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About Buggles



Buggles:
Male Brownie Familiar (Egotist archetype)
TN Tiny fey
Init +8, Senses low-light vision; Perception +14
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DEFENSE
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AC 24, touch 17, flat-footed 19 (+4 Dex, +1 dodge, +2 shield, +2 size, +5 natural)
hp 22
Fort +2, Ref +6 (improved evasion), Will +6, +2 vs. illusions
DR 5/cold iron; SR 12;
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OFFENSE
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Speed 20 ft.
Melee short sword +7 (1d3-2/19-20) [Reach 0 ft.]

Innate Spell-Like Abilities
1/day: confusion (lesser) (DC 14), ventriloquism (DC 14), mirror image, dimension door (self only)
at-will: dancing lights, mending, prestidigitation
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STATISTICS
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Str 7, Dex 18, Con 12, Int 14, Wis 15, Cha 17
Base Atk +3; CMB +8; CMD 17
Feats Dodge, Improved Initiative, Weapon Finesse, Alertness
Skills
Acrobatics +8 (+1+3+4)
Craft (Shoes) +10 (+5+3+2)
Escape Artist +8 (+1+3+4)
Handle Animal +7 (+5+0+3)
Heal +3 (+1+0+2)
Knowledge (Nature) +9 (+4 +3 +2)
Perception +14 (+5+3+2+2+2)
Sense Motive +4 (+0+0+2+2)
Spellcraft +7 (+5 +0 +2)
Stealth +16 (+4 in forests) (+1+3+4+8)
Use Magic Device +11 (+5+3+3)
Languages Common, Elven, Gnome, Sylvan
Gear Wand of Deja-vu (50 charges), tiny darkwood heavy shield, tiny short sword
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SPECIAL ABILITIES
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Song of Myself An egotist gains Alertness as a bonus feat rather than providing that feat to its master. It gains the variable familiar bonus (such as the bat’s +3 bonus on Fly checks) instead of granting the bonus to its master. This alters alertness and the variable familiar bonus.
Order Master An egotist gains speak with master at 3rd level instead of 5th level. This alters speak with master.
Receive Touch Spells At 5th level, an egotist can demand a particular touch spell as a standard action. If it does so, until the egotist’s next turn, its master can cast that spell on the egotist once as a ranged touch within close range, as if using Reach Spell. This replaces deliver touch spells.
Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
Empathic Link The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Billy:
Billy
Male Human shaman 5
NG Medium humanoid (human)
Init +3, Senses Perception +8
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DEFENSE
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AC 24, touch 12, flat-footed 23 (+10 armor, +1 deflection, +1 Dex, +2 natural) [Magic Vestment and Barkskin up]
hp 45 ((5d8)+17)
Fort +4, Ref +3, Will +8
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OFFENSE
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Speed 20 ft.
Melee +1 longspear +8 (1d8+7/x3)
Melee gauntlet +7 (1d3+4)
Melee spiritual weapon +8 (1d8+3/x3 force damage)

Prepared Spells
Shaman (CL 5th; concentration +8)
3rd- fey form I, magic vestment
2nd- barkskin, false life, spiritual weapon
1st- burning hands (DC 14), shield of faith, divine favor, divine favor
0th- create water, detect poison, know direction, light

Spontaneous Spirit Spells (Battle and Ancestor)
3rd (1/day)- heroism, magic vestment
2nd (1/day)- spiritual weapon, fog cloud
1st (1/day)- unseen servant, enlarge person
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STATISTICS
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Str 18, Dex 13, Con 14, Int 8, Wis 16, Cha 12,
Base Atk +3, CMB +7, CMD 19
Feats Toughness, Heavy Armor Proficiency, Spiritual Guardian, Improved Familiar
Skills Heal +7, Knowledge (Nature) +6, Perception +8, Spellcraft +7, Use Magic Device +6
Backgrouns Skills Craft (Shoes) +7, Handle Animal +9
Traits Fate's Favored, Reactionary
Languages Common
Consumables scroll of cure moderate wounds, potion of cure moderate wounds,
Gear +1 longspear, ring of protection +1, masterwork full plate, cloak of resistance +1, pearl of power (1st), darkwood heavy wooden shield (tiny), gauntlet, 1181.5 gp
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SPECIAL ABILITIES
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Shaman
Battle Spirit (Su) A shaman surrounds herself with the spirit of battle. Allies within 30 feet of the shaman (including the shaman) receive a +1 morale bonus on attack rolls and weapon damage rolls. The shaman can use this ability 4 rounds/day. These rounds do not need to be consecutive.
Hexes Chant, Fortune
Chant (Su) A shaman can chant as a move action. Any creature that is within 30 feet that is under the effects of the shaman's charm, evil eye, fortune, fury, or misfortune hex has that effect's duration extended by 1 round. A shaman cannot select both this hex and the witch's cackle hex.
Fortune (Su) The shaman grants a creature within 30 feet a bit of good luck for 1 rounds. The target can call upon this good luck once per round, allowing it to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. The target creature must to decide to use this ability before the first roll is made. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Wandering Spirit (Su) A shaman can form a temporary bond with a spirit other than the one selected using her spirit class feature. She must make this selection each day when preparing her spells. While this feature is active, she gains the spirit ability granted by the spirit. She also adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. She does not add the hexes from her wandering spirit to her list of hexes that she can choose from with the hex class feature.

Traits
Fate's Favored The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Favored Class Bonus
1 hp, 1 hp, spell: Shield of Faith, spell: Divine Favor, spell: Grace

Backstory:
Buggles has been in the Harper house for more than a century. He's a grumpy little "house elf" that stands only 35 cm tall and would look like a garden decoration if he stood still. Most Harper family members have never seen him in their life, but the more observant ones noticed his presence. Regularly he'd steal something to eat and in return do housework when nobody was looking. Be it at night when the family slept or during the day, when they were working the fields. He'd do the dishes, take care of the garden, or repair stuff. Especially shoes, he was really good with shoes. He had always liked the Harpers, and some of the matriarchs even left something for him intentionally.
All changed 16 years ago. He was in-between darning socks and hasn't yet decided if he'd keep or return them, when he heard screams from the neighbors. Awful screams of panic and death. He looked outside and saw all kinds of people running around, running towards and past the Harper house. He didn't know what it was that panicked them, but he decided to wake the family. While he was busy running to the kitchen - he wanted to make noise with the dirty pans and dishes - they had already arrived. Zombies and skeletons and other kinds he couldn't make out. They went through the door and through the walls and rushed through the house.
Buggles wanted to help, but what could he do, the tiny fey creature? Instinctively he scaled the house wall and looked inside. He reached the bedroom and witnessed the father lose a fight to a skeleton with a sword. The mother screamed and protected her baby, turning her face away from the battle and out of the window - towards Buggles who was standing on the window sill. They made eye contact and for a brief moment out of time, it gave him a feeling of familiarity. She seemed to recognize him or knew who he was at the least. With a mother's instinct she ran for the window and pressed the baby in Buggles' arms, who was barely taller than it. With the heavy baby in his arms he jumped into the grass and ran for their lives.

Today, Billy is 17 years old and doing well. He does not remember his family tragedy and is growing up properly and happily. Buggles found a new home for them. It was really the only place he knew: Deep in the woods of the Stolen Lands, a strong Fey presence can be found - if one knows where to look and they decide to let you find them. They accepted Buggles, even if he once turned his back on them and decided to stay with the Humans. Even more surprising, they took the baby in, too. Buggles always suspected a secret agenda, because that's what Fey do.

When Billy grew up in the woods, everything was fine. He never realized what he was part of until he was much older. Hr and everyone around him were members of a cult of Ng. The Lord of the Crossroads was a mysterious patron and Billy was sure that no cult member actually knew his agenda. Maybe their worship's purpose was to eventually find out, but from what he understood, The Hooded would never reveal himself. Nevertheless, life was not bad. As a protector of wanderers, that's what they did, too. Mostly. They secured routes from everywhere to everywhere. They repaired and protected gates and made sure travelers and/or their cargo arrived safely.

Buggles and Billy were stationed a gate into the Abyss and escorted and transported many creatures and things through it. That he was part of a major smuggling operation, Billy never suspected.