| Full Name |
Brother Larimore Antares |
| Race |
Human |
| Classes/Levels |
Cleric (3) |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Special Abilities |
Human basics, Lawful Aura, Turn Undead |
| Alignment |
LN |
| Deity |
The Smith -N-(Known to him as the Ironbourne) |
| Location |
Dragonstar. Born on the system of Birinas in the Osorus(blue) sector |
| Languages |
Common, Celestial |
| Occupation |
Brother in the church of the Smith |
| Strength |
12 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
15 |
| Charisma |
12 |
About Brother Larimore
Brother Larimore Antares
Description:
Standing six feet tall, Larimore is a caucasian human with a clean shaven face. Slightly attractive, his strong jaw betrays a history of physical fitness. Short dusty blonde hair adorns his head, meeting in long sideburns that reach down to his jawline. Normally, he is clad in a bulkhead grey helmet that leaves his face visible. A technical monocle hangs from the helmet that can be clipped into place. Also, a shaded visor on the helmet is regularly left pushed into the upward position. All of this, is normally hidden by a billowing tan cloak that is securely connected in a way to give his body armor a peek through. Rough shoulderplates are in view with a warhammer etched into the tops of the shoulders. Heavy steel clasps connect this cloak and retreat into a flowing cape behind him. His torso is covered by a battle armored chestpiece, and a heavy chain that hangs over the chestpiece bears a silver holy symbol of the smith. Tall, powerful, and armored, priestly vestments hang from the shoulder clasps bearing grey and red stripes and ending in a triangle pointing downwards. The cloak continues under his chest armor to exit at a thick utility belt. The buckle is an octagonal symbol with a warhammer on it. Bearing many heavy pockets and a small, armored datapad that appears to be a book of scripture. Similarly armored legs in black BDU pants stick out from the "V" like opening in the cloak. However, a tabard-like war-skirt in the front and back of his hips, squaring straight down, also bears the same black and red design as his vestments.
Male Human Cleric3
Medium Sized Humanoid
HD: 3d8 (HP: 30)
Init: +2
Speed: 30
AC: 20 (21 with shield) (Flatfooted: 18, touch: 12)
Base Attack: 2 (Ranged+4, Melee+3, Grapple +3)
AL: LN
Str 12, Dex 14, Con 14, Int 12, Wis 15, Cha 12
Saving throws:Fort: +5/Ref: +3/Will: +5
Equipment:
Armor: Battle Armor (500cr. +8Armor, +5MaxDex -2check)
Weapons:
-Blaster Rifle(1000cr) 4d10 (x2 crit) 200 ft.
-4 e-clips (20 shots each) + current clip (20 shots)
-Warhammer (12cr) 1d8 (x3 crit)
-Personal Communicator(100)
-Medkit (120)
-Backpack (40)
-silver holy symbol (25) Vestments (5)
-Laser torch (250) Nightvision Goggles (250)
-Light Steel shield -MW (159) +1, no armor check
Credits: 179
Skills:
Concentration: +5
Craft(weapons): +2
Diplomacy: +3
Heal: +6
Knowledge(arcana): +2
Knowledge(History): +2
Knowledge(Religion): +4
Knowledge(Mechanics): +3
Profession:
Spellcraft: +3
Repair: +3
Languages: Common, Celestial
Feats: Technical Proficiency, Point Blank Shot, Precise Shot, Rapid Shot
Weapon Proficiencies: (Groups): Hammers and Maces, Energy Long Arms, Energy Heavy Weapons
Armor Proficiencies: Shields, Light, Medium, and Heavy armor
Feats (On deck, not yet taken, but planned): Autofire, Power attack, Combat Casting
Turn Undead(4/day): d20+cha= +1
Turning Damage: 2d6+Level(3)+Cha(1)=2d6+4
Deity: The Smith (N)
Domains: Knowledge and Technology
Spells per day: 0=4/1=2+1+1 bonus=4/2=1+1+1 bonus=3
Bonus spells: -/1/1
Domains: Technology and Knowledge
TechnoDomain Spells:(1)Assimilate(read datachip).X (2) Refuel
Knowledge Spells: (1)Detect Secret Doors.X (2)Detect Thoughts
Known Spells:
Level 0 - (4 per day)
Create Water X
Cure Minor Wounds X
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Light
Mending XX
Purify Food and Drink
Read Magic
Resistance
Virtue
Level 1 - (3 per day + domain)
Bane
Bless
Bless Water
Cause Fear
Command
Comprehend Languages
Cure Light Wounds X X
Curse Water
Deathwatch
Detect Chaos/evil/good/law
detect undead
divine favor
doom
endure elements X
entropic shield
hide from undead
inflict light wounds
magic stone
magic weapon
obscuring mist
protection from chaos/evil/good/law
remove fear
sanctuary
shield of faith
summon monster I
Level 2 (2 per day + domain)
Aid
Align Weapon
Augury
Bear's Endurance
Bull's Strength
Calm Emotions
Consecrate X
Cure moderate wounds X
darkness
death knell
delay poison
desecrate
eagle's splendor
enthrall
find traps
gentle repose
hold person
inflict moderate wounds
make whole
owl's wisdom
remove paralysis
resist energy
restoration, lesser
shatter
shield other
silence
sound burst
spiritual weapon (warhammer)
status
summon monster II
undetectable alignment
zone of truth