Terek

Braxus Ironheart's page

358 posts. Organized Play character for Greymore.


Full Name

Braxus Ironheart

Race

CG Ulfen 10| HP 110/110(+0 TEMP)| DR 2/-, 4/Lethal| AC:24 T:13 FF:22 CMD:30(31vsSunder)| F+16*(see rage)* R+6*(see rage)W+6*(8vs mind effects,+see rage) | Ini +2 | Perc +6 | SM+1 |

Classes/Levels

Rage 16/16| Bloodrage 10/10 | Martial Flex 4/4 | Re-Roll available| Active effects: none

Languages

Common, Skald

About Braxus Ironheart

Braxus Ironheart
Male human (Ulfen) unchained barbarian 4/bloodrager (urban bloodrager) 1/brawler 1/fighter (two-handed fighter) 4 (Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15, 23, Pathfinder RPG Advanced Player's Guide 79, 108, Pathfinder Unchained 8)
CG Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 24, touch 13, flat-footed 22 (+10 armor, +1 deflection, +1 Dex, +1 dodge, +1 natural; +2 deflection vs. evil)
hp 110 (10 HD; 6d10+4d12+40)
Fort +16 (+5 circumstance bonus vs. cold weather), Ref +6, Will +6; +4 competence bonus vs. spells and spell-like abilities while raging but must resist all spells, even allies', +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol; +2 resistance vs. evil

SAVES RAGING: Fort +20, Ref +6, Will +8(+12vs spells and SLAs/even friendly spells, +14 vs mind effects

SAVES BLOOD RAGING(varies with stat allocation): Fort +20, Ref +6, Will +8(+12vs spells and SLAs/even friendly spells, +14 vs mind effects

DR 2/—, 4/lethal; Resist extreme endurance(cold), fortified drinker
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Offense
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Speed 50 ft. (35 ft. in armor)
Melee Add +2 to hit and damage if Dedicated Adversary is used +1 furious adamantine earth breaker +19/+11 (2d6+22/19-20/×3) or when raging +3 furious adamantine earth breaker +25/+17 (2d6+27/19-20/×3) or hasted and raging +3 furious adamantine earth breaker +26/+23/+18 (2d6+27/19-20/×3) raging+enlarged changes dmg to 3d6+29
Overhand Chop:Single attacks with two-handed weapons receive double STR bonus to damage.(instead of normal 1.5 damage, not in addition to)
. . cold iron chakram +14/+9 (1d8+13) or
. . cold iron hurlbat +14/+9 (1d6+13/×3) or
. . gauntlet (from armor) +14/+9 (1d3+13) or
. . unarmed strike +14/+9 (1d6+13)
Special Attacks rage (16 rounds/day), angelic attacks, bloodrage (10 rounds/day), martial flexibility 4/day, overhand chop, rage powers (accurate stance +2, auspicious mark, superstition +4), shattering strike
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Statistics
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Str 25, Dex 13, Con 16, Int 7, Wis 12, Cha 7
Base Atk +9; CMB +13 (+14 sunder); CMD 28 (29 vs. sunder)
Feats Dodge, Extra Rage Power[APG], Furious Focus[APG], Improved Critical (earth breaker), Improved Unarmed Strike, Iron Will, Power Attack, Toughness, Weapon Focus (earth breaker), Weapon Specialization (earth breaker)
Traits berserker of the society, fortified drinker
Skills Acrobatics +9, Climb +8, Diplomacy +7, Handle Animal +2, Intimidate +2, Knowledge (arcana) +2, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (religion) -1, Perception +6, Profession (brewer) +7, Spellcraft +2, Survival +5, Swim +8(+16 w/touch of the sea)

Languages Common, Skald

SQ brawler's cunning, controlled bloodrage, fast movement, martial training

Combat Gear
elixir of tumbling
potion of cure serious wounds(CL5/3d8+5)
potion of darkvision
potion of delay poison
potion of enlarge person (3)
potion of fly
potion of heroism
potion of lesser restoration (2)
potion of protection from evil (2)
scroll of freedom of movement
universal solvent
wand of cure light wounds (50 charges)
wand of infernal healing (32 charges)
wand of shield (45 charges) - in wrist sheath
wand of touch of the sea (50 charges) - in wrist sheath
alchemist's fire (3)
antiplague[APG] (2)
antitoxin (2)
bladeguard[APG] (2)
masterwork brewer's kit
vermin repellent[UE] (6);
Other Gear
+1 mithral full plate
+1 furious adamantine earth breaker[UE]
cold iron chakram[APG]
cold iron hurlbat
amulet of natural armor +1
belt of giant strength +4
boots of speed
cloak of resistance +1
cracked dusty rose prism ioun stone
flask of endless sake
ring of protection +1
sleeves of many garments[UE]
shark tooth amulet
wayfinder[ISWG]
adventurer's sash
blanket[APG]
cold weather outfit
crowbar
flint and steel
folding shovel[UE]
hemp rope (50 ft.)
hip flask[UE]
hip flask[UE]
hip flask[UE]
jug
mirror
soap
snowshoes
torch (10)
trail rations (5)
waterskin
weapon cord
wrist sheath, spring loaded(wand of touch of the sea)
wrist sheath, spring loaded(wand of shield)
barbarian chew/x2
(2 skins of fine wine, 10gp each) 9506gp, 6 sp, 7 cp
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Special Abilities
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Accurate Stance +2 (Ex) Gain a +2 bonus to melee and thrown weapon att.
Angelic Attacks (Su) Melee attacks are good-aligned, and do +1d6 to evil outsiders.
Auspicious Mark (+1d6+1, 1/day) (Su) As a swift action while raging, gain variable bonus to a d20 roll.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Controlled Bloodrage (10 rounds/day) (Su) +4 STR, DEX or CON split as desired,without normal drawbacks.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either cold climate effects as if using endure elements. In addition, the barbarian gains 1 point of cold resistance for every three levels beyond 3rd.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 16 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Superstition +4 (Ex) While raging, gain bonus to save vs. spells, but must resist all spells even allies'.
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Furious Focus (feat) first attack in a round ignores power attack penalty. He is always power attacking unless otherwise stated. His stats above reflect this.

***()***

Backstory:
Born high in the north, in the land of the Linnorm Kings, Braxus Ironheart was thrown to the wind and the wolves at a young age as was customary among his people. His family had often told him that they were descended from the giants of the north, and given their size, it was well understood to be possible. In fact, his family was well known to produce warriors that used the great earth breakers of their people in one hand and a sharpened and pointed shield in the other during combat. It was with these that he went out into the wilds on his Trial of Adulthood.

Wrestling with the savage rigors of the land, Braxus not only survived, but thrived! His people prided themselves on being at home in the wilds, but they had even more pride on being excellent warriors and Braxus wanted more than anything to make his family proud.

After he returned from his foray into the wilds on his Trial, he found his family filled with that pride at his success. Having now tasted the freedom of the open land, the life in the village was soon found to be stifling. It was soon after that Braxus said his fairwells and set out to find his fortune and fame.

PFS Info:
Player: Greymore
Character: Braxus Ironheart
SLOW PROGRESSION
PFS#: 133512-7
Faction: Liberty's Edge
Day Job: [dice=Profession(Brewer)]d20+7[/dice]
XP:26.5
Fame:46/Prestige:40

Chronicles Applied:

First Steps 1 In Service to Lore(Gm Credit)
AP 67 Snows of Summer
3-21 Temple of Empyreal Enlightenment(GM Credit)
7-07 Trouble in Tamran
7-06 To Judge a Soul: part 1
7-08 To Judge a Soul: part 2
Emerald Spire level 3
4-05 The Sanos Abduction
6-07 Valley of Veiled Flame
7-12 The Twisted Circle
5-7 Port Godless
5-18 The Stranger Within
Season 3 Special - Blood Under Absalom
05-02 Wardstone Patrol
05-03 The Hellknight's Feast
AP 68 The Shackeled Hut
AP 69 Maiden, Mother, Crone
05-05 The Elven Entanglement
05-10 Where Mammoth's Dare Not Tread
06-04 Beacon Below(GM Credit)

Boons of note
Mantle of the Black Rider(Assuming the Mantle): 1x/day as a swift action, gain +3 to STR for 1 minute.
Mantle of the Black Rider(Unleashing the Hut): 1x/day before rolling initiative may apply +3 insight bonus to roll
Mantle of the Black Rider(Wisdom of Eons): 1x/day as swift action gain +3 on skill and ability checks for 1 minute
Mendevian Commendation: Received a medal for service to Mendev and the Fifth Crusade. +1 CHA based skill check to infulence members of the crusade in Mendev.
Concern for Liberty: Whenever I would receive more than one Will save to overcome an enchant(complusion) effect, gain +2 on the extra save. 1x/per scenario as an immediate action may extend this bonus to an ally.