Special Attacks: Channel Energy (positive): 9/day, 2d6+3 damage to undead within 30', Will DC 16 (no channel resistance)
Feats/Traits:
Feats: Extra Channeling: +2/day
Selective Channeling: may exclude up to 3 (Cha mod) targets in area from channel energy
Traits: Exalted of the Society: +1 Channel Energy/day
Beneficent Touch: Once per day, when you cast a spell or use a class ability that heals hit point damage, reroll any 1s that appear on the dice and take the new roll (even if it is another 1).
Aura of good
Channel Energy (positive) Heal 2d6 dam to all living within 30', 9/day
Darkvision 60'
Daylight: 1/day
Spontaneous Casting: can exchange any spell except for domain spells for cure spells
Touch of Glory: add +3 (level) to 1 Charisma check or Charisma-based skill check, lasts 1 hour or until used, 6/day
Domains: Heroism (subdomain of Glory): Touch of Glory
Sun: add level to damage done to undead with channel energy, +2 to channel save DC, and undead cannot use Channel Resistance.
Currently memorized:
0- Enhanced Diplomacy, Guidance, Light, Virtue
1- Bless, Burning Disarm, Divine Favor, Shield of Faith