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Hello everyone!

We are starting a new campaign in pathfinder.

The roles are as follow:

Fetchling Paladin

Fetchling Swashbuckler

Human Unchained Rouge

Fetchling Sorcerer Crossblooded or plain

I have some difficulties choosing bloodline.

I know that I don't want to be a summoner or a close range fighter so that limits the bloodlines a bit.

We have two close range fighters and a long range rouge so I'm thinking I should be something in control of the battlefield, something that makes it easier for the fighters to keep alive and also the rouge if something would come up and they need help.

Don't know if the crossblood would be more powerful for this or a plain sorcerer, however I have chosen this class so want to make the best of it.

From what I have read, it seems Arcane is the most versatile of the bloodlines so it's a given to have it first then I saw Shadow which helps create the illusion for mimicking other spells.

Don't know if this is a good combo or not or if there is a more powerful combo for a controller of the battlefield.

I'm grateful for all the responses and thank you for reading this through and for your patience.


Hello, everyone!

First thank you for reading and your advice.

Well, its seems that its my turn to be the dm and I have a problem with the enemies. I'm trying to have lv 4-6 enemies.

Don't get me wrong, I can just summon anything and just go with the flow but I want my guys to be balance with the party.

So I ask the knowledge of the forum.

Here's my party and who I have problem to control:

Goblin, monk, melee = Can't get hit, every time you try, this dude just tug and roll but is weak against will saves but this one is my number 1 problem.

Human, Fighter/Barbarian Range = no threat

Dwarf, Bear Shaman, melee, caster = got a bear but no threat

Human, Paladin, melee, caster = can't use undead or else this dude gets bonus

Half-orc, Storm Sorcerer, caster = no threat

Human, Warrior, melee = no threat

Dwarf, barbarian, melee = party tank, rage nothing special

Human, Cavalier, melee = always on his horse and with his lance, got reach and got tons of dmg aka dmg dealer. Number 2 problem

Elf, Rogue(ninja), melee = no threat

to summons this up: Goblin monk can't get hit on, Paladin good against undead, Cavalier dmg dealer on his horse.

In my campaign they will meet enemies in forest, abandon city, half forest with half moat (water), underground tunnel, bridge over water, road and finally in the city but I got that covered with mages.

I can control the cavalier in the forest make him walk and indoors but the goblin will just tug and roll and paladin just don't use undead.


http://www.optibuilds.com/pathfinder-optimized-barbarian-archer-build/

Hi everyone!

First and for most want to thank you all for posting threads that helped me understand pathfinder better =)

Well, I am going to begin a campaign with friends and I wanted an archer but with hassle how I wanted to play ranger,my mind gave me an idea on how my ranger will be like etc but I changed it with this one.

I know its kinda of a cheat move but my mind created a character with this build.

But I cant figure out how some of the mechanics of it, like example:

Favorited enemy, only ranger can have that why does this one?

Favorite Class Option, why cant I find that in the books?

And I know why for the love of good newbie did you take a multiclass, there are tons of easy going archer class like monke, but when you get an idea how to play a character you just have to be stubborn and work hard to understand how it works.

So I'm begging all of you experts to have a patience mind and a straightforward answer towards a stubborn old man like me =)

I thank you all that took time to read it and answered it, I will always be grateful for any help.