Devargo Barvasi

Brother Gregor's page

13 posts. Alias of Rookseye.


About Brother Gregor

Character Name: Brother-Captain Gregor
Chapter: Storm Wardens
Specialty: Tactical Marine
Rank: 1

Description:

Before you were seconded to the Deathwatch, you aided a fellow Battle-Brother of your chapter in preserving his honour. You are well known within your chapter as a brother who respects his own honour as well as that of others.

You have recently achieved your lifelong goal; to someday be promoted to Watch Captain and lead a Deathwatch Kill-team against the Emperor’s enemies.

Characteristics
WS - 47
BS - 42
STR - 42 (10) [62]
T - 42 (8)
AG - 41
INT - 40
PER - 46
WP - 42
FEL - 43

Wounds: 24
Fate Points: 2
Corruption: 0
Insanity: 0

MOVEMENT
Half Action: 5m (12m)
Full Action: 10m (24m)
Charge: 15m (36m)
Run: 30m (72m)

Demeanors

Thunder’s Call:

Storm Wardens often choose to prove their honour and bravery by facing foes in single combat and duelling to the death. Once per combat as a Free Action, a Battle-Brother of the Storm Wardens Chapter may issue a Thunder’s Call against any single enemy which can both see and hear him (though it need not be able to understand his language). As long as the Battle-Brother takes no Actions other than melee attacks against the target or moving him into melee with the target, and none of his allies
attack the target, he gains +10 to Weapon Skill Tests against it.

In addition, as long as the Battle-Brother is engaged in melee combat with the target, it suffers –10 to make attacks against anyone but the Storm Warden and must pass a Challenging (+0) Agility Test to move away.

This ability lasts until either the target is dead or withdraws from combat (i.e. it retreats and combat ends) or the Battle-Brother withdraws from combat.

Aspire to Glory:

While fierce upon the field of battle, Storm Wardens are no less committed to the tenets of personal honour and obligation. Amongst the Storm Wardens, one’s word is his bond, and honour is paramount. A Storm Warden is slow to make friends, but esteems and protects those who persevere to become companions. Most Storm Wardens enjoy debate and crafting points to support their arguments, although some outsiders see these tendencies as quarrelsome or insubordinate. However, once a course of action has been agreed upon, a Storm Warden will set aside any dispute and carry it out.

Skills

Awareness (Per) 46
Barter (Fel) 21
Carouse (T) 21
Charm (Fel) 21
Concealment (Ag) 20
Contortionist (Ag) 20
Deceive (Fel) 21
Disguise (Fel) 21
Dodge (Ag) 41
Evaluate (Int) 20
Gamble (Int) 20
Inquiry (Fel) 21
Intimidate (S) 42
Logic (Int) 20
Scale Sheer Surfaces (S) 21 [31]
Scrutiny (Per) 23
Search (Per) 46
Silent Move (Ag) 20
Swim (S) 21 [31]
Common Lore (Adeptus Astartes) (Int) 40
Common Lore (Imperium) (Int) 40
Common Lore (War) (Int) 40
Scholastic Lore (Codex Astartes) 40

Talents

Starting

Bolter Mastery: When firing a Bolt weapon, the Tactical Marine
gains a +10 bonus to all Ballistic Skill Tests and +2 to Damage.

Deathwatch Training: The Space Marine automatically confirms
Righteous Fury against aliens.

Purchased

XP & Advances
Total 0
Spent 0
Remaining 0
Next Rank 0

Advances

Gelt: 0

Gear

Weapons

Bolter with Kraken rounds:
[Range 150M S/2/4] (2D10+7; Pen 8) (Clip 28; Reload Full) [Tearing] [BS = 52 with Bolt Weapons]

Bolt Pistol:
[Range 30m S/2/–] (2d10+5; Pen 5) {Clip 14; Reload Full} [Tearing] [BS = 52 with Bolt Weapons]

Frag grenades (3) [Range SB x 3] (2d10; Pen 0) [Blast (5)]

Krak grenades (3) [Range SB x 3] (3d10+4; Pen 6)

Sacris Claymore (counts as a two-handed combat knife that does +4 damage): (1d10+2+14; Pen 2)

Clothing & Armor

Mark VII Power Armour (AP 8)

* Ceramite Plating: Provides AP 8 to all Locations.
* Enhanced Strength: Increase the Battle-Brother’s Strength by +20. The effect on SB is calculated after the Unnatural Strength multiplier.
* Auto-senses: The Space Marine gains +10 to Awareness Tests for Sight and Sound, and can see in total darkness.
* Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed and can maintain an adequate oxygen supply as long as the unit is powered.
* Bio-monitor and Injectors: If the internal cogitator detects a problem with the wearer’s bio-signs, it can administer pain suppressors, combat stimms, and anti-toxins.
* Vox Link: Serves as a standard vox and a channel for any more sophisticated data transmissions the suit or its wearer can access. The bio-monitor feed also transmits through this link, permitting a squad to view each others’ vitals.
* Magnetized Boot Soles: Can be activated to secure the Space Marine to a metallic surface (such as the hull of a spaceship).
* Nutrient Recycling: Filters in the armour capture and purify body waste, re-constituting it into a nutrient solution that is intravenously returned to the body. This can sustain a Battle-Brother for long periods of time, but not indefinitely.
* Poor Manual Dexterity: While protective, armoured gloves are not ideal for fine manipulation. Delicate tasks suffer a –10 penalty unless using equipment designed for Space Marines.

Tools and Other Equipment