Rayhan Xobhadi

Buford Flinteyes's page

1 post. Alias of Witch's Knight.


Full Name

Buford Flinteyes

Race

Human (Ulfen)

Gender

Male

Age

63

About Buford Flinteyes

LYSSA

Description:

Buford is a massive, but quiet, old man who serves as a priest at the Sandpoint chapel. He wears the robes of an ascetic, but bears the scars from years of battle. Lyssa knows little about him other than that he used to live in Sandpoint, and that he traveled the world as a missionary and warrior before his return to Sandpoint. She also knows that he took up arms against the Thistletop goblins during their recent activity.

Stat Block:

BUFORD FLINTEYES
human Fighter 6
LG Medium humanoid
Init +7 ; Senses Perception +15

==DEFENSE==
Defense 19, flat-footed 10 (+4 shield, +3 dex, +2 fighter)
DR 9/adamantine
Vigor 60 Wounds 30
Fort +6, Ref +5, Will +3

==OFFENSE==
Spd 30 ft/x4
Melee Ord (+1 Bastard Sword) +11/+6 1d10+4 19-20/x2

==STATISTICS==
Str 16, Dex 17, Con 12, Int 14, Wis 13, Cha 16

Base Atk +6, Cmb +9 Cmd 22

Feats Alertness, Combat Expertise, Combat Reflexes, Improved Initiative, Improved Parry, Missile Shield, Negotiator, Riposte, Shield Focus, Skill Focus (Perception), Toughness, Weapon Focus (Bastard Sword)

Skills Diplomacy +11, Intimidate +9 Knowledge (history) +8, Knowledge (religion) +8, Perception +15, Sense Motive +14

Languages Common

SQ Heart of the Wilderness

Combat Gear Ord (+1 Bastard Sword), Agile Breastplate +1, Innean (Darkwood Heavy Wooden Shield +1)

Class Abilities
• ARMOR TRAINING: Armor check penalty is reduced by 1 (to a minimum of 0) and maximum dexterity bonus is increased by +1. No movement penalty for medium armor.
• ARMORED DEFENSE: You gain DR 2/—.
• DEFLECTIVE SHIELD: You specializes in using your shield to deflect attacks. You gain a +2 shield bonus to Defense; however, this bonus cannot exceed the sum of the armor and enhancement bonus provided by the shield that you are currently carrying.

Traits
• DEFENSIVE STRATEGIST (Religion: LG): Your knowledge of dwarven history and religion gives you an excellent mind for defensive strategy and tactics. You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle.
• HEIRLOOM WEAPON (Equipment): You carry a Bastard Sword named Ord that has been passed down from generation to generation in your family. You gain proficiency with this weapon.