Burne is a normal unique snowflake. He was raised by a single drugged out mother and the streets. By the age of 12 he had a juvenile wrap sheet for petty crimes, spending time in a juvenile hall for boys. He made some friends there, which didn't help him stay on the corret side of the law. When 17 he did 2 years for assault while doing one of those friends a favor. For takin the heat, his friend referred him up to an uncle of his, a guy in his late 20's from an estranged cosanostra family, trying to regain his footing and power in the city. Burne works for him as a petty thief and runner. As a legit day job, he works at a tattoo parlor, inking people with the skills he learned while in county. He also got pretty good with a blade while in jail, fending off rapists with a shiv. He don't like to talk about that much.
Such is life for Burne, who is still living by the rules of the street, and enjoys the freedom that comes with it.
He's about 5'10", weighs 175 lbs, and has a closely shaved head. His ears are pierced with simple steel hoops. Each of his arms has a sleeve of tattos that meet across his back. For visualization purposes, he looks like Jessie from Breaking Bad, with tats.
<Becoming an Elan>
He will grow slightly taller, evening out at 6 foot. His face will get prettier a bit, all of the hard edges disapearing into a more handsome face. His hair will be a shiny platinum blonde, if he chooses to grow it out. His eyes will go from a dark brown to a cold grey. More importantly his tats will shift a bit, an will suddenly have way more significance to him.
Elan stats:
•+2 to one ability score: Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.
•Aberrant Blood: Elans are of the humanoid (aberrant) subtype.
•Medium: Elan are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Elans have a base speed of 30 feet.
•Aberrant Nature: Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.
•Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.
•Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
•Resilience (Su): When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
•Repletion (Su): An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.
•Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
•Languages: Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Character Statistics:
Burne Sopzich
Cryptic 1
CN Medium Humanoid (Human/Elan)
Init +5 (+3 Dex, +2 trait); Senses: Perception +6
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DEFENSE
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AC 12, touch 12, flat-footed 11. (+1 Dex, +1 Altered defense)
hp 15 (1d8+1+6[Psionic Body])
Fort +1, Ref +4, Will +2
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OFFENSE
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Spd 30 ft.
Melee: Rapier +2 (1d6+1; 18-20 x2)
Ranged: Disrupt pattern +3 (1d6+3 20 x2)
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STATISTICS
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Str 12, Dex 15, Con 12, Int 15, Wis 11, Cha 11
Base Atk +0; CMB +1; CMD 12
Feats (Level 1st): Weapon Finesse
Feats (Race and Class): Psionic Body, Psionic Talent, Scribe Tattoo
Traits: Reactionary, Bitter Nobleman
Skills: Acrobatics (5), Appraise (Int), Autohypnosis (4), Climb (Str), Craft (Int), Disable Device (6), Disguise (Cha), Escape Artist (Dex), Knowledge (all) (Int), Linguistics (Int), Perception (5), Perform (Cha), Profession (Tattooist) (5), Sense Motive (5), Sleight of Hand (Dex), Spellcraft (Int), Stealth (5), Swim (Str), and Use Magic Device (Cha)
Languages: Common
SQ: Trapfinder, Trapmaker, Altered Defense
SA: Disrupt Pattern
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Tracked Resources
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Power points: 5/day
Powers known: Detect Hostile Intent