Full Name |
Brogan Vrabec |
Race |
Male Human Fighter (Drill Sergeant) 4 |
Classes/Levels |
|
About Brogan Vrabec
Brogan Vrabec
Male Human Fighter (Drill Sergeant) 4
LN Medium Humanoid (Human)
Init +2 (+2 Dex); Senses Perception +9
DEFENSE
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 Dodge)(+1 to AC and FF AC /w shield)
hp 48 (4d10 + 8 Con)
Fort +6 (4 base, +2 Con)
Ref +3 (1 base, + 2 Dex)
Will +2 (1 base, +1 Wis)
Defensive Abilities Mobility: +4 AC to AoO from movement, Juke/Sidestep (listed below)
OFFENSE
Spd 30 ft
Melee MW Cold Iron Longsword +10 (+4 BAB, +4 str, +1 MW, +1 trait) (1d8+4/19-20)
MeleeMW Silver Lucern Hammer +9 (+4 BAB, +4 str, +1 MW) (1d12+6/x2)
Melee Cold Iron Dagger +8 (+4 BAB, +4 str) (1d4+4/19-20/x2)
Ranged Chakram +6 (+4 BAB, +2 dex) (1d8+4/x2)
Ranged Dagger +6 (+4 BAB, +2 dex) (1d4+4/19-20/x2)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 18 (+4) (15 base, +2 racial, +1 Level 4)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 13 (+1)
Cha 8 (-1)
Base Atk +4 (+4 Fighter)
CMB +8 (+4 BAB, +4 Str) (+1 trait with longsword)
CMD 21 (10 +4 BAB, +2 Dex, +4 Str, +1 Dodge) (+4 to CMD vs Trip and Grapple, Favored Class x4)
Feats
Dodge [Level 1], +1 Dodge Bonus to AC
Mobility [Human], +4 Dodge Bonus to AC when provoking AoO due to movement
Power Attack [Fighter 1], -2 to attack/+4 to damage (+6 for two-handed weapons)
Sidestep [Fighter 2], Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within that opponent’s threatened area. This movement does not provoke AoO. If you take this step, no 5-foot step next turn and subtract 5 feet from your total movement.
Dirty Fighting [Level 3], When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for flanking to instead have the combat maneuver not provoke an attack of opportunity. If you have a feat or ability that allows you to attempt the combat maneuver without provoking an attack of opportunity, you can instead increase the bonus on your attack roll for flanking to +4 for the combat maneuver check. Counts as having Dex 13, Int 13, Combat Expertise, and IUS for feat prereqs.
Juke [Level 4], When an opponent charges you, you gain a +4 dodge bonus to your AC. If the charger's attack roll misses you and his movement ends while he is adjacent to you, you can switch places with the opponent as an immediate action, and he is considered to be flanked by you until the end of your next turn. You can't use the benefits of Juke if you ready an action to set a weapon with the brace special quality against a charging foe.
Intercept Charge (Teamwork) [Tactician Level 2], When an opponent charges your ally with this feat, as an immediate action you can move up to your speed toward any square in the path of the charge. If you end your movement in the path of the charge, the opponent must stop when it becomes adjacent to you and then attack you instead of your ally. Your movement from using this feat counts toward your movement on your next turn.
Traits
Sword Scion--You begin play with a longsword or Aldori dueling sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.
Eyes and Ears of the city: +1 to perception, always a class skill
Skills
Acrobatics +6 (3 ranks, +3 class, +2 Dex, -2 AC)(+8 jumping)
Climb +9 (2 ranks, +3 class, +4 Str)
Knowledge (Dungeoneering) +6 (2 ranks, +3 class, +1 Int)
Perception +9 (4 ranks, +3 class, +1 Wis, +1 trait)
Ride +4 (1 rank, +3 class, +2 Dex, -2 AC)
Survival +6 (2 ranks, +3 class, +1 Wis)
Swim +7 (2 ranks, +3 class, +4 Str, -2 AC)
Total Points: 16 ([2 Fighter +1 Int + 1 Skilled] x4 level)
AC penalty is -2 (-0 for Climb and Jump Checks)
Languages Common, Dwarven, Draconic (1 base, +2 Int)
Equipment
Soldier's Uniform, 1 gp, 5 lbs.
MW Agile Breastplate /w armor spikes 600 gp, 35 lbs.
Armored Coat (spare armor), 50 gp, 20 lbs.
Darkwood Quickdraw Light Wooden Shield, 263 gp, 3 lbs.
MW Cold Iron Longsword, 630 gp, 4 lbs.
MW Silver Lucern Hammer, 495 gp, 12 lbs.
3 chakrams, 3 gp, 3 lbs
Spring-Loaded Wrist sheath with Cold Iron Dagger, 9 gp, 2 lbs.
MW Backpack, 50 gp, 4 lbs.
Waterskin, 1 gp, 4 lbs.
4 days trail rations, 2 gp, 4 lbs.
2 sunrods, 4 gp, 2 lbs.
2 Tindertwigs, 2 gp
50 ft of hemp rope, 1 gp, 10 lbs
Smelling Salts, 25 gp, 0 lbs.
Antiplague, 50 gp
Antitoxin, 50 gp
Potion of CLW, 50 gp
Potion of Protection From Evil x2, 100 gp
Belt pouch, 1 gp, 0.5 lbs.
25 gp in belt pouch
(2,411 total gp)
Weight Carried: 103.5 lbs. (116 lbs or less is light, 117-233 is medium, 234-350 is heavy)
(leave Armored coat with gear, subtract 20 lbs. carried)
SPECIAL ABILITIES
Proficiencies Brogan is proficient in all martial and simple weapons and with all armor and shields (including tower shields).
Armor training 1 (Ex) Brogan reduces AC penalty and increases max dex of armor by 1.
Tactician (Ex) Brogan receives a teamwork feat (Intercept Charge) as a bonus feat. As a standard action, Brogan can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels Brogan possesses (5 rounds). Allies do not need to meet the prerequisites of these bonus feats. Brogan can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.