Sersi here. Crunch:
Lylin Silvervein Human (Taldan) Vigilante (Stalker) 4 CG/CN Medium humanoid (human) Init +11; Senses low-light vision; darkvision 60 ft.; Perception +7 -------------------- Defense -------------------- AC 20, touch 16, flat-footed 16 (+4 armor, +5 Dex, +1 deflection) hp 40 (4d8+8) Fort +2, Ref +9, Will +4 -------------------- Offense -------------------- Speed 30 ft. Melee masterwork cold iron scimitar +9 (1d6+5/18-20) . . dagger +8 (1d4+1/19-20) Ranged masterwork composite longbow +9 (1d8+1/x3) . . light crossbow +8 (1d8/19-20) Special Attacks Hidden Strike +2d6/+2d4 -------------------- Statistics -------------------- Str 12, Dex 20, Con 14, Int 10, Wis 10, Cha 14 Base Atk +3; CMB +4; CMD 19 Feats Weapon Finesse, Improved Initiative, Dervish Dancing Traits bully, reactionary Skills Acrobatics +12, Appraise +0, Bluff +6, Climb +5, Diplomacy +6, Disable Device +11, Disguise +9, Escape Artist +9, Fly +5, Heal +0, Intimidate +8, Knowledge (engineering) +4, Knowledge (local) +4, Perception +7, Perform (dance) +7, Ride +5, Sense Motive +6 (+10 social), Sleight of Hand +9 (+11 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +12, Survival +0, Swim +1, Use Magic Device +6 Languages Common, Kelish SQ Up Close and Personal, Shadow Strike Other Gear mithral chain shirt, arrows (20), blunt arrows (20), dagger, light crossbow, mwk cold iron scimitar, mwk composite longbow (+1 Str), daredevil boots, ring of protection +1, grappling bolt (5), masterwork backpack, masterwork thieves' tools, silk rope (50 ft.), wrist sheath (2), 44 pp, 23 gp -------------------- Special Abilities -------------------- Bully You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Daredevil boots (10 rounds/day) +5 Acrobatics to avoid AoO moving in threatened squares. If successful, +1 attack vs that enemy. Darkvision (60 feet) You can see in the dark (black and white vision only). Dervish Dance Use Dex modifier instead of Str modifier with scimitar Hidden Strike +2d6/+2d4 (Ex) Starting at 1st level, the stalker vigilante gains the ability to deal 1d6 extra precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of her presence (or who consider her an ally). This extra damage increases by 1d6 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that she is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker vigilante can deal hidden strike damage against targets with concealment (but not total concealment). Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Reactionary You gain a +2 trait bonus on initiative checks. Renown (Ex) While she is in her social identity, she must spend at least 4 hours each day socializing and making contacts. After spending 1 week, whenever she is in her social identity, all NPCs treat their starting attitude toward her as one category better, as long as their initial attitude would have at least been indifferent. Once she has gained renown in a community, whenever she is in her vigilante identity, she gains a +4 circumstance bonus on Intimidate skill checks. This bonus applies only while she is within a number of miles equal to her vigilante level from the community in which she has gained renown. Shadow Strike (Ex) The stalker vigilante gains low-light vision and darkvision 60 ft. If she already had darkvision, its range increases by 30 ft. Social Grace (Ex) Should anyone suspect her of being anything other than what she appears to be while in her social identity, she can make a Disguise skill check with a +20 circumstance bonus to appear as a member of polite society. Whenever the vigilante is in her social identity, she receives a +4 circumstance bonus on Sense Motive skill checks. Up Close and Personal (Ex) When the stalker vigilante attempts an Acrobatics check to move through an opponent’s space during a move action, she can make a single melee attack against that opponent as a swift action. This attack applies the stalker vigilante’s hidden strike damage as if the foe was unaware of the stalker vigilante. A stalker vigilante must be at least 4th level to choose this talent
Description: Ht: 5' 7" Wt: 126 lbs Age: 19 Hair: Blonde Eyes: Green Alias: Nightveil Lylin grew up in the lap of luxury as the only child of a wealthy merchant. The Silverveins legacy was well known in Cassomir where they profited greatly in the shipping business, but they relocated to Zamir two generations ago. Even as the empire declines, the Silverveins continue to remain profitable by contracting to the town's large garrison. Lylin grew increasingly dissatisfied with her life as she was expected to follow myriad rules of high society life. She saw it as a pointless facade covering up the city's real issues of crime and the people's despair. Soon her desire to stop the wrongs of Zamir became an obsession which took on a life of its own. She worked tirelessly to hone her abilities with a sword and to be able to move undetected in the shadows. She spent her days as an heiress glad-handing nobility and her nights stalking the crime filled streets dealing out justice through her blade. As time passed her renown continued to grow in both arenas. Lylin's wealth, beauty, and exotic blonde hair made her easily stand out in the Taldan city. And under the guise of a black wig and domino, a heroine known only as Nightveil became a source of tall tales spread in social circles high and low.
Finished with my character I believe (just to double check, we are the default of 1000 CP to build characters?). As far as how our characters know each other, I am open to any suggestions. The bare bones backstory that I have so far is that Seren (called "Jinx" by everyone who knows her, much to her chagrin) was born in space on a colony ship. She wanted more excitement in life than just being a cargo pilot hauling goods between various colonies. Her skills behind the helm, got her noticed by the right (or maybe wrong depending on your point of view) people, and she started building a nice reputation for herself as a smuggler. Nothing too big, but enough to pay the bills and keep the adrenalin going. While things tend to work out eventually, she has a nasty streak of things going wrong at the worst possible time and always being at the wrong place at the wrong time (as modeled with the Bad Luck trait). EDIT: I could also alter a few things and make her an uplift, if that would fit the story better after looking over the first post again.
Done with everything except finishing up some skill allotment and buying gear. Ended up going a bit more towards the spacebound direction. So engineering, piloting, and such. Plus the inquisitive, intellectual side. Something of a Hank McCoy/Beast from X-Men meets Kaylee from Firefly. But most important of all are her prehensile feet and tail :)
No clue on what direction to go when it comes to combat, so I would certainly appreciate some suggestions to be as helpful as possible to the group (although she isn't shaping up to be much of a fighter compared to most). Edit: hmm... Maybe I should add Mandarin if everyone else is using it...
Thanks! Hopefully it is all good with Snowman when he gets back. In the meantime, here is my tentative character. I will be able to finish it soon. As I don't think this role has been filled, I'm looking at an engineering/programming/tinkering type with an unfortunate propensity towards misfortune... -Sersi |