| Brendimar |
Hey Guy and Gals,
I'm wondering what the masses thought of a cleric/summoner multiclass? Our group will have 4 players, we all have to have 2 classes and here is what I've been told so far..
We will have the following classes that I know of:
Bard/Rogue
Ninja/Monk
Cleric/Summoner (me)
????
Not sure about the last class as the player might not join us right away.
Seeing as we need healing and melee, I was thinking of the Cleric/Summoner build but not sure how feasible it would be. these are the things I have to work with..
Starting level is 4 and DM rolled the stats and they are:
11
11
11
13
14
18
6,000gp character wealth.. Looking for advice on gear/wands to purchase as well.
The race I will use is Aasimar (+2 wis, +2 cha)
Summoner lvl 3
Cleric lvl 1
We are allowed 1 racial trait (not sure what to take)
Cleric is a Separatist archetype
Domains: Deity (Kelemvor, we are allowed deities from previous books)
Travel (Kelemvor)
Air (Forbidden domain)
Feats:
1. Selective Channeling
2. ????
Summoner will have the Serpentine Eidolon (I was thinking grappling/constricting enemies)
Eidolon gets 2 feats:
1. Final Embrace (Gain grab and constrict abilities, better than spending the evolution points)
2. ???? (I was thinking toughness to boost HP, but perhaps power attack or other melee booster?)
5 evolution points to spend, I was thinking of taking improved bite, reach: bite (has a natural 10' reach I think so would increase to 15'), natural armor +2, Strength +2.
Any ideas are greatly appreciated.. I'm hoping to make a character who can aid in the healing when needed as well as fighting as we don't have a real heavy tank class in the group.
Thanks!