| Race |
Init: +1 | AC: 27 / FF AC: 25 / Touch AC: 15 | Fort: +9 / Ref: +4 / Will: +2 | Speed: 20' | |
| Classes/Levels |
Favored Attack: Magical +1 Khopesh +15 \ +10 melee [& a 'free' trip attack at +12] / 1d8 +9 slashing damage / 19-20 [x2] crit |
About Brosh Alexander Grey
d20 World of Greyhawk Character Sheet
Character Name: Brosh Alexander Grey
Character Race: Half-Orc
Character Class/Level (if multi-class): Fighter
Alignment: Neutral Good
Deity: Kord (or whoever will have me)
Gender: Male
Age: 20
Height: 6’10”
Weight: 414 lb.
Eyes: Reddish-brown
Hair: Black and loose, worn to shoulder
Skin: Grayish-green
Character Level: 7
EXP Points Gained: 24000
EXP To Next Level: 28000
Known Languages: Common, Orcish, Draconic
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Strength: 23* (+6)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 8 (-1)
Charisma: 8 (-1)
*With Gauntlets of Ogre Strength +2
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Hit Points: 68
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Armor Class: 27 [BASE (10) + ARMOR (11) + SHIELD (4) + DEX (1) + NATURAL (1)]
Flatfooted AC: 25
Touch AC: 15
AC Penalty: -4 [-5 with shield in hand]
Maximum DEX Bonus: +1
Armor Type/Weight: Magical Full Plate Armor +2 [50.0 lb.], Magical Heavy Steel Shield +1 [15.0 lb.], Magical Amulet Of Natural Protection +1 [0.0 lb.]
Special Armor Class Notes: Shield bonus (heavy shields only) to AC increased by 1 (Shield Specialization feat); add shield bonus to Touch AC, and when resisting Bull Rush, Disarm, Grapple, Overrun & Trip attempts (Shield Ward feat); +1 to AC, -1 to AC penalty when wearing heavy armor (Heavy Armor Optimization).
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Total Encumbrance: Light Load
Overall AC Penalty: -5 (Armor & Shield)
Overall Maximum DEX bonus: +1 (Armor)
Base Movement: 30’/round
Encumbered Move: 20’/round [Run at 3x] (Armor)
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Save vs. Fortitude: +9 [BASE (7) + CON (1) + MISC (1)]
Save vs. Reflex: +4 [BASE (2) + DEX (1) + MISC (1)]
Save vs. Will: +2 [BASE (2) + WIS (-1) + MISC (1)]
Special Saving Throw Notes: Magical Vest of Resistance +1 [0.0 lb.]
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Initiative Modifier: +1 [DEX (1)]
Melee Attack Bonus: +13\+8 [BAB (7\2) + STR (6)]
Ranged Attack Bonus: +6\+1 [BAB (7\2) + DEX (1) + FLAW (-2)]
Special Combat Notes: +1 to attack rolls when wielding a khopesh sword (Weapon Focus feat); when using the attack action or full attack action in melee, may subtract up to 7 (BAB) from an attack roll and add same to AC as a dodge bonus (Combat Expertise feat); take a -2 penalty on all ranged attack rolls (Shaky flaw); when attacking an opponent that has concealment, roll the miss chance twice, if either or both results indicate a miss, the attack fails (Murky-Eyed flaw); +2 to trip attempts when wielding a khopesh sword (Trip Attack ability); +4 bonus on STR checks for trip attacks (no AoO taken) and after making a successful trip attack, may make an immediate melee attack against the prone target (Improved Trip feat); +2 to damage rolls when wielding a khopesh sword (Weapon Focus feat); +2 to damage rolls when wielding a khopesh sword (Weapon Specialization feat)
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Attacks:
Magical Khopesh +1 (M) / +15\+10 melee attack / 1d8 +9 damage / 19-20 [x2] critical / slashing damage
Free action to ready; can use this weapon to make a trip attack (may drop weapon to avoid being tripped if necessary) with a +2 to trip attempt roll, can use a move action to call weapon from up to 30’ away
Magical Bastard Sword +2 (M) / +15\+10 melee attack / 1d10 +11 damage / 19-20 [x2] critical / slashing damage
Two-handed weapon (1.5 x STR modifier to damage bonus)
Masterwork Warhammer (M) / +14\+9 melee attack / 1d8 +6 damage / [x3] critical / bludgeoning damage
Free action to ready
Composite [+3 STR] Shortbow (M) / +6\+1 ranged attack / 1d6+3 damage / 70' range / [x3] critical / piercing damage
8 standard arrows
Total Weapon Weight: 26.0 lb.
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Skills:
Total Skill Points Earned = 30
Skill Name - Skill Total, number of Ranks and/or Racial Modifier
Appraise: = +1 (INT) Untrained
Balance: = +1* (DEX) Untrained
Bluff: = -1 (CHA) Untrained
Climb: = +9* (STR) 3 Ranks
Concentration: = +1 (CON) Untrained
Craft (Weaponsmithing): = +7 (INT) 6 Ranks
Diplomacy: = -1 (CHA) Untrained
Disguise: = -1 (CHA) Untrained
Escape Artist: = +1* (DEX) Untrained
Forgery: = +1 (INT) Untrained
Gather Information: = -1 (CHA) Untrained
Handle Animal: = +4 (CHA) 5 Ranks
Heal: = -1 (WIS) Untrained
Hide: = +1* (DEX) Untrained
Intimidate: = -1 (CHA) Untrained
Jump: = +10* (STR) 4 Ranks
Knowledge (Nobility & Royalty) [cross-class]: = +5 (INT) 4 Ranks
Listen: = -1 (WIS) Untrained
Move Silently: = +1* (DEX) Untrained
Ride: = +9 (DEX) 6 Ranks +2 [synergy bonus from 5+ ranks in Handle Animal]
Search: = +1 (INT) Untrained
Sense Motive: = -1 (WIS) Untrained
Spot: = -1 (WIS) Untrained
Survival: = -1 (WIS) Untrained
Swim: = +6** (STR) Untrained
Use Rope: = +1 (DEX) Untrained
* Armor Check Penalty Applies
** Double Armor Check Penalty Applies