Ok here are the rules:
You stick to the Martial Artist Monk archetype with an optional one level dip into fighter (any archetype).
The stats and race (human) stay the same.
Feats allowed from CRB, APG, UM and UC only. (no monster feats etc)
The idea is to produce the most damage on an average round for a flurry. By that I mean a build where you can have one round a day doing 10 times as much damage but otherwise suck, doesn't count.
Stats:
Str 17
Dex 12
Con 12
Int 8
Wis 15
Cha 9
Feats:
[b] = bonus feat
lvl 1 in fighter:
Weapon Focus (unarmed)
Power Attack [b]
Improved Initiative (Human)
lvl 2 and onwards in monk:
dodge [b]
lvl 3
Dragon Style
Combat Reflexes [b]
lvl 5
Weapon Specialisation (unarmed)
lvl 7
Dragon Ferocity
Improved Trip [b]
lvl 9
Greater Weapon Focus
lvl 11
Improved Critical (unarmed)
Medusa's Wrath [b]
lvl 13
Greater Weapon Specialisation (unarmed)
By this level I think the build should have a full attack of, assuming all stat points have been added to strength 18/18/13/13/8 with each attack dealing 2d6 + 11 damage (7 from str due to dragon's ferocity and 4 from specialisations). If I've made any mistakes here let me know and obviously, if you can see any improvements, please post.
Also on another note, does Dragon's Ferocity allow the better version of Power Attack normally reserved for 2H?