NG Human Magus 4 (Bladebound Kensai)
Init +10; Senses: Perception +7, Sense Motive +3, Darkvision 60 ft
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Defense
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AC 19, touch 19, flat-footed 11 (+4 Dex, +4 Int, +1 Deflection, +1 Armor)
hp 27 (4d8+6)
Fort +5, Ref +4, Will +5
Special: Canny Defense, Fiendish Resistance
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Offense
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Speed 30 ft
Melee: "Mareth" (+1 Wakizashi) +9 (1d6+1/18-20x2)
Ranged: Ranged Touch Attack, +7 (x2)
Special Arcane Pool (6), Spellstrike (Mareth), Perfect Strike
Spells Prepared (CL 4th, concentration +6 DC 15 + spell level):
2nd (1/day + Arcane bond) - Extended Corrosive Bolt, (Accelerate)
1st (3/day + Arcane bond)— Selected Shock Arc, Selected Force Shield, Selected Glide (Burning Flash,)
0 (3/day)— Selected Acid Burn, Selected Flame Jet, Sense Magic, (Lift, Spark, Decipher)
MetaMagic Words known: Boost, Extend
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Statistics
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Str 10, Dex 18, Con 13, Int 18 , Wis 13, Cha 7
Base Attack +3; CMB +3, CMD 17
Diminished Spellcasting, Canny Defense, Black Blade, Perfect Strike
Feats Weapon Focus (Wakizashi), Weapon Finesse, Improved Initiative
Traits Adopted (Warrior of Old), Poverty Stricken
Skills Climb +7, Disguise +10, Knowledge (arcana) +11, Knowledge (planes) +11, Perception +7, Sense Motive +3, Spellcraft +11, Survival +6
Combat Gear +1 Intelligent Wakizashi, +1 Bracers of Armor, +1 Belt of Dexterity, Hat of Disguise, Ring of Protection
Other Gear spellbook, component's pouch, Tent, Bedroll, 2 Waterskins, 7 days rations, crowbar, grappling hook, 2 50 ft lengths of hemp rope, Disguise Kit (9/10 Charges) 120 gp, 28 Silver, 20 Copper