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Playing a paladin for the first time, and am now 4th level, so have spells (yay). I have some confusion re spells, stats.
I have CHA 18, so am allowed 0 + 4 1st spells per day. (According to what I’ve seen). I’m used to playing a sorcerer, but the rules appear to be different.

The clarification I need between _preparation_ of spells and _casting_ of spells:
On a given day, how many different spells can I prepare v.s. how many times can I cast something in a day?
I.e., Do I get to prepare 4 spells, and cast up to 4 times in a day?
Or do I get to prepare 4 spells, but get fewer actual castings? Or the opposite, prepare only one or two, but can cast 4 times.

As a Sorcerer, I’m used to Cha affecting how many times I can cast, but not the number of spells in my arsenal (and I don’t have to prepare any). I get the sense that each morning a level 4 Paladin with Cha 18 chooses 4 spells from the paladin list, and then 4 times a day, they can cast one of those 4 spells.

Also, is this specifically laid out somewhere? The Paladin description says "spells per day" which could be read as options or castings. One of my part members reckons is one casting, 4 spell options, so it would be nice to point to something specific to resolve it.

Cheers,


Hi there, I've been invited to join a mostly dungeon crawl campaign at 6th level, and I've never played a melee character before.

The character concept is half-orc who has always been trained as a fighter (and told that is all he could be because his lineage inherently tainted/evil. He is however, quite religious, and chafes under the cultural misapprehensions and prejudice he faces. Instead of being angry at everyone, however, he has thrown himself down the the other path -- trying almost to over assimilate and be "more English than the English." Being just a fighter "felt wrong" and when he encountered a half-orc inquisitor, he realised a paladin was his true calling. Thus, favored class is paladin, and he'll be a paladin from 3 onwards.
I've got 16,000gp to spend with no restrictions. My ability array is pretty good with one exception (or an "opportunity to role play"):
17,16,16,13,14,6

I'm torn on where to put the 6. If Int, I don't get any skills until 3rd level (and for role playing, I basically have to take knowlegde religion at least once). Dex could go as I imagine I'll be wrapped in full plate and likely will be more of a castigator paladin than a horse-riding one. Still, I worry about all those reflex saves and general clumsiness. Some of the paladin guides I've seen suggest Wis. Wis or Int seem to fit the character -- either dumb, or focussed and relatively bright, but no real clue about the world actually operates (or a flawed perception of it.)

I'm interested in being full on into Melee, so thought Critical Focus, Power Attack, Vital Strike, and Reward of Life (we have no cleric, so the cures come from me, the Inquisitor and a wand of CL).

Any adviceon what where to place my stats, what to buy (particularly for magic) and alternate feat choices would be welcome.


Hey, I'd love some advice on optimising a 2/2 Sorcerer/Oracle (both fire) now that I am reaching 5th level.

I'm playing a half-orc sorcerer who raised as an orphan in a monastery (had an accidental brush with a magic item that left me with sorcerous abilities, got kicked out of the Monastery). I was killed as I reached third level, and raised from the dead. Except my guy's body burst into flames during the raise, and none of the components were consumed during the spell. My body came out unharmed (i.e. alive) although there is suspicion that that I am not alone inside my skin - hence, I am haunted and seem to argue with the other resident in my body (to comic affect, though it pisses the party off that we are rarely ever able to be stealthy). My next two levels were oracle.

I've chosen the eclectic feat and tended to load on fire damage instead of extra HP or skill. I also have improved initiative, though I think I can retrain that.

For traits I have Focussed mind and indomitable faith.

Thematically, speaking, I have the character as somewhat crazy, worshipping the "one true fire at the beginning of all (also know as the first burning)."

Any advice on choices for level 5 would be great (right now I'm leaning on going back to Sorcerer to have both arcane and divine burning hands).