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About CL4PTPCL4P-TP All Purpose Maintenance Robot
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Feats brew potion (bonus), throw anything (bonus), skill focus: engineering (GM boon), combat reflexes, bodyguard
Skills:
Acrobatics +0 (0 Ranks, -4 Wheeled, +3 Dex, -3 ACP) (-4 to jump) Appraise +11 (1 Rank, +3 CS, +2 MWK tools, +5 Int) (+13 Gyro) Climb -9 (-4 Racial, -2 Str, -3 ACP) Craft: Alchemy +18 (3 Ranks, +3 CS, +2 MWK tools, +2 Screwdriver, +3 Alchemy, +5 Int) (+20 Gyro) Craft: Mechanics +13 (1 Rank, +3 CS, +2 MWK tools, +2 Screwdriver, +5 Int) (+15 Gyro) Diplomacy +5 (1 Rank, +3 CS, +1 Cha) Disable Divice +11 (3 Ranks, +3 CS, +1 Racial, +2 MWK tools, +2 Screwdriver, +3 Dex, -3 ACP) (+13 Gyro) Knowledge (Arcana) +19 (3 Ranks, +3 CS, +2 MWT, +1 Bardic Knowledge, +10 Int) Knowledge (Dungeoneering) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Engineering) +22 (3 Ranks, +3 CS, +1 Bardic Knowledge, +3 skill focus, +2 MWK tools, +10 Int) Knowledge (Explosives) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Geography) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (History) +17 (3 Ranks, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Local) +20 (3 Ranks, +3 CS, +1 Bardic Knowledge, +1 Trait, +2 MWK tools, +10 Int) Knowledge (Nature) +16 (1 Rank, +3 CS, +1 Bardic Knowledge, +1 Trait, +10 Int) Knowledge (Nobility) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Planes) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Religion) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Profession (Maintenance) +6 (1 Rank, +3 CS, +2 MWK tools, +0 Wis) Perception +0 (+0 Wis) Sense Motive -4 (-4 Racial, +0 Wis) Spellcraft +10 (2 Ranks, +3 CS, +5 Int, +1 Magic Lore) (+11 to identify items or scrolls)(+12 Gyro) Survival +2 (+2 MWK tools, +0 Wis) UMD +6 (+2 Ranks, +3 CS, +1 Cha) (+8 Gyro) Languages Common, Celestial, Draconic, Dwarf, Giant, Terran Other Gear:
muleback cords, 1/8lb MWK longspear, 4 1/2lb hide shirt, 9lb Eridian Torch, 2lb Inconceivable Rod MWK tools (assorted wrenches (craft: mechanics), mop (profession: maintenance, doubles as a longspear), electrical circuitry tools (disable device), masters ledger (appraise), tours guide (knowledge: local), glowing orb (knowledge: arcana), survival tools, crafting tools, Super Pocket Protractor (K: Engineering), 8lb 1 shaped Charge, 1lb 6 detonators, 3lb 7 repair kits for service bots, 3 1/2lb Lots of spare parts for service bots, 1lb ECHO Device 5-8 1/4lb homing beacon, 1/8lb satellite phone, 1/8lb code breaker 4 1/2lb Sonic Screwdriver (+2 Craft and DD) 1/8lb Gyroscopic Compressor (+2 to analyze, + advice to fix/modify it ect) 1/2lb 10 pints of oil, grease and liquid power (rations), 5lb Fire bead (4d6 fire damage, DC 15 Ref for half), 1/8lb Fire jell (ranged touch attack, 2d6 fire damage for 3 rounds) (9/10), 2lb 2 stacks of notes labeled "Eridium Project Notes: Injecting Into Biologicals" and "Growing Eridium Fail" respectively, 1/8lb book on how to create bullets, 1/8lb Fausts Journal, 1/8lb Turret Schematics 1 Eridian artifact of unknown use, 1lb 6 Eridian bars, 6lb 320gp ----------------------
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Formula Book:
1st: Ant Haul, Comprehend Languages, Cure Light Wounds, Endure Elements, Expeditious Retreat, Polypurpose Panacea, Shield, Identify, Ilusion of Calm Spells Known:
Cantrips: Prestidigitation, Read Magic, Ghost Sound, Mending, Detect Magic, Light, Mage Hand
1st: Grease, Saving Finale, Vanish, Silent Image -------------------------------------------------------- Backstory:
CL4P-TP was one of the last of his series created by the Dahl Corporation and his series was known for its tendencies to malfunction or otherwise become exceedingly eccentric. Programed to serve and repair he was created to be a maintainence bot or to do other manual labour and this he does well and with a cheery attitude. CL4P-TP stands just over 2 feet high with a slim build supported by a single wheel, has two spindly arms ending in a pair of surprisingly dextrous pincers. At the top-center of his chassis lies a single lens that acts as his eye to the world and his front pannel hinges open to reveal a compartment used to store whatever odds and ends they collect. Always ready to help out with his cheery attitude or to offer advice, yet he tends to come off as annoying more than anything else and due to his extensive memory banks can be a bit of a know-it-all. In an attempt to cheer others up or simply to while away the time he has taken to singing and dancing further cementing his annoying demeanor yet dispite this he usually wishes to remain in the background supporting and fixing out of the spotlight. |