F Sylph Ninja 7
Grune the Scarred wrote: "So you and your buddies created sentient plants that now what to obliterate all animal life? Well done. Seems like the kind of thing that might he powers that be a touch riled up. So why aren't you guys working to stop these homicidal plants? "I second that. Why are you not working to solve the mess you created?"
F Sylph Ninja 7
Are you using the Resonance powers from Seekers of secrets? If so the wayfiner + Clear spindle protects from mental possession per Protection from Evil.
F Sylph Ninja 7
Jarun the Liberator wrote:
Are we best of friends since I rode you like a pony at a petting zoo? We bonded. That's cool. :-)
F Sylph Ninja 7
The Lady of Pain wrote:
"Well, that's weird. " Brehna observes. "Sigil." Brehna says with a shrug. "I do like pie." Brehna thinks as she enters the bakery.
F Sylph Ninja 7
I'm thinking of getting this shifters sorrow: Shifter's Sorrow Aura strong transmutation; CL 15th Slot none; Price 12,780 gp; Weight 10 lbs. DESCRIPTION This +1/+1 two-bladed sword has blades of alchemical silver . The weapon deals an extra 2d6 points of damage against any creature with the shapechanger subtype. When a shapechanger or a creature in an alternate form (such as a druid using wild shape) is struck by the weapon, it must make a DC 15 Will save or return to its natural form. Construction Requirements Craft Arms and Armor, baleful polymorph ; Cost 6,780 gp
F Sylph Ninja 7
Jarun the Liberator wrote:
She weighs startlingly less than you would estimate someone her size would normally. Even though she is petite to begin with. Brehna will stay with Jarun and direct him to the portal's location.
F Sylph Ninja 7
Jarun the Liberator wrote:
Landing on his back if she is not already Brehna points firmly and emphatically "THAT WAY! QUICKLY! or we'll both be left behind."
F Sylph Ninja 7
The Lady of Pain wrote: Well that's a plan ye may fight you how ever it may be best to wait till he out of it and then take him back Brehna but its your PC plasee play as you fee. Brehna is a girl of action. ;-) She'll get some height and then dive to get closer to him. She'll attempt to straddle him and pop her eversmoking bottle (which stays strapped to her belt, but pours smoke of it's own accord. She can see through it without a problem. If she gets knocked off she'll open her wings and take to the air before she falls if possible. What rolls would you like? Just guessing, but: Fly 1d20 + 13 ⇒ (18) + 13 = 31 Acrobatics 1d20 + 13 ⇒ (14) + 13 = 27 "Calm Down and let me help you."
F Sylph Ninja 7
The Lady of Pain wrote:
My plan in the following rounds was to fly to Jaurn, land on him, and attempt to smack him into awareness. Or failing that at least direct him bodily toward the portal even as he runs. She'll be invisible until she lands on him and drops it so he will know what's on his back.
F Sylph Ninja 7
The Lady of Pain wrote: Shes being pulled that is the root has her grappled in my book. On her Init 15 shes free, and can move out of futuer attack range. You will not be hit by fear until Initi 5 so you can act and move. I should make a map but the firewall here blacks google docs sorry. Also Brehna is swaring her head off so you know where she is It's doubtful she had a chance to make herself invisible and stealth. that was merely "the plan" which was foiled by A) nastly flesh eating trees and B) Cursing enough to make sailors blush. When she pulls herself free of the plants Brehna goes invisible (will last 7 rounds) and takes to the skies.
F Sylph Ninja 7
The Lady of Pain wrote: ** spoiler omitted ** dm:
I thought the bite was grappling or pinning me to hold me in place? That's why I tried escape artist. I knew I didn't have a prayer using strength. No worries though. I recorded the damage.
Edit: just saw the rest of your post. I got ya.
F Sylph Ninja 7
Ref 1d20 + 8 ⇒ (2) + 8 = 10 "Lets move, people!" Brehna says as she makes her way back to the portal room. "I'm going to get a better view of our surroundings." Brehna takes two bounding steps with her wings flapping. She vanishes as her feet leave the ground. Flying up to look around using vanishing trick to stay invisible for 6 rounds. Percepion 1d20 + 9 ⇒ (5) + 9 = 14 Stealth to be unseen while flying 1d20 + 41 ⇒ (19) + 41 = 60
F Sylph Ninja 7
Jarun the Liberator wrote:
"Mad druids as best as I can tell. They use animated fungus, trees, and other things." Perception 1d20 + 10 ⇒ (5) + 10 = 15 Brehna looks around warily Draws weapon.
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