Amwyr Yuseifah

CHEEPENBULKY's page

111 posts. No reviews. No lists. No wishlists.




I have been reading a lot of complaints about swashbuckler recently, seems to be the "subject of the day". One complaint that really struck me was someone pointing out that swashbuckler, a "mobile melee" class, has no real mobility options; the best option still being the "stand still and full attack" route.

This was a rather disappointing conclusion to come to... but the more I thought about it, the more I agreed.

This got me to thinking of solutions as listed:

1. As an addition to the nimble class feature. Swashbuckler may choose a terrain from the favored terrain list. While in this terrain a swashbuckler may move or charge at full speed through difficult terrain or obstacles without difficulty, impairment or taking any damage from terrain. This does not apply to alternative movement types like fly, climb, burrow, or swim (possible feat to add these to class feature). The swashbuckler chooses an additional terrain from the favored terrain list every level her dodge bonus from the nimble class feature increases.

This would allow a swashbuckler to rely heavily on their mobility in even the most hectic of environments. Making a spring attack and/or pounce build work reliably.

2. Pinpoint Flurry and pinpoint charge - similar in theory to the new pummeling style.

Pinpoint Flurry - As a full-round action, you can pool all your attack potential in one devastating thrust. Make a number of rolls equal to the number of attacks you can make with a full attack with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your
highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit.

Pinpoint Charge - When using Pinpoint Flurry, you can charge and make a Pinpoint Flurry attack at the end of your charge as part of the charge action.

More to come probably, but this seems like a good start. Any input would be appreciated. Thank you.


1 person marked this as FAQ candidate.

I am currently running a campaign and one of the members of my table is running a swashbuckler (ACG). Up till now he has been playing using the play test material, but now that the book is released for non-subscribers he was looking through it. He quickly noticed an issue with the swashbuckler bonus feats namely the Daring Infiltrator Archetype.

Normal Swashbuckler Bonus feats:

Quote:


Bonus Feats: At 4th level and every 4 levels thereafter,
a swashbuckler gains a bonus feat in addition to those
gained from normal advancement. These bonus feats
must be selected from those listed as combat feats. CONT...

Pretty much meaning he would get a bonus feat at levels 4, 8, 12, 16, & 20

then there is the bonus feat wording for Daring Infiltrator:

Quote:


Bonus Feats: In addition to combat feats, a daring infiltrator’s
bonus feats at 2nd, 10th, and 18th level can come from the
following list: Alertness, AntagonizeUM, CosmopolitanAPG,
Deceitful, Deft Hands, Disarming Threat*, Persuasive,
ProdigyUM, and Skill Focus. (Those marked with an asterisk
are detailed in this book.) This alters the bonus feat class ability.

Which as you may notice, it specifically calls out bonus feats that are not included in the base class. This brings up the question; does Daring Infiltrator receive bonus feats every other level (as the text alludes to) or is it merely a typo and it should read, "daring infiltrator can choose the following feats in addition to combat feats as bonus feats."

Any opinions or linking to previous threads about this issue would be appreciated.

Thank you


I recently noticed a thread about a feat chain I had never noticed, and I really want to try it in a new campaign my group will be starting in the next couple weeks.

http://paizo.com/threads/rzs2rb6y?Sacred-Geometry (new here so I don't know how to link things all fancy-like)

http://www.d20pfsrd.com/feats/general-feats/sacred-geometry

Now if you read that thread, you will notice the consensus is that this feat/feat chain is completely broken. So I want to come to the table, solution in hand for when the DM comes to the same conclusion as the rest of the community.

I have an idea to start with, but some input would be greatly appreciated.

feat reads:

Quote:
Refer to the Prime Constants table to determine the prime constants that can be used to cast a spell of the desired effective spell level. Then roll a number of d6s equal to the number of ranks you possess in Knowledge (engineering).

I feel that if it was slightly reworded to be:

Refer to the Prime Constants table to determine the prime constants that can be used to cast a spell of the desired effective spell level. Then roll a number of d6s equal to the number of ranks you possess in Knowledge (engineering) minus the effective spell level of the spell being cast.

while leaving every other part of the feat the same.

example: a level 9 wizard can cast up to 5th level spells. If the PC chooses to cast a 3rd level spell and metamagic it up to an effective 5th level spell; he would be rolling 4d6 (assuming max ranks in knowledge engineering) and attempting to get 43, 47, 53. While if he applied the same metamagic to a level 1 spell; resulting in an effective 3rd level spell. He would be rolling 6d6 and attempting to get 19, 23, 29.

Effectively making it so that if a player attempts to max out the potential of the feat, his chances to succeed exponentially decrease, by both giving the player a harder number to achieve, and less dice to accomplish his goal with.

If any one has any other ideas about how to make this feat work, I would greatly appreciate some input. thank you, and sorry about the long read.