BUFORD FLINTEYES
human Fighter 6
LG Medium humanoid
Init +7 ; Senses Perception +15
==DEFENSE==
Defense 19, flat-footed 10 (+4 shield, +3 dex, +2 fighter)
DR 9/adamantine
Vigor 60 Wounds 30
Fort +6, Ref +5, Will +3
==OFFENSE==
Spd 30 ft/x4
Melee Ord (+1 Bastard Sword) +11/+6 1d10+4 19-20/x2
==STATISTICS==
Str 16, Dex 17, Con 12, Int 14, Wis 13, Cha 16
Base Atk +6, Cmb +9 Cmd 22
Feats Alertness, Combat Expertise, Combat Reflexes, Improved Initiative, Improved Parry, Missile Shield, Negotiator, Riposte, Shield Focus, Skill Focus (Perception), Toughness, Weapon Focus (Bastard Sword)
Skills Diplomacy +11, Intimidate +9 Knowledge (history) +8, Knowledge (religion) +8, Perception +15, Sense Motive +14
Languages Common
SQ Heart of the Wilderness
Combat Gear Ord (+1 Bastard Sword), Agile Breastplate +1, Innean (Darkwood Heavy Wooden Shield +1)
Class Abilities
• ARMOR TRAINING: Armor check penalty is reduced by 1 (to a minimum of 0) and maximum dexterity bonus is increased by +1. No movement penalty for medium armor.
• ARMORED DEFENSE: You gain DR 2/—.
• DEFLECTIVE SHIELD: You specializes in using your shield to deflect attacks. You gain a +2 shield bonus to Defense; however, this bonus cannot exceed the sum of the armor and enhancement bonus provided by the shield that you are currently carrying.
Traits
• DEFENSIVE STRATEGIST (Religion: LG): Your knowledge of dwarven history and religion gives you an excellent mind for defensive strategy and tactics. You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle.
• HEIRLOOM WEAPON (Equipment): You carry a Bastard Sword named Ord that has been passed down from generation to generation in your family. You gain proficiency with this weapon.