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Male Human (Taldan) Magus (Kensai) 5 |
About Cabe Melandrus
Caebricalius Melandrus
Male old human (Taldan) magus (kensai) 5 (Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)
CG Medium humanoid (human)
Init +5; Senses Perception +5
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Defense
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AC 20, touch 17, flat-footed 13 (+1 armor, +3 Dex, +4 dodge, +2 shield)
hp 41 (5d8+5)
Fort +5, Ref +4, Will +4
Defensive Abilities canny defense +4
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4-1/19-20) or
. . dagger +6 (1d4-1/19-20) or
. . zelda +8 (1d8+4/19-20)
Special Attacks arcane pool (+2, 7 points), magus arcana (pool strike[UM]), spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 5th; concentration +9)
. . 2nd—invisibility, mirror image
. . 1st—blade lash[ACG], magic missile, magic missile, shocking grasp
. . 0 (at will)—detect magic, light, read magic
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Statistics
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Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 11
Base Atk +3; CMB +2; CMD 19
Feats Aldori Dueling Mastery[ISWG], Intensified Spell[APG], Quick Draw, Slashing Grace[ACG], Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits militia veteran (any town or village), reckless
Skills Acrobatics +12, Bluff +1, Craft (weapons) +10, Intimidate +4, Knowledge (arcana) +12, Knowledge (dungeoneering) +10, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (planes) +12, Linguistics +7, Perception +5, Profession (soldier) +6, Spellcraft +12, Stealth +4, Swim +4
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Hallit, Infernal, Shoanti
SQ chosen weapon, perfect strike
Combat Gear wand of shield (20 charges); Other Gear zelda[ISWG], dagger, dagger, bracers of armor +1, headband of vast intelligence +2, backpack, bedroll, flint and steel, ink, inkpen, magus starting spellbook, mess kit[UE], pot, silk rope (50 ft.), soap, spell component pouch, torch (8), torch (2), trail rations (5), waterskin, 159 gp, 3 sp, 3 cp
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Special Abilities
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Aldori Dueling Mastery Gain initiative and defensive bonuses when wielding an Aldori dueling sword.
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Aldori dueling sword) Kensai abilities only function when wielding a weapon of this type.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Pool Strike (2d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
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Played by Antonio Banderas.
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