Tef-Naju

Brother Rhyo's page

No posts. Organized Play character for Greymore.


Race

HP: 34/34 | AC:20 (FF:17 T:19) CMD:22 | Fort+6, Ref+7,Will+7; Init+2 | Percep+11, SM +11 |

Classes/Levels

Stunning Fist(DC16) 4/4| Ki 7/7

About Brother Rhyo

Brother Rhyo
Male oread unchained monk 4 (Pathfinder RPG Bestiary 2 205, Pathfinder Unchained 14)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 20, touch 19, flat-footed 17 (+1 deflection, +2 Dex, +1 dodge, +1 monk, +1 natural, +4 Wis)
hp 34 (4d10+6)
Fort +6, Ref +7, Will +7; +2 vs. paralysis and stunning, +2 vs. sleep, +2 vs. enchantments, +2 racial bonus vs. altitude fatigue and sickness
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee adamantine sansetsukon +9/+9 (1d10+6/19-20) or
. . unarmed strike +9/+9 (1d8+4)
Special Attacks flurry of blows (unchained), stunning fist (4/day, DC 16)
Monk (Unchained) Spell-Like Abilities (CL 4th; concentration +1)
. . —barkskin (self only, 1 ki)[UM]
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Statistics
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Str 18, Dex 14, Con 12, Int 10, Wis 18, Cha 5
Base Atk +4; CMB +8 (+10 grapple); CMD 27 (29 vs. grapple)
Feats Dodge, Dragon Style[UC], Improved Grapple, Improved Unarmed Strike, Stunning Fist, Weapon Focus (unarmed strike)
Traits honored fist of the society, indomitable faith
Skills Acrobatics +9 (+11 to cross narrow ledges), Knowledge (history) +4, Knowledge (religion) +4, Perception +11, Profession (teacher) +9, Sense Motive +11
Languages Common
SQ crystalline form[ARG], fast movement (unchained), ki pool (7 points magic), ki power (qinggong power), mostly human, mountain-born[ARG]
Combat Gear universal solvent (2), wand of cure light wounds (50 charges), wand of mage armor (50 charges), alchemist's fire (3), antiplague[APG], antitoxin; Other Gear adamantine sansetsukon[UC], cloak of resistance +1, ring of protection +1, backpack, belt pouch, blanket[APG], soap, spider's silk rope (50 ft.)[APG], tindertwig (3), torch (10), trail rations (5), waterskin, 502 gp
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Special Abilities
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Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Mountain-Born +2 to save vs. altitude fatigue/sickness and on Acrobatics to cross narrow ledges.
Stunning Fist (4/day, DC 16) You can stun an opponent with an unarmed attack.
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Rhyolite is a very durable rock

Favored Class Bonus: Up to level 2, add HP. From level 3 onwards, add Ki points (through the Human FCB).

Feat and Talent Choices:
(1) Weapon Focus (unarmed), BONUS FEAT: Dodge
(2) BONUS FEAT: Improved Grapple
(3) Dragon Style
(4) KI POWER: Qinggong Power (barkskin), +1 WIS