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I'm launching a game in which some of the players are playing non-standard races. Questions re: feats and ability adjustments have come up, so I thought I'd turn here to see what everyone else thinks. One player is playing a lumi (from the Monster Manual III). The lumi has two hit die and an LA of 2, making it's ECL 4. The player believes that the total ECL of the character determines when the character gains a bonus feat and ability adjustment (meaning that the lumi straight from the book would get the ability adjustment as well as have the ability adjustment). He's using the Player's Handbook to back up his arguement. My thought is that this is based on total hit die, so the lumi straight out of the book only has one feat (outside of the bonus Improved Initiative feat the lumi has a racial trait), and would not get the ability adjustment until it takes its first actual class level, gaining that third hit die (using the material presented in Savage Species) What does everyone here think? And what material backs this up?
I'm running a game and I've got player wanting to play a dragon. Now I've NO problem letting a player play pretty much whatever they want in my game, as long as it follows the rules and "makes sense." I've been able to make the playing-a-dragon-PC-thing "make sense" in terms of the game, but I'm wondering about the rules aspect of this . . . The Draconomicon covers Dragons-as-PCs for a few pages, but I'm also considering using the rules presented in issue 320 of 'Dragon.' Have any of you used either of these different sets of rules? I'm leaning toward the magazine's rules myself (the characters are starting out at 1st-level, and it seems easiest to go this route), but I'd like to anticipate any future problems that might pop up . . .
I'm running a game and I've got player wanting to play a dragon. Now I've NO problem letting a player play pretty much whatever they want in my game, as long as it follows the rules and "makes sense." I've been able to make the playing-a-dragon-PC-thing "make sense" in terms of the game, but I'm wondering about the rules aspect of this . . . The Dragonomicon covers Dragons-as-PCs for a few pages, but I'm also considering using the rules presented in issue 320 of 'Dragon.' Have any of you used either of these different sets of rules? I'm leaning toward the magazine's rules myself (the characters are starting out at 1st-level, and it seems easiest to go this route), but I'd like to anticipate any future problems that might pop up . . .
I like subscribing to magazines. If there's a magazine that I like and want to support, I'll subscribe to them in a heartbeat. And, sure, sometimes I'll get a neat exclusive (like that dope dragon mini!), and a lower cost-per-isse price, but I do kind of expect the magazine that I subscribe to to ship their magazine to me in a timely fashion. The Paizo website states that the latest 'Dragon' shipped 7/5. Tomorrow is 7/19. I know it can take awhile to ship things sometimes, but if I can order 'Monster Manual IV' from RPGShop.com and get the book in three days, I don't quite understand why it takes so long to get my 'Dragon' magazine sometimes. I appreciate being able to get the magazine earlier than when I'd be able to get it if I'd rely on the newstand to get it, but it does seem excessive to have to wait this long. Does anyone else have this issue with getting their magazine late/later than they'd like?
(As an aside, these forums are great . . . I appreciate all the help everyone's given me with the various questions I've posted lately . . . !) My gaming group has experienced a sort of reboot. While I'm building my campaign setting, someone else is setting up shop behind the DM screen, and we're all making new characters. I need to find a feat or some sort of special ability that would allow me to add the PC's Intelligence modifier to the attack bonus . . . Is there anything out there like that? Thanks again . . . !
I'm building a new homebrew world for a campaign I'd like to launch soon w/ my current gaming group. I've built 2 large homebrew worlds/campaign settings before, and I've moved on from them, but now that I look back on them for some sort of guidelines while creating my new world, I realize that there was a LOT of material that I created that NEVER got touched on by the players. I created too much. Now, it's certainly better to have too much material than not enough as it helps you prepare for the inevitable curveball the players are bound to throw your way, but when I think about the amount of time I could have saved (most of which could have been devoted to the actual gameplay itself!), I don't want to make the same mistake again. When building a world, how much prep work do you do? How much should you do? What didn't you do that you wish you had done beforehand?
(Advance apology if this thread belongs in the Campaign Journals sections . . . ) I'm building a new homebrew world for a campaign I'd like to launch soon w/ my current gaming group. I've built 2 large homebrew worlds/campaign settings before, and I've moved on from them, but now that I look back on them for some sort of guidelines while creating my new world, I realize that there was a LOT of material that I created that NEVER got touched on by the players. I created too much. Now, it's certainly better to have too much material than not enough as it helps you prepare for the inevitable curveball the players are bound to throw your way, but when I think about the amount of time I could have saved (most of which could have been devoted to the actual gameplay itself!), I don't want to make the same mistake again. When building a world, how much prep work do you do? How much should you do? What didn't you do that you wish you had done beforehand?
I'm looking to get my hands on a decent software or software package that will assist me in mapping my homebrew campaign world. I'm less concerned with an overland map, truth be told, as I typically hand draw my large world maps, then work on them w/ Photoshop (mostly because I haven't found a mapping program that I like), and more interested in finding a good city mapping program and dungeon mapping program. A lot of what I've found online, both as free downloads and programs to purchase, seem either too clunky or not overly useful (I've found a lot of city mapping software that allows you to lay a city out only in a grid-vbased pattern, which doesn't seem overly realistic). What programs do other people use? Any suggestions? Is Campaign Cartographer worth the expense?
I'm building a campaign and homebrew world in which I'm planning to have most forms of arcane magic either flat-out outlawed or at least STRONGLY discouraged (due to a MAJOR mistake made by a group of human wizards several centuries ago in the world's history). While divine magic will still be accepted, arcanists will be in the severe minority. In its place, however, I've been planning on allowing psionics to help fill the gap (and I'd be playing with the idea that psionics and magic are definitely different). Has anyone tried anything like this before? Success? Failure? Lousy idea?
I'm working up a campaign and one of the players wants to play a Lumi (from Monster Manual III). The problem being that I intended to start the characters out at first level. The lumi has 2 HD and a +2 LA, so its ECL is 4. I'm thinking about taking a page from Savage Species and work up a four-level progression for the character, but before I went and did that, I'd thought I'd check in here and see if any one here has already done this kind of work . . .
I don't know if I'm just being impatient, so I thought I'd throw this out to the message board. When do you start getting your subscription copies in the mail? I'm here in Oregon, and it seems like it takes quite some time for my subscription issue to get to me. Maybe I'm just being impatient, like I said, but I thought I'd check in w/ other folks here . . . Thanks . . . !
Did I read that correctly? The Ecology of the Spell Weaver? Oh, man - I canNOT WAIT! When I stumbled across this creature in the 'Monster Manual II,' I was drawn into its terrible mystique. As a DM, I've only had a chance to use it once, and it was GLORIOUS (99 points of magic missile damage on an unsuspecting player - oh, what a moment IN DEED) . . . I've long wanted to know more about the Spell Weaver, and it looks like I'll be getting my chance . . . !
I just got my copy of 'Lords of Madness' in the mail today . . . And the defective binding is making it difficult to get wrapped up in the book . . . Did anyone else have any issues with the binding not holding up? In my case, the front cover is flopping loose whenever I open the book. I MAY be able to add a drop or two of glue, but for a hardcover from Wizards', I'd expect a bit better, you know? Does anyone know if Wizards has a customer return policy or anything like that?
I reviewed the updated writer's guidelines, and the information given for submitting new prestige class information refers to a "new" prestige class format, and further directs us to Dragon #330 or Races of Destiny. Dragon #330 isn't here yet, so I opened up my copy of Races of Destiny (which I absolutely love, by the way), and looked over the format of the prestige classes presented here. Is this what the writer's guidelines are referring to, complete with the 'Playing a...', 'Lore', and '... in the Game' sections? Thanks for any information you can share regarding this . . . :) - D
My birthday was yesterday, and the cake my wife had put together for me was . . . well . . . It was awesome. Thought I'd share it with the readers of Dragon here . . . :) http://home.comcast.net/~dau.koch/Cake1.gif
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