I am looking to set up a game to GM and one of my players absolutely wants to play a goblin. Before he picked goblin I looked into maybe running Rise of the Runelords but the early campaign is so completely anti-goblin, and after getting advice on another thread, I definitely decided there isn't really any good way to shoehorn a goblin into that AP.
I'm still a bit a of a newer GM, so I'm looking if there is something that would be a complete campaign with a lot of lore for me to build on and also allow for a odd or unusual set of PCs or at least take place away from intrigue of large cities or towns that would harbor a large number of monster haters.
I've played the "We Be Goblins" scenario and I'm familiar with that but the other players don't also want to be goblins, just the one player, and those scenarios just seem to be intros.
Also not really looking to run an evil campaign - the goblin character would be neutral or even unusual in being chaotic good. A neutral campaign would work fine.
Any idea?