Maroux

Br'eak's page

17 posts. Organized Play character for dragonvan.


Full Name

Br'eak

Race

HP 19/19, AC 15, Fort +4 Ref +5 Will +6, Perc +4, Stealth +5

Classes/Levels

Speed 25 ft. | Senses: Darkvision | Focus Points: 1/1 | Exploration: *

Gender

Male Orc Witch 1 |

Size

Medium

Special Abilities

Darkvision

Languages

Common, Fey, Goblin, Jotun, Orcish, Shadowtongue

Occupation

Teacher (Society)

Strength 0
Dexterity 2
Constitution 1
Intelligence 4
Wisdom 1
Charisma 0

About Br'eak

PFS 1977-2009
XP: 4
Faction: Vigilant Seal

Defense
AC 15; Fort +4, Ref +5, Will +6
HP 19
Orc Ferocity (Reaction) Frequency once per day Trigger You would be reduced to 0 Hit Points but not immediately killed. Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

Offense
Melee Fist +5 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4 B
Melee Dagger +5 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Ranged Javelin +5 (Thrown), Damage 1d6 P

[dice=Br'eak Fist; B Damage]1d20+5;1d4[/dice]
[dice=Br'eak Dagger; P Damage]1d20+5;1d4[/dice]
[dice=Br'eak Javelin; P Damage]1d20+5;1d6[/dice]

Primal Prepared Spells DC 17, attack +7
1st Heal, Runic Weapon
Cantrips Detect Magic, Gouging Claw, Light, Stabilize, Ignition
Focus Spells (1 points) Phase Familiar
Wilding Word

[dice=Br'eak Gouging Claw; P or S Damage plus 2 persistent bleed damage]1d20+7;2d6[/dice]
[dice=Br'eak Ignition (Ranged); Fire Damage]1d20+7;2d4[/dice]
[dice=Br'eak Ignition (Melee); Fire Damage]1d20+7;2d6[/dice]
[dice=Br'eak Heal]1d8[/dice]

Background Teacher (Society)
Ancestry and Heritage Abilities Hold-Scarred Orc
Background Skill Feat Experienced Professional
General Feat (from Hold-Scarred Orc) Diehard

Additional Specials Familiar, Familiar of Keen Senses, Hex Spells (Phase Familiar), Patron (Wilding Steward), Witch Spellcasting

Skills Acrobatics +5, Arcana +7, Athletics +3, Crafting +7, Lore: Academia +7, Medicine +4, Nature +4, Occultism +7, Society +7, Stealth +5

Worn Items Backpack
Items Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2 weeks), Torch (5), Waterskin, Soap, Healing Potion (Minor)