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If I get 8 skill ranks per level, at minimum I get 8 skills leveled by a hard maximum of +1 every level. If I am reading correctly, a Skill cannot exceed your character level. Which means having 7 or less skills at a higher rank isn't option, assuming you want to spend all your points. I suppose the specialization of skills comes not from skill rank ups, but your bonuses from feats, themes, ect.?
Background: I am creating a SRO Biohacker or Mechanic with the Archetype of Medic. One of my skills is Profession (Surgeon). I plan on being heavily Augmented as I level. My STR will be at least 14. Advanced Medkit: "Additionally, you can use an advanced medkit to set up a temporary one-patient medical lab, though this requires 10 minutes. You can then provide long-term care to a single patient using the temporary medical lab, with a DC 30 Medicine check." As an SRO, I would like this temporary one-patient medical lab to be attached to the front of my body. It would resemble a high-tech stretcher, and is attached where the reproductive organs of a human is normally located. I could then use my Arms, Custom Scanner, ect. to perform my medical and surgical duties in front of me. It would fold up and out much like wall attached ironing board. I need a permanent solution for the actual infrastructure, and it would only act as a functioning Medical Lab after a 10 minute process using an Advanced Medical Kit. "SROs do not have a unified appearance, and many are at best vaguely humanoid in shape, while others have shapes designed purely to assist in their primary functions." Perhaps this can be the justification for the actual infrastructure? Perhaps combining as my Custom Scanner or Rig The trick is also giving the infrastructure purpose between levels 1-4 as AMK can't be used until level 5. Any help/thoughts to make this work would be greatly appreciated. Ideally I would like to have this as my starting character, but would ok with adding it on later if a higher level requirement is used in making this a reality.
"SROs do not have a unified appearance, and many are at best vaguely humanoid in shape, while others have shapes designed purely to assist in their primary functions." Is there a universal rule somewhere where it states all races have 2 functional legs and 2 arms unless the race specifies otherwise? Android has specific races the Android could resemble, therefore letting you know your leg and arm count. Is this 100% up to the GM? What's a reasonable amount to ask my GM for? Obliviously multiple armed races have a augmentation and item wielding advantage.
As a SRO Biohacker with a Theme of Bio-technician. My GM is leaning towards allowing my SRO's Integrated Equipment feature to pull from the Biotech list instead of the Cybernetic list. The idea being that DNA is just a type of re-writable code, and my SRO is not quite an Android, but utilizes synthetic organics similarly to accommodate bio-tech. (I eat bio-paste. Yum) Can anyone identity any gamebreaking issues with this? Other then questioning if SROs can even benefit from Biotech of course, as its already been discussed in length here https://paizo.com/threads/rzs42m6h?Can-SROs-benefit-from-biotech#21 Keep in mind by the time I am level 6, and can choose Adaptive Biochains that would normally cost 10% extra, that 10% is removed by my Theme. So any issue of cost economy get sorted out at least.
Hi guys! I am about to start an Android Mechanic with a Theme of Bio-technician and an Archetype of Medic. I will be replacing Artificial Intelligence with Experimental Prototype. The idea is to be an all purpose combat healer. Creatures, Ships, Systems, etc. My weapon type of choice... Injectors of course! I want to heal like Ana from Overwatch. But with a Glove instead of a Sniper. However, I did not even think about the fact I would still need to damage my allies to heal them with injector weapons. I stumbled across this little gem though... The Bio Hacker class. Lot's of value is added to my concept with just a single level into that class. So, is it worth taking the first level of Biohacker for the obvious synergy? I would of course miss out on the lvl 20 Mechanic, and Injector Expert would never scale. Also, if anyone has any better suggestions, like a different multi-class distribution such as 11 Mechanic, 9 Biohacker or something, let me know! (As a side note, think I could make my Custom Rig and Custom Scanner the same device?)
Hello! I want to play a Biotech augmented Android. The gill sheath says when you breath water, you filter out oxygen from the water. I wanted to be like a backup oxygen generator for a party member just in case. So, can my android mimic the breathing process for the purpose of gill sheath you think? |