All of the following effects may be accomplished with the use of a standard action, unless otherwise indicated
Using No Spell Points:
Destruction sphere:
-- destructive blast: ranged touch attack +3, range 30', 2d6 magic & bludgeoning damage
-- searing blast: as above, but 2d8 fire damage
-- fire blast: as above, but 2d6 fire damage, and damaged target(s) must make a DC 13 Reflex save or catch fire
-- destructive blade: +7 longspear attack, 10' reach, 1d8+4/x3 piercing + 2d6 magic & bludgeoning
-- searing blade: as destructive blade, but + 2d8 fire damage
-- fire blade: as destructive blade, but + 2d6 fire damage and the target must make a DC 13 Reflex save or catch fire
Life sphere:
-- invigorate: 30' range, grant 3 temporary hit points for 1 hour
Fate sphere:
-- serendipity: 20' radius, allies gain a +1 luck bonus to attack rolls, skill checks, ability checks, and saving throws
Using One Spell Point:
Destruction sphere:
-- as any previously described Destruction sphere effect, but change damage to 1 die per caster level
Life sphere:
-- cure: range 30', heal a target of 2d8+3 damage
-- restore: range 30', all of the following:
heals 1d4 points of ability damage to one ability score of your choice.
removes the fatigued condition or lessens exhaustion to fatigued.
removes the sickened condition or lessens nauseated to sickened.
removes the shaken condition or lessens frightened to shaken, or panicked to frightened.
removes the staggered condition.
removes the dazzled condition.
allows a magical skill check at +3 against the DC of any poison or disease suffered by the target; success removes the disease/poison,
but does not reverse any of its effects
Fate sphere:
-- hallow: 30' range, 30 round duration, grant a target a +1 sacred bonus to attack rolls, AC, and saving throws made against evil opponents; the target also gains immunity to mental control due to magical effects from evil opponents for the duration (this does not expel a controlling life force -- as in possession --, but does prevent its control over the target)
-- serendipity: as serendipity above, but the duration increases to 3 rounds