Churgri of Vapula

Brendar Sootscale's page

32 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


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Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Thanks for running. That was interesting, and it inspired me to play an animist in a home game.

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar narrows his scaly gaze at the figure: "I think you will find these complications will continue while you carry that beacon for the spirits." He points at the stranger's pack.

"You should hand it over to us. I'll talk to the kami and try to calm it down."

Religion: 1d20 + 9 ⇒ (11) + 9 = 20

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar tends to Natalu's wounds.
Medicine DC 15: 1d20 + 11 ⇒ (20) + 11 = 31
Healing: 4d8 ⇒ (5, 4, 2, 1) = 12

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Don't forget to do your survey before 5 pm PST today!

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Fortitude: 1d20 + 7 ⇒ (1) + 7 = 8
Hero Point: 1d20 + 7 ⇒ (11) + 7 = 18

Brendar's luck is barely enough to keep him upright. He stands, scuttles over to Valero's, and slaps a bandage on the big guy.

Battle Medicine DC 20: 1d20 + 11 ⇒ (18) + 11 = 29
Healing: 2d8 + 10 ⇒ (2, 2) + 10 = 14

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Woozy and prone, Brendar beseeches the spirits for aid.

◆◆◆heal(2nd)

positive/healing: 2d8 ⇒ (7, 7) = 14 DC 19

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Fortitude (DC 23): 1d20 + 7 ⇒ (7) + 7 = 14
25 damage

Brendar goes down under the sonic onslaught!

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

The skeleton's words are disturbing, but luckily their meaning is lost on Brendar. (He doesn't speak Necril. Common, Draconic, and Sylvan)

The fleet kobold hustles up to Valeros and lays a hand on the warrior's shield. Glowing runes crawl across the shield boss.

Stride, Cast runic weapon

RUNIC WEAPON [two-actions] SPELL 1
CONCENTRATE MANIPULATE
Traditions arcane, divine, occult, primal
Range touch; Targets 1 weapon that is unattended or wielded
by a willing creature
Duration 1 minute
The weapon glimmers with magic as temporary runes carve
down its length. The target becomes a +1 striking weapon,
gaining a +1 item bonus to attack rolls and increasing the
number of weapon damage dice to two

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Sorry, my templating on that spell kind of stinks. I wanted to get the post in as quickly as I could, though.

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar moves a bit closer, then beseeches the spirits of the forest to slow the enemies while the Pathfinders get into position.

Stride, Cast entangling flora (DC 19 Reflex)

ENTANGLING FLORA [two-actions] SPELL 2
CONCENTRATE MANIPULATE PLANT WOOD
Traditions arcane, primal
Range 120 feet; Area all squares in a 20-foot burst
Duration 1 minute
Plants and fungi burst out or quickly grow, entangling
creatures. All surfaces in the area are difficult terrain. Each
round that a creature starts its turn in the area, it must attempt
a Reflex save. On a failure, it takes a –10-foot circumstance
penalty to its Speeds until it leaves the area, and on a critical
failure, it’s also immobilized for 1 round. Creatures can attempt
to Escape to remove these effects

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Initiative (Perception): 1d20 + 9 ⇒ (15) + 9 = 24

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

"Ah, good. We've been looking for you. What has kept you here?"

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Will: 1d20 + 11 ⇒ (2) + 11 = 13
Will: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12

Brendar bites himself in a sensitive area, then attempts to disable the haunt.

Religion: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17

Will (Reduce Fright): 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14

HP: 4/33. Ouch!

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Will: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

I did miss that--I thought I wasn't frightened on success. My bad

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Will (Frighten): 1d20 + 11 ⇒ (3) + 11 = 14
Hero Point: 1d20 + 11 ⇒ (11) + 11 = 22

Will (Seppuku): 1d20 + 11 ⇒ (7) + 11 = 18

Brendar stabs himself, then tries to disable the haunt.

"No, I don't want to!"

◆◆Disable (Religion): 1d20 + 9 ⇒ (11) + 9 = 20

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

"You are stubborn, spirit, but not welcome here." Brendar chants, trying to unravel the baleful energy.

Attack: Religion: 1d20 + 9 ⇒ (7) + 9 = 16
Attack: Religion: 1d20 + 9 ⇒ (1) + 9 = 10
Attack: Religion: 1d20 + 9 ⇒ (17) + 9 = 26

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar tries to dissipate the attacking spirits. "Off with you, now. You're not helping."

Attack: Religion: 1d20 + 9 ⇒ (4) + 9 = 13
Attack: Religion: 1d20 + 9 ⇒ (11) + 9 = 20
Attack: Religion: 1d20 + 9 ⇒ (2) + 9 = 11

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar is unfazed by the spirit channeling. "No doubt we'll have to recover it. Let's ask the caravanners about it when we arrive."

Initiative: Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Prep is the same for me as well:

Spells Prepared
Animist Cantrips: Needle Darts, Rousing Splash
1st: Command, Runic Weapon
2nd: Heal

Apparitions
Imposter in Hidden Places (default primary, but channeler)
Stalker in Dark Boughs

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Yup, forgot the MAP, sorry.

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar lashes out with a magically-enhanced claw and snaps at the creature's ankles, hoping to distract it.

Cast gouging claw, Strike

gouging claw: 1d20 + 9 ⇒ (7) + 9 = 16 for slashing: 2d6 + 4 ⇒ (1, 1) + 4 = 6

jaws: 1d20 + 9 ⇒ (19) + 9 = 28 for piercing: 1d6 ⇒ 6

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar scurries around the armored figure to flank with Natalu and snaps at the invader.

Step, Step, Strike

bite: 1d20 + 9 ⇒ (2) + 9 = 11 for piercing: 1d6 ⇒ 6

Giving a flanking buddy, at least.

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Careful not to interfere with his companions, Brendar ceases concentrating on his upsetting spell. He moves in on the remaining skeleton and enchants his claws, lashing out at the creature.

Stride, Cast gouging claw

gouging claw: 1d20 + 9 ⇒ (11) + 9 = 20 for slashing: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar moves up onto the platform behind the black horse. Ill omens swirl around him.

He reaches out to Natalu with more beneficial energies, healing the sprite.

heal (2nd): 2d8 + 16 ⇒ (6, 7) + 16 = 29

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

The kobold reaches out to the spirits, and dark whisps of energy twist around him. He gestures at the closest skeleton and darts of metal fly at it.

Cast discomfiting whisper, cast needle darts on black.

spell attack roll: 1d20 + 9 ⇒ (10) + 9 = 19 for piercing: 3d4 ⇒ (2, 3, 1) = 6

DISCOMFITING WHISPERS:

[one-action] FOCUS 1
UNCOMMON ANIMIST AURA MISFORTUNE VOID
Area 5-foot emanation
Duration sustained up to 1 minute
You are surrounded by an aura of spiteful murmurings that
incite bad luck and punish failure. Each creature that starts its
turn within the area of this spell must roll twice on their first
attack roll that round and take the lower result. If an attack
roll modified in this way results in a failure, the creature that
rolled the failed attack takes 1d6 void damage.

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Initiative: 1d20 + 9 ⇒ (16) + 9 = 25

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Spells Prepared
Animist Cantrips: Needle Darts, Rousing Splash
1st: Command, Runic Weapon
2nd: Heal

Apparitions
Imposter in Hidden Places (default primary, but channeler)
Stalker in Dark Boughs

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Ah, I have 3 to give out as well, so I think we can all start with 2.

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Brendar's own spirits dance through the back of his mind, quite at home under the dark boughs of the Forest of Spirits.

A healer in his own community, the kobold is happy to tend to the small hurts of the townspeople while gossiping with them about passing Pathfinders.

Medicine: 1d20 + 11 ⇒ (5) + 11 = 16

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

Character Name: Brendar Sootscale
Society / Character #: 48019-2010 (Todd March)
Level and Faction: Pre-Gen 3

Horizon Hunters

HP 19/33 | AC 19 | F +7 R +8 W +11 | Perc +9 | speed 30 ft | focus 1/1| Hero 1 | Active Conditions Wounded 1

"Most forests have spirits in them, I think." Brendar snorts. "Most places do, in fact."

Forest Lore: 1d20 + 6 ⇒ (14) + 6 = 20

"This Forest of Spirits is full of them. Sometimes they even possess travelers to communicate."