Demon

CERA's page

2 posts. Alias of Salto.


Full Name

Lady Cera Vaniran, Chaos Champion

Race

Margoyle

Gender

Female shaped

Size

Medium

Age

Unknown

About CERA

DESCRIPTION
HEIGHT: 6'4"
WEIGHT: 300 pounds
HAIR: None, but stone spikes
EYES: Flat stone disks or glowing red
SKIN: Silvery gray stone
BUILD: Broad and imposing

Cera is a margoyle, a stony monstrosity similar to a gargoyle without wings. Her skin is so like stone that there is a very good chance that she will not be detected while creeping in front of it. Despite her large spiked body, Cera has breasts, delicate elven ears and a more rounded face. Cera brims with an assortment of sharp spikes all over her body. These she uses to her advantage while in combat, pressing into others and impaling them as she fights. In times of non-combat Cera can sit so uncanily still that one might think that she is just a statue. Cera will sometimes have tatters of cloth hanging about her spikes, but will most often be of naked stone and have a distortion around her that blends the background into her image. Cera also wears an ornate girdle and a black silk scarf and carries a decorated shield, a runed bag and her sword, which she calls "Mad Wand." The long sword is of elven make and is covered with dwarven runes. The artifact exudes incredible power and causes inanimate objects nearby to shift and change.

STATISTICS

Spoiler:
Female shaped Margoyle Ranger 6 / Rogue 4 / Thief-Acrobat 3 / [Wilder 1]

Strength: 20; Dexterity: 22; Constitution: 17; Intelligence: 19; Wisdom: 17; Charisma: 16

Hit Dice: 6d10+18 plus 4d6+12 plus 3d6+9 plus 1d6+3 +3; Hit Points: 153

Fortitude Save: +13; Reflex Save: +18; Will Save: +14

COMBAT

Spoiler:
Initiative: +6; Speed: Ground: 40 Flight: 60 (Average)(30); Armor Class: 31; Touch: 18; Flat-footed: 25
[AC=10+6(Armor)+3(Shield)+6(Dex Mod)+1(Deflection: +1 Earrings)+1(Dodge: Agile Fighting)+4(Natural)]

Base Attack: +11/+6/+1
Full Melee Attack: +19/+14/+9 to +9/+4/-1 (2-64+3/1,10,20/random, Mad Wand); or +18/+13/+8 (2d4+7/20/x3, +2 Guisarm); or +16/+11/+6 (d4+5/19-20/x2, Dagger)
Ranged Full Attack: +20/+20 (d8+5/20/x3, +3 Composite Longbow and +2 arrows)
Full Multiattack: 2 claws +16 (d4+5/20/x2) and bite +14 (d6+5/20/x2) and gore +14 (d6+5/20/x2)

Special Attacks: Rapid Shot, Manyshot 3, Sneak Attack +2d6, Acrobatic Charge, Spring Attack, Combat Reflexes, Favored Enemy +4 (Giant) +2 (Undead), Psionic Manifestation, Dispel Evil/Good (1/day), Divine Spells, Multiattack, Improved Grab, Flyby Attack, Natural weapons overcome Damage Reduction

Special Defenses: Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge, Fast Acrobatics, Steady Stance, Agile Fighting, Natural Flight 60 (average), Defensive Roll (1/day), Dispel Evil/Good (1/day), Toughness, Freeze, Damage Reduction 15/Magic

PROFICIENCIES

Spoiler:
Combat - All Simple Melee Weapons, All Martial Melee Weapons, All Light Armors, All Shields except tower shields
Languages - Valonese, Common, Elven, Giant, Ament, Ebon, Ghinor

SPECIAL ABILITIES AND FEATS

Spoiler:
Favored Enemy +4 [Giant] (ex), Track (feat), Wild Empathy (ex), Rapid Shot (ex), Endurance (feat), Animal Companion (ex), Favored Enemy +2 [Undead] (ex), Manyshot 3 (ex), Sneak Attack +2d6 (ex), Trapfinding (ex), Evasion (ex), Trap Sense +1 (ex), Uncanny Dodge (ex), Fast Acrobatics (ex), Kip Up (ex), Steady Stance (ex), Agile Fighting (ex), Slow Fall 20ft (ex), Acrobatic Charge (ex), Defensive Roll 1/day (ex), Wild Surge +1 (su), Psychic Enervation (ex), Psionic Manifestation (su), Dodge (feat), Mobility (feat), Spring Attack (feat), Combat Reflexes (feat), Create Gate 1/day (su), Dispel Evil/Good 1/day (su), Polymorph into an elf (su), Entropy Vision (su), Freedom of Movement (su), Divine Spells (su), Diefic Chaos Aura (su), Deceptive Mind (su), Immunity to sleep enchantments (racial), Low Light Vision (racial), Detect Concealed Door 5ft (racial), Permanent Nondetection DC 30 (spell), Toughness (margoyle), Dark Vision 60 (margoyle), Freeze (margoyle), Damage Reduction 15/Magic (margoyle), Natural weapons overcome damage reduction (margoyle), Do not require food, water or air (margoyle), Multiattack (margoyle), Improved Grab (feat), Flyby Attack (feat)

SKILLS

Spoiler:
Appraise: +9 Autohypnosis: +4 Balance: +20 Bluff: +3 Climb: +16 Concentration: +4 Craft: +4 Decipher Script: +5 Diplomacy: +8 Disable Device: +9 Disguise: +3 Escape Artist: +6 Forgery: +4 Gather Information: +5 Handle Animal: + 4 Heal: +8 Hide: +21 Intimidate: +3 Jump: +24 Knowledge (Arcana): +5 Knowledge (Arch/Eng): +5 Knowledge (Dungeon): +5 Knowledge (Geography): +9 Knowledge (History): +8 Knowledge (Local): +5 Knowledge (Nature): +11 Knowledge (Nobility): +5 Knowledge (Religion): +5 Knowledge (Planes): +5 Listen: +7 Move Silently: +21 Open Lock: +9 Perform: +5 Profession: +4 Psicraft: +5 Ride: +8 Search: +21 Sense Motive: +3 Sleight of Hand: +7 Spot: +14 Survival: +15 Swim: +8 Tumble: +20 Use Magic Device: +9 Use Psionic Device: +4 Use Rope: +6

EQUIPMENT

Spoiler:

PERSONALITY
Sense Motive DC: 10

Spoiler:
Cera is preoccupied with her appearance. Even as a spiked, stone monster, Cera complains about her appearance and how she might keep it cleaner. Above all, Cera is extrememly individualistic and free-spirited. Her actions, deeds and philosophies deal with having the most options and choices available. Who knows what Cera is going to do? Many times, Cera does not know. She will usually try to do the right thing, but any option could be her option. Cera chooses her own destiny and guides her own fate. She is subservient to no one, although she will give respect when it is due. To back Cera into a corner would be inviting disaster.

Sense Motive DC: 15
Spoiler:
Cera is honest, forthright, charitable and kind. A friend of Cera's in need is one of her friend's indeed. She will always try to give of her self and will die before she falls back on a promise.

Sense Motive DC: 20
Spoiler:
Cera fights to be well-mannered and respectful. She used to be terribly flippant, suspicious and predjudiced towards a great many people, but experiences and training in etiquette have changed her much.

Sense Motive DC: 25
Spoiler:
Cera constantly desires to be in control of her self and her powers and secretly fears that her lack of them will cause harm to her loved ones, friends and the world. In the past, her carelessness and disregard for her actions have caused a great deal of problems.

Sense Motive DC: 30
Spoiler:
Cera has become battle weary over the years. The wonders and nightmares she has witnessed has turned this young woman-child into a more dour and serious person than she had used to be. The weight of the world can sometimes crush her resolve and send her into fits of depression, a big change from her usually cheerful and enthusiastic self.