Mandragora

Byung Shin's page

Goblin Squad Member. Organized Play Member. 23 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




I'm currently running Council of Thieves for a group (using 5e rules), and am starting The Sixfold Trial tomorrow night. Reading the adventure, it looks like a blast, and my players should have a lot of fun with it.
Regarding the Cornucopia event, I was considering adding little games between meals (as in the Prince of Redhand module), and am looking for ideas. I thought about lifting some of the games straight from Prince of Redhand with some changes in flavor to keep them more relevant to the Westcrown setting, but since I might also try running Age of Worms for the same players in the future I'd rather not do that in order to avoid repeating the same scenario.
Any ideas?


Hi. I'm running the Rise of the Runelords campaign, and needed some advice on an encounter in part 4. Specifically regarding how a spell would affect a creature with Earth Glide. Check the details under the spoiler.

Situation:
Under Jorgenfist, the party had a run-in with the Forgefiend on the library level. The mage in the party cast Hungry Pit beneath the Forgefiend, and I was wondering what the effects would be? The creature can basically pass through all earth substances at will, so when the pit constricts would it pass over the creature harmlessly? Does the Forgefiend still take falling damage, or would it pass through the earth at the bottom? If it would gain immunity to these types of effects, what about other spells like Stone Call? Am I just over-thinking this, and should just assume everything works?


I'm looking for some direction in how to realistically portray how citizens in Sandpoint and Magnimar would react to certain actions of the PCs in my group. We're at the beginning of Fortress of the Stone Giants after the giant attack on Sandpoint. The PCs are currently 11th level.

The situations I have are as follows:

Sandpoint - After the giants were defeated there is much revelry in honor of the PCs. One PC in particular has been letting the fame get to his head. He is a young wizard of about 20 years old, and has one stone giant dominated via Dominate Person. The wizard has him follow him through town as a display of his power. I had the mayor and sheriff ask him if he could possibly leave the giant outside of town to avoid panicking the locals, but he almost dismissively disregarded their request by stating that the "giant is harmless, and completely under my control. He isn't a danger to anyone" - which he demonstrated by having the giant bark like a dog (after a failed Will save, of course). I think it makes for good roleplaying, and like that he's kind of displaying that his power is growing faster than the character's maturity is. I guess what I'm wondering is how do you think the town would react to his behavior? Should they ignore it for the most part as he is one of the heroes that saved the town? Should they start avoiding him? I was going to have the mayor and sheriff ask the other party members to maybe help persuade the wizard to keep the giant outside of town, and to keep his actions minimal for the sake of the populace. What if he refuses?

Magnimar - This situation isn't so immediate. After the events in The Skinsaw Murders and Ironbriar being exposed, the party has the general assumption that most if not all of the Magnimaran judges have the potential to be corrupt as well. Because of this they feel almost above the law there, and though they haven't really broken any laws they would likely ignore any that they don't agree with. Their perception of Mayor Grobaras is negative to say the least, and they've gotten the idea that he may even be the Forever Man. We have a paladin of Iomedae that believes the city is on the verge of corruption, and he wants to bolster the citadel in town in an eventual attempt to bring the city under the rulership of the church of Iomedae. What sort of repercussions do you think this would entail? If he starts making a noticeable influence in the city do you think the established officials would take action to keep it constrained? What about the Hellknights?

Anyhow, just looking for some ideas, I guess. I like the dynamics of the PCs in the party, and am not looking to punish them for making difficult situations. Just trying to figure out realistic reactions/repercussions to what they're doing.

Thanks!


Hello. I have a subscription to the Pathfinder Adventure Path. The latest order includes both Pathfinder Adventure Path #48: Shadows of Gallowspire (Carrion Crown 6 of 6), and Pathfinder Adventure Path #49: The Brinewall Legacy (Jade Regent 1 of 6). I don't have a particular interest in the Jade Regent path, and was wondering if only #48 can be shipped as I will be temporarily cancelling my subscription. If it's too late, that's understandable. Just wondering.

Thanks!


Hi all. I'd started a run of Rise of the Runelords campaign about a year ago that ended with a TPK in Foxglove manor. Our group ran through a few other adventures since then, and I'm thinking of trying my hand at the Runelords campaign again. I'm planning on keeping the nature of the actual campaign from my players, and designing a new adventure or two to get a new group of adventurers either to the end of the second module or directly into the third. I'm sure they'll realize what campaign they're in eventually, but I'm hoping it will be a fun surprise.
I'll have to read through the modules again soon to get a firm grasp of the overall plotline, but I'm wondering which details are essential from the first two modules that tie in with the rest of the campaign. Do the characters have to be familiar with Sandpoint? Should they encounter a sinspawn or two? Is there a specific item they should obtain? Seeing as many of you have run the complete campaign already your insight would be greatly appreciated.
Thanks in advance for any feedback!