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Kirth Gersen wrote:
Dennis da Ogre wrote:
Just reduce the duration of the spell. Then the party can use GMW for an encounter but it won't last all day. I think a third level spell to overcome DR for one encounter is reasonable. It's the whole day thing that is a problem.
Bingo! We have a winner. And to Persistent Spell it would be do-able, but would chew up a 9th level spell slot, which seems reasonable to me.

I had considered shortening it (IIRC, they did in 3.5), but the duration, IMO, should have some beef or the utility quickly drops to undesirable levels. If it gets too low, it becomes one of those spells the Sorcerer never knows or the Wizard only memorizes when he knows he needs it in advance.

If you like a shortish duration spell, how about an hour, not level dependent?


Brit O wrote:
Then this is a problem with the magic weapon system, not DR.

I think the best solution is Magic Weapon/Greater Magic Weapon replace the bonus/special properties of a magic weapon. Thus a +1 Flaming, Frost, Sonic weapon becomes a +X weapon when you cast Greater Magic Weapon on it. I don't think you need to take away GMW's ability to pierce damage reduction.

I also like the idea of magic weapons adding twice or thrice the bonus to damage. This has the added benefit of mitigating the effect of not having the right weapon for a specific creature without removing the significance of that DR (particularly if we are talking about twice the bonus).


One thing I do like about 4e is the move away from "If you're a cleric doing something interesting, it's time not spent healing." I personally would like to see this notion going away in Pathfinder as well. For the druid, I think some form of regenerative ability (a la fast healing or a reversed bleeding touch) would fit best. For the cleric, perhaps a spell that heals X amount Y times as a free action during the duration at most once per round.

While 3.x clerics were potential powerhouses due to their limitless "spells known", in my experience we never had one because no one wanted to be a dedicated medic.

Clerics and Druids are religious leaders, not paramedics. Unless you are talking about a Healing domain Cleric (or Druid, if that becomes an option), healing should be a limited portion of their actions taken.

As an aside, it would be helpful if the option to choose a domain stood out more, perhaps changing Nature Bond (Ex): to Animal Bond (Ex) or Domain Power (Su):. This also more clearly defines that the Domain Power ability is a supernatural ability, like a clerics. However, perhaps extraordinary is more appropriate since the actual domain powers themselves vary.