About Breach
Breach
Inquisitor (monster tactician, ravener hunter)
LN medium female humanoid (halfling, human, orc)
Init +4; Senses Darkvision 60 ft.; Perception +7
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Defense
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AC 10 , touch 10, flat-footed 10
(+2 Dex, +0 Armor, +0 Dodge, +0 Shield)
Hp 00 (1d0+0)
Fort +4 Ref +3, Will +4
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Offense
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Speed 30 ft.
Melee unarmed strike +4
Melee falchion +5 (2d4+6/18+) [slashing]
Ranged
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Statistics
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Str 18, Dex 14, Con 13, Int 13, Wis 16 Cha 8
Base Atk +0; CMB +4; CMD 16
Feats Simple Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Shield Proficiency, Endurance, Improved Unarmed Strike, Racial Heritage (halfling), Martial Mastery (heavy blades),
Skills
[+0] Bluff
[+0] Climb
[+0] Craft {alchemy} (1 bg, 3 class, 1 int)
[+0] Diplomacy
[+0] Disguise
[+0] Heal
[+0] Intimidate (-1 cha, 1 morale)
[+5] Knowledge {arcana} (1 rank, 3 class, 1 int)
[+0] Knowledge {dungeoneering}
[+0] Knowledge {nature}
[+5] Knowledge {planes} (1 rank, 3 class, 1 int)
[+5] Knowledge {religion} (1 rank, 3 class, 1 int)
[+7] Perception (1 rank, 3 class, 3 wis)
[+0] Profession
[+0] Ride
[+8] Sense Motive (1 rank, 3 class, 3 wis, 1 morale)
[+8] Sleight of Hand (1 bg, 3 class, 3 dex, 1 trait)
[+0] Spellcraft
[+6] Stealth (1 rank, 3 class, 2 dex)
[+7] Survival (1 rank, 3 class, 3 wis)
[+0] Swim
Deity Irori
Drawback Bitter
Favored Class Bonus Inquisitor spells
Languages Common, Orc, Undercommon
Mystery Battle
Traits Fate’s Favored (Faith), Twitchy (Campaign), Adopted (Social) {Helpful (Race)}, Vagabond Child (Region)
Combat Gear
Other Gear
Encumbrance 0 – 00 lbs; 00 – 000; 000 – 000; [Current Weight: Load]
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Inquisitor Spells Known [CL: 1st; concentration +4]
1st - cure light wounds, divine favor
Orisons - acid splash, create water, daze, detect magic, guidance
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Special Abilities
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Bitter (Drawback) - When you receive healing from an ally’s class feature, spell, or spell-like ability, reduce the amount of that healing by 1 hit point.
Charged by Nature - Rather than having a deity patron, a ravener hunter is charged by spirits to eradicate evil wherever it appears. At 1st level, a ravener hunter chooses an oracle mystery from the following list: ancestor, battle, flame, heavens, life, lunar, nature, solar, stone, time, volcano, waves, wind, or wood. She gains one revelation from her chosen mystery. She must meet the revelation’s prerequisites, using her inquisitor level as her effective oracle level to determine the revelation’s effects, and she never qualifies for the Extra Revelation feat. The ravener hunter gains a second revelation from her chosen mystery at 8th level. This ability replaces domain.
Darkvision - Half-orcs can see in the dark up to 60 feet.
Monster Lore (Ex) - The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Shaman’s Apprentice - Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.
Orc Blood -Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo - Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Stern Gaze (Ex) - Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Weapon Familiarity - Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.