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Sorry this is a bit of a stupid question but I can't find a survey for general feedback about the rules - only surveys about the parts of the premade adventure. Where is the survey for general opinions about the rules? Is there one?


Hello there everyone, I'd like to get some opinions.

I am about to start work on an app to simulate magic item shops for Pathfinder campaigns. Something the GM of my group's campaigns finds tedious is deciding what items are in shops. He doesn't want the Ultimate Equipment book to work like a catalogue for the players to use to get whatever equipment they want, but at the same time he doesn't want to have to plan exactly what items are available. To aid in this I have decided to have a go at creating an app to simulate shops in a campaign. It would randomly generate (based on parameters set by the GM) the stock of a shop and then store it for later use. He has suggested that if I do create the app, other people might be interested and I might be able to make a little bit of money out of it.

So what about it guys? If I made this, would you be interested enough to buy it? Details of the app below.

The app would store information on shops created by the GM. Each shop would be given item types that it can sell (Weapons, Armour, Wands, etc) and other parameters such as the size of the shop, the relative wealth of the area in order to generate a stock list. Each specific type of item is given a relative rarity. So for example, in most campaigns that I'm in a longsword seems to be the most common weapon so they would have the lowest rarity setting, whereas a trident (also a one handed martial weapon) would be much less common. This rarity would be set in the design of the app by default but could be overridden by each GM. Parameters such as the size of the settlement the shop was in would be used to determine the maximum price of items in the shop. What's more, the distribution of item values could also be set here. Are +1 weapons the most common in this particular shop or is it exclusive enough that +3 items are the most common?

Please let me know what you think and be honest. If you wouldn't and can't see anyone else paying money for such an app please say. Conversely if you think this is a great idea, please say.


Ok here are the rules:
You stick to the Martial Artist Monk archetype with an optional one level dip into fighter (any archetype).
The stats and race (human) stay the same.
Feats allowed from CRB, APG, UM and UC only. (no monster feats etc)
The idea is to produce the most damage on an average round for a flurry. By that I mean a build where you can have one round a day doing 10 times as much damage but otherwise suck, doesn't count.

Stats:
Str 17
Dex 12
Con 12
Int 8
Wis 15
Cha 9

Feats:
[b] = bonus feat
lvl 1 in fighter:
Weapon Focus (unarmed)
Power Attack [b]
Improved Initiative (Human)

lvl 2 and onwards in monk:
dodge [b]

lvl 3
Dragon Style
Combat Reflexes [b]

lvl 5
Weapon Specialisation (unarmed)

lvl 7
Dragon Ferocity
Improved Trip [b]

lvl 9
Greater Weapon Focus

lvl 11
Improved Critical (unarmed)
Medusa's Wrath [b]

lvl 13
Greater Weapon Specialisation (unarmed)

By this level I think the build should have a full attack of, assuming all stat points have been added to strength 18/18/13/13/8 with each attack dealing 2d6 + 11 damage (7 from str due to dragon's ferocity and 4 from specialisations). If I've made any mistakes here let me know and obviously, if you can see any improvements, please post.

Also on another note, does Dragon's Ferocity allow the better version of Power Attack normally reserved for 2H?