Cayden Cailean

Bron Islar's page

79 posts. Alias of Nasserath.


Full Name

Bron Islar

Race

Human

Classes/Levels

Rogue 1

Gender

Male

Size

Medium 5'8" 155lbs

Age

21

Alignment

N

Deity

Desna for luck

Location

Riddleport

Languages

Common, Goblin

Occupation

Treasure-Hunter/ Thrill Seeker

Strength 12
Dexterity 19
Constitution 13
Intelligence 10
Wisdom 10
Charisma 12

About Bron Islar

STR:12= 12(base)
DEX:19= 17(base)+ 2(race)
CON:13= 13(base)
INT:10= 10(base)
WIS:10= 10(base)
CHA:12= 12(base)

HP:10= 8(1d8)+ 1(fav class)+ 1(con)
AC:17= 10+ 3(armor)+ 4(dex)
Fort:1= 0(class)+ 1(str)
Reflex:6= 2(class)+ 4(dex)
Will:0= 0(class)

Touch:14
Flat-Footed:13
Action Points:1

INIT:4
Init Rolls:
1)13
2)13
3)6
4)9
5)13
6)19
7)24
8)11
9)7
10)8
Init Rolls (1d20+4=13, 1d20+4=13, 1d20+4=6, 1d20+4=9, 1d20+4=13, 1d20+4=19, 1d20+4=24, 1d20+4=11, 1d20+4=7, 1d20+4=8)

Combat Maneuvers:1= 0(base)+ 1(str)
BAB:0

Skills

Spoiler:

8= 4(dex)+ 1(rank)+ 3(class): Acrobatics (dex)
5= 1(cha)+ 1(rank)+ 3(class): Bluff (cha)
1= 1(str): Climb (str)
1= 1(cha): Diplomacy (cha)
8= 4(dex)+ 1(rank)+ 3(class): Disable Device (dex)
5= 1(cha)+ 1(rank)+ 3(class): Disguise (cha)
8= 4(dex)+ 1(rank)+ 3(class): Escape Artist (dex)
1= 1(cha): Intimidate (cha)
4= 1(rank)+ 3(class): Linguistics (int)
4= 1(rank)+ 3(class): Perception (wis)
4= 4(dex): Ride (dex)
8= 4(dex)+ 1(rank)+ 3(class): Sleight of Hand (dex)
8= 4(dex)+ 1(rank)+ 3(class): Stealth (dex)
1= 1(str): Swim (str)

Class Feats:

Spoiler:

Weapon and Armor Proficiency
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

Sneak Attack
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target
would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Trapfinding
Rogues (and only rogues) can use the Perception skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 10, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device
skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.

Feats

Spoiler:

Two-Weapon Fighting (Combat)
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 9.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your offhand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.

Weapon Finesse (Combat)
You are training in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are always considered light weapons.

Traits

Spoiler:

Additional Traits
You have more traits than normal.
Benefit: You gain two Character Traits of your choice. These traits must be chosen from diferent lists, and cannot be chosen from lists from which you have already selected a Character Trait. You must meet any additional qualifications for the Character Traits you choose—this feat cannot enable you to select a Dwarf Character Trait if you are an elf, for example.

Rich Parents
You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoyed a one-time benefit to your initial finances and your starting cash increases to 900 gp.

Dirty Fighter
You wouldn’t have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side). When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This
additional damage is a trait bonus.

Basic Attacks:

Spoiler:

Melee
Main Hand: Masterwork Shortsword: 3= 4(dex)+ 1(masterwork)- 2(attack penalty)
Damage:1d6+1

Off-Hand: Masterwork Shortsword: 3= 4(dex)+ 1(masterwork)- 2(attack penalty)
Damage:1d6+1
Range
Longbow:4= 4(dex)
Damage:1d8

Main Hand: Dagger: 2= 4(dex)- 2(attack penalty)
Damage:1d4+1

Off-Hand: Dagger: 2= 4(dex)- 2(attack penalty)
Damage:1d4+1

Equipment(cost:996gp 6sp 1cp/ weight:57.5lbs)

Spoiler:

Armor
Masterwork Studded Leather- 175g/ 20lbs

Weapons
Masterwork Shortsword x 2- 620g/ 4lbs
Longbow- 75g/ 3lbs
Arrows x 20- 1g/ 3lbs
Dagger x 5- 10g/ 5lbs

Gear
Backpack- 2gp/ 2lbs
Belt Pouch- 1gp/ .5lbs
Bedroll- 1sp/ 5lbs
Trail Rations x 5 days- 2.5gp/ 5lbs
Tinderwig x 10- 10gp/ -
Candle x 1- 1cp/ -
Masterwork Thieve Tools- 100gp/ 2lbs
Explorer's Outfit- -/ 8lbs

Currentcy + Treasure + Exp

Spoiler:

PP: 0
GP: 59
SP: 1
CP: 5

EXP: 1120

Description

Spoiler:

At 5' 8" and 155 lbs Bron is pretty in shape physcically. Not overly muscular he is agile and when provoked leathal. Though more or less good natured and cheerful (rather surprising from a rogue cutthroat once upon a time). Having a positive out look on life (also a bit odd for a rogue). With good looks Bron considered himself a ladies-man and a bit of a charmer.
Bron's is always up for sharing a round at the bar as long as its with good company

Back-story

Spoiler:

Although born into a life of nobility and given all of life's finest Bron Islar never truly felt at home with being a part of noble society. He felt the nobles to uptight and always thought them lazy and would rather pay then soil their hands.

As a child with noble heritage, Bron learned at an early age that he could do what he wanted with little in the way of disipline and punishment. Together with his mate, Rileigh, the pair made it a point to see what trouble they could get into.

Most if not all the pranks and practical jokes were harmless enough. A few pieces of stolen fruit, sneaking out at night and run around shouting profanities, etc. Bron and Rileigh's favorite past time was to "aquire" a candle, some tinderwigs and some sacks from Bron's mother. They would fill the sack with horse manure and go to a local's house and light the sack on fire then bang on the door and run away before anyone opened.

In Bron's teen years is where things went downhill in the eyes of his parents or more intresting in Bron's opinion. The pair were always getting into fight with Rileigh being the bigger and stronger one provoking it all th while Bron would sneak around and attack from behind. Bron and Rileigh also delved deeper into the life of crime. It started small break-ins. Soon they caught the attention of a local crimelord and at the young age of 15 they were on the pay roll.

A few years went by and the lads were able to amount quite a large cache of gold. Rileigh gave into his blood lust and continued his work while Bron decided that it was time to move on and seek new challenges. For Bron it wasnt the size of the purse or how expensive the items were but the thrill of the "game" as Bron often refered to his line of work. In his mind the riskier the venture the more a challenge and fun to be had.

At the age of 21 Bron now seeks his way as a treasure-hunter and a thrill seeker in Riddleport looking to find the next big challenge. He heads out with his stash of gold and his gear.