Beltias Kreun

Brimle's page

21 posts. Alias of Mr. Perkins.


Full Name

Brimle

Race

Human

Classes/Levels

Rouge/2. HP(18/18) AC17 FF13 Tch14 F+2 R+7 W+0

Gender

M

Size

Medium

Age

27

Special Abilities

Sneak attack 1d6, trapfinding, Evasion

Alignment

CN

Occupation

I'll Kill anyone or anything for anyone.

Strength 15
Dexterity 18
Constitution 15
Intelligence 14
Wisdom 10
Charisma 7

About Brimle

Defense:

AC: 17 Touch: 14 Flat: 13 HP10 Initiative: +4
Fortitude: +2 Reflex: +7 Will: +0
CMB +2 CMD 16

Offense:

Main hand MW:shortsword 1d20 -2 +6
Damage 1d6 +2 add 1d6 for sneak attack
Off hand. MW:shortsword 1d20 -2 +6
Damage 1d6 add 1d6 for sneak attack

Feats:
Two Weapon Fighting, Weapon Finesse

Special Abilities:

Trapfinding- A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Evasion- At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Sneak Attack- If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Rogue talents:
Combat Trick-Weapon Focus(Shortsword)

Gear:

MW:Shortsword x2
Studded leather
Thieves tools
Alchemists crafting kit
Hemp rope
Grappling hook
Rations (5days)
Torches(10)
Travelers outfit(black)
Backpack
Crowbar
Green blood poison 2 flasks
Potion of Cats Grace
Potion of Bears Endurance
668.8 gp

Skills:
acrobatics +9, appraise, bluff +4, climb +6, craft(alchemy) +6, diplomacy, disable device +9, disguise, escape artist +9, intimidate +4, knowledge dungeoneering, knowledge local, linguistics, perception +5, perform, profession, sense motive, sleight of hand +9, stealth +9, swim +6, and use magic device.