Full Name |
Janiven Key |
Race |
Human |
Classes/Levels |
Ranger 3 |
Gender |
Female |
Size |
Medium |
Age |
22 |
Alignment |
CG |
Location |
Westcrown |
Languages |
Common |
Occupation |
Second-in-Command, Children of Westcrown |
Strength |
10 |
Dexterity |
15 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
14 |
About COT:Janiven Key
Female human ranger 3
CG Medium humanoid
Init +3 (+5 urban); Senses Perception +9 (+11 urban)
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 24 (3d10+3)
fort +4, Ref +5, Will +2
Offense
Speed 35 f.
Melee mwk longsword +4 (1d8/19–20)
Ranged mwk longbow +7 (1d8/×3)
Special Attacks favored enemy (human +2)
Tactics
Before Combat Janiven tries to find a place to where she can safely fire her bow at enemies, preferably somewhere with cover or higher ground. During Combat Janiven prefers to fight at range and uses her
great speed to keep out of reach of melee opponents for as long as she can, leading pursuers near her allies if possible.
Morale
Janiven surrenders at 4 hp if she believes her opponents will spare her life, otherwise she flees.
Statistics
Str 10, Dex 15, Con 12, Int 10, Wis 13, Cha 14
Base Atk +3; CMB +3; CMD 16
Feats
Alertness, Dodge, Endurance, Fleet, Precise Shot
Skills
Diplomacy +3, Handle Animal +6, Heal +4, Intimidate +6,
Knowledge (history) +1, Knowledge (local) +3, Knowledge
(nature) +4, Perception +9 (+11 urban), Ride +5, Sense Motive
+8, Stealth +8 (+10 urban), Survival +7 (+11 urban), Swim +3
Languages
Common
SQ
favored terrain (urban +2), track +1, wild empathy +5
Combat Gear
potion of cure light wounds; Other Gear masterwork
chain shirt, masterwork longsword, masterwork longbow with
20 arrows, sunrod, 35 gp