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Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow steps through the door and throws his spear at the yskoki trying to kill him. to hit: 1d20 + 2 ⇒ (16) + 2 = 18
The spear then returns to his hand. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow moves back to a position where he more squarely faces the door. He readies his spear to throw at the first enemy that steps into view. Readying an action to throw spear at any enemy that comes into view. See attack rolls below if needed. Readied Attack Rolls: attack roll, thrown spear: 1d20 + 2 ⇒ (4) + 2 = 6
piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5 ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow shifts to the other side of the door, where he can just see the remaining vesk. He gestures, and there is a flash of light aimed at the vesk. Daze spell. Please make a DC 13 Will save or be dazed for one round. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Following the established path, Brookwillow lines up near this "smoker". "I wonder if there is something heavy, like a desk, that could be jammed in the door after opening. That way a way back out could be assured." Brookwillow looks around for a nearby desk, or perhaps a heavy chair, that could be used. He will also be attentive to the sensors the group has worked hard to avoid. {ooc]I think my character has reached the end of his usefulness in this adventure. He does have one more blast of healing left (his healing touch ability for 10 HP). With no medicine or computers I fear he will very little to do, unless we get jumped by some more bad guys."[/ooc] ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow keeps his eyes pealed for any approaching danger. He also contemplates a way out of here. It looks like the central area between cubicles may get us toward the northeast part of the building. There seem to be fewer sensors there. I put a red arrow down where I mean. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow moves to Jagrur and attends to his wounds. mystic cure: 1d8 + 3 ⇒ (1) + 3 = 4 I think that is the second "1" I have rolled on mystic cure rolls. In any case, you get 4 hp back, Jagrur. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow steps back near the rest of his fellow Starfinders, and notices the remaining ooze. Hefting his spear over his shoulder, he lets loose again. to hit: 1d20 + 2 ⇒ (6) + 2 = 8
The spear then returns to his hands. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow is most alarmed, but will bravely step forward and throw his spear at the nearby ooze. Spear attack (thrown or melee): 1d20 + 2 ⇒ (6) + 2 = 8
The spear then returns to his hands. Returning fusion ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow rushes forward and once again uses his magic to attack the 'bot. With a focused mind and a wave of his hand a large red stapler flies at an alarming speed toward the attacking robot. Telekinetic Projectile. to hit: 1d20 + 1 ⇒ (10) + 1 = 11
Brookwillow speaks into his comms. "We're going to need to some help over hear--you guys need to hurry it up. . . ." ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow's wisp remains near Denty. This time it will provide covering fire for Murgatroyd (-2 to attack rolls this turn) Brookwillow also moves forward and casts Telekinetic Projectile at the enemy. to hit vs. KAC: 1d20 + 1 ⇒ (18) + 1 = 19 damage: 1d6 ⇒ 1 ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow calls forth a wisp ally to distract the Abadarmor. Bright pulsating light fills the area directly around the enemy. I have positioned it in the same square as the enemy. It sheds light in a 20' radius, and it provides harrying fire for the next ally to try to hit it (+2 to hit). ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() As he follows his fellow Starfinders, Brookwillow pauses to look and listen. perception: 1d20 + 10 ⇒ (19) + 10 = 29 "I hate to be the bearer of bad news, but I hear something behind us. It sounds metallic. A security bot, perhaps? We best get a move on." ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow will continue to follow the lead of those in front. His flashlight and spells are ready. He makes sure his environmental seals are working on his armor. I have "token spell" for some light, and possibly other applications if anyone can think of something. Brookwillow might be able to create something that could at least temporarily cover a sensor, though it might be best for someone else to try to sneak up to cover it. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Player Name: Quirk
Boons Faction: Wayfinders
Duskmire allegiance gives a +1 to all strength dex based skilled checks, and +1 to FORT saves. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow is somewhat primitive. His solution to medicinal needs is magic. As he is getting more experienced with his Starfinder Society roles, I may "educate" him and give him a rank or two. Usually there is an envoy or operative that has a little medicine. Oh well. We'll make due. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() I am leaning toward keeping Brookwillow in as well. He doesn't have a lot of engineering or computer skill, but he has high perception, handy spells, and high mysticism (which you never know if we'll need). He's also 2nd level, so he can tank a little. Not much, but a little. . . . ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() In reading the description of this adventure, I may decide to opt for my mechanic rather than my Mystic. I'll see what our final lineup is. I am happy to play the mystic if our skills are covered. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Yes, thank you very much for running. I hope we didn't send too many curveballs your way. I certainly had fun. I'm glad I was able to roll that "20" at the end of all of that typing and role playing we all did! ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() perception: 1d20 + 10 ⇒ (18) + 10 = 28 "The rumbling is speakers mounted inside the walls! This is all a ruse!" Brookwillow looks at the sliding panel, pauses a moment, and decides to open it. He gathers up and shares what he has come across. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow replies to his new friends. "I am uncertain how to answer this. There is much I have heard about this 'temple'--notably that only one dominant group will be let in. It could be that some of us are left behind. It is my hope that all of us will be able to come and go as we please." ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Oops. Sorry about that. I wasn't sure what was accounted for in the assists, so I went with +8. Here's my corrected dice expression: diplomacy with assist bonuses: 1d20 + 8 + 6 ⇒ (20) + 8 + 6 = 34 ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() "I must remind you, Sparklemane, that beginning these solemn proceedings by calling the gnolls and yetis 'tresspassers' and 'interlopers' is most unproductive. While it is true that you may have grievances, they too deserve to have their needs met." Brookwillow continues, "as for our motivations in these proceedings? We are purely altruistic. We desire peaceful coexistence for all sentient species. Though we are always prepared to defends ourselves, and the innocent, it's our desire to provide the means for nonviolent solutions to come to the forefront of these relationships between different groups." Brookwillow brings Sparklemane and the leaders of the gnolls and yetis together, and encourages each to express their desires, requirements, and grievances. Depending on exactly what those things are, Brookwillow attempts to broker agreements between each group. [dice-diplomacy with assist bonuses]1d20+8+8[/dice] ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Brookwillow stands resolute, and looks to his fellow Starfinders and to the yetis and gnolls to speak for this peaceful resolution and end to hostilities. I had actually thought of the possibility that this is not an ending that will get us out of the vault--after all, we might be turning this whole adventure upside down, and kudos to GM Valen for rolling with it. I suppose in Brookwillow's mind, he might be thinking that the process of brokering a peaceful resolution between three disparate groups IS, in fact, a sign of the Starfinders dominance, and might get us out of the vault. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() This is either going to be a historic moment when we make it through an adventure without firing a shot (or whacking somebody/something), or it's going to be an outrageous 4-way fight reminiscent of the fight scene from the movie Anchorman. Either way, I'm down for this. ![]()
Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6
![]() Giving the chief a moment to process this, Brookwillow continues, "except she's not a ghost, she's a unicorn, and her name is Sparklemane. While she is sort of pissed off about yetis and gnolls stomping all over her mushrooms in the swamp, she might be able to reasoned with. She is even into letting gnolls and yetis into certain parts of her swamp at certain times." Brookwillow makes sure he has the chiefs full attention for this last comment: "She's not a ghost, but she's still sort of a badass, and none of us want to mess with her. But she's willing to talk, and even listen to the yetis. You and some of your yetis are coming to a meeting with us tomorrow. You can hash things out with the gnolls, and hash things out with this Sparklemane." Brookwillow raises a finger and whispers. "One last thing. We might want to leave Lannix here to guard the camp. I like him, but he's sort of an idiot. . ." The all important Diplomacy roll. This will include a +4 bonus for the aid anothers. Diplomacy: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19
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