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Hello Everyone,

My family is just getting started playing Pathfinder (I have been a purchaser of Pathfinder for a few years now). We have a smiting Pally (Mommy), TWF Bite Brute Rogue (3rd grader), Enlarging Battle Oracle (2nd grader), and a buffing Orc-blooded Sorcerer (NPC me).

My 5 year old really want to play with our family. She is only starting to get numbers up to ~15 and can't read, however she has a great imagination and really loves hearing about our Pathfinder stories.

If I can find a way to help her play, I may just get nominated for Papa of the Year from her. Help me help her! =)

I was thinking of a character that was super simple, harder than heck for the baddies to hit, did low damage, and had a good story as to why sometimes she was in the group or out of the group (early bedtime).

I was thinking maybe a rock dog? It moved via stone meld (like burrow) with no AoO (as long as on stone?). Its bite did 1d4 damage. Its AC was 19 (aka full plate) with a DR 1// (to help her get better with math). It was sentient (albeit young) ((almost like a preschooler)) but could only bark and growl. Once the rock dog found the party it "adopted" them. With them, and only them, it is able to talk to them in their heads (kind of like the Message spell). It had 20HP (2d10 max) and therefor doesn't have to worry about dying in battle much, just run around and attack the baddies. As the others level up, she may or may not get small perks. She is known to run off at times (early bedtime) but she can always find them again when she wants too.

I don't want her to "overpower" the party's encounters but I don't want the others to have to worry about her either.

Thoughts?
Braxon


Hello All,

I am itching to get a game going for my family, but it is taking much longer than I would like. We will get there, it is just slow. In the process my wife is getting more and more excited to play (WOOT!).

I played ADnD 2nd long, long ago, just a few times, but I am considered the Pathfinder expert in the family. I wondered out loud to my wife if maybe I should find a game at local game store and watch (or play) it a few times. She was receptive. Not only that but she had the good idea that maybe we could watch a youtube video of a good Pathfinder game. That is even better as we live about 1.5 hours away from the nearest game that I could make time/date wise.

We found this 2012 PAX DnD game. It was very funny but we both think it might be better if there was a game that had a bit more seriousness to it for us to learn from. Even after watching that she did feel better about asking questions. She was afraid that everything should be in rollplay and 3rd person questions like, "What do I see on the table?" were not good. I had no idea she felt she was doing it wrong. Once I found out her concern I assured her she could ask those types (and others) of questions. I think if we could find a good Pathfinder game to watch it would be very good for us.

Q1] Does anyone have a good Pathfinder video of example play that they could recommend?

Thanks!
Braxon


Hello Everyone,

Minion Dax (3yr) decided to hit Grandma's 40" plasma TV and it has a 1"x3" black spot on it. Grandma now has a new TV and we are the proud owners of a "free" 40" TV that only set us back $500. =p

I would love to use it for our Pathfinder games. Everyone is in the same house. I see it being used in one of two ways.

Way One:
Put the TV at the end of the table and show representations of bad guy faces, monster pictures, scary woods, and the like. This would be ran from a laptop with some display software.

Way Two:
Lay it down, put a sheet of glass right on the TV screen (watching heat), and use digital battle maps on it. The absolute best feature would be to hide the entire map until the players open all the doors (fog of war along with light layer). I feel this would really capture the sense of exploration and increase the sense of adventure much more.

Questions:
Q1] What is the best software to use for Way One?
Q2] If you know of any great ideas with Way One, would you please share?
Q3] What is the best software to use for Way Two?
Q4] If you know of any great ideas with Way One, would you please share?

I have looked at quite a few of them on the net, but I would love to hear from you guys what works, what you use, and how.

Regards,
Braxon


Hello Everyone,

Let's see if I can multitask.

Myself and my family are new to actually playing Pathfinder. I have had many of the books for quite a while, we just have not played much at all. That is changing and I think we are all excited to begin playing.

I am running my family's first set of modules and I am almost done making a character plan for all four characters. The party will ran by two kids, Mom, and Dad (me).

When the kids are in bed my wife and I thought it would be fun to run another campaign. She will run all the characters in the party. That is probably not advised but we are both willing to give it a shot. She needs a party, and that is where you all come in.

We don't want to use the exact same party as the full family campaign, but we are ok reusing some of the classes or maybe part of the builds. With what classes we think we want, and the effect of our house rules, what other classes would be simple and effective to fill out the party. (please no party of 5 summoners) =)

House Rules:
Wand of Many Mini Things: Unlimited charges of 1hp heal (if you can live though the fight, you can go into the next fight at least at full HP)
No Flying: Maybe 1 or 2 baddies every blue moon will require ranged attacks but in general everyone will be on the ground

1] Battle Oracle: STR Melee Reach, Enlarge, Buffer
2] Rogue: STR Brute TWF
3] Paladin: STR 2H?
4] Sorcerer: Buffs the Melee

5] ?????? {5th slot so a bit more flexible}
--a] Maybe DEX Archer specialist?
--b] Maybe Ranger DEX Archer/TWF?
--c] Maybe Barbarian STR 2H?
--d] Maybe 2nd Sorcerer blaster?

5a] Pros:
-------- Nice damage because many full round attack
-------- No need to move as much as other melees
5a] Cons:
-------- 1 less front line means 1 less to absorb hits

5b] Pros:
-------- Do fair at either range or melee when needed
-------- Able to be on front line when needed to absorb hits
5b] Cons:
-------- Maybe not as good as damage as archer specialist?

5c] Pros:
-------- Great damage
5c] Cons:
-------- ?

5d] Pros:
-------- Blaster is fun
-------- RotR has much magic?
5d] Cons:
-------- Squishy

Thoughts:
-She won't need as much healing as normal groups.
-To balance out her lack of experience she gets a 5th character. This should help with the action economy, damage output, and damage absorption but will slow things down.
-Do RotR parties really benefit from particular classes? (is she missing it?)

Questions:
Q1] With these general guidelines what would you pick for the 5th class and why?
Q2] If you would tweak one of the 4 other characters what would you do and why?

Thanks All!
Braxon


Hello Everyone,

Intro:
First about myself (in relation to Pathfinder). I have been interested in DnD since AD&D 2nd edition but I have not been able to play other than PC games. Now that I am done with school I am starting to get some more free time and I would like to spend some of it with my family telling amazing stores (no, not the TV series).

Wow is Pathfinder a deep (and I mean DEEP) game. It can be a bit daunting. I guess I could just roll up core class toons and run with it but I can't quite get myself to do that. I have done a good bit of research and would like some of your thoughts on some issues I am having. I want them to shine, so there will be some crunch, but I am not going for the max of the max build for each character. They will get a few extra perks, but I figure their lack of strategy and tactics will even the playing field out a bit. =)

Story:
On a side note, we have ran though the Basic Box 5 or so times to get them (and me) familiar with many of the rules. Right now I will be running my 2nd grader, 3rd grader, and wife (2 toons) though Crypt of the Everflame, then Masks of the Living God, and then City of Golden Death for their first real foray into Pathfinder. They will only get to level 6, 7, or 8 and then retire. (The kids want to play a Druid and Summoner in Dragon's Demand next. I thought I would keep things simple for their first big adventure.) No multiclassing this time.

Relevant House Rules:
Wand of Many Mini Things
--1hp heal unlimited charges (keep action up, camping down)
--As they level the item will grow with little (mini) magic abilities

Players:
Oracle (2nd grader)
--Battle, STR, Bardiche, Reach, Enlarge
Rogue (3rd grader)
--Brute, STR, TWF, Orc Double Axe, Bite
Pally (wife main)
--TWF, CHA, Scimitar/Spiked Shield, Smite/day (Normal + CHA)
Sorcerer (wife alt)
--Background buffing build (wow they are intimidating to build)

Character Needing Help (please)
????? Sorcerer

Role:
She wants the Sorcerer to be a buffer to make the other three members of the party shine. She may also do some battlefield control, but that is not her main goal. This is probably sub-optimal but will let the other characters have tons of fun (especially the kids). My wife enjoys Pathfinder so far but just wants to get right to it and play so I want to keep things simple(ish). I am interested in Summon Monster but I am concerned that the summons may be too weak and/or that they will slow down gameplay too much.

Build:
?????? Sorcerer

Abilities:
STR: ?
DEX: ?
CON: ?
INT: ?
WIS: ?
CHA: ?

Traits:
?
?

Attribute Plan:
4: ?
8: ?

Feet Plan:
1: ?
2: -na-
3: ?
4: -na-
5: ?
6: -na-
7: ?
8: -na-

Sorcerer Plan:
1: ?
2: ?
3: ?
4: ?
5: ?
6: ?
7: ?
8: ?

Spells:
Buffing spells (no idea)

Gear:
Armour: ?
Weapon: ?

HP: ?
AC: ?

Questions:
Q1: Wow, I started to look but man there are so many combinations. I have yet to run into a good low level Sorcerer buffing guide (1-8). I will keep looking. Can anyone point me in the right direction other than the "Advice | Guide to Class Guides" thread?

Q2: Any input on using Summon Monster for battle field control?

Q3: If Summoned Monster stats are prepared ahead of time on 5"x7" cards does that mitigate most of the slowdown?

Q4: Any other must have buff's like Enlarge Person as it has both crunch and fluff for the kids?

Thanks for any and all input!
Braxon

PS. If you see something against the rules and it is not called out as a house rule, please let me know.


Hello Everyone,

Intro:
First about myself (in relation to Pathfinder). I have been interested in DnD since AD&D 2nd edition but I have not been able to play other than PC games. Now that I am done with school I am starting to get some more free time and I would like to spend some of it with my family telling amazing stores (no, not the TV series).

Wow is Pathfinder a deep (and I mean DEEP) game. It can be a bit daunting. I guess I could just roll up core class toons and run with it but I can't quite get myself to do that. I have done a good bit of research and would like some of your thoughts on some issues I am having. I want them to shine, so there will be some crunch, but I am not going for the max of the max build for each character. They will get a few extra perks, but I figure their lack of strategy and tactics will even the playing field out a bit. =)

Story:
On a side note, we have ran though the Basic Box 5 or so times to get them (and me) familiar with many of the rules. Right now I will be running my 2nd grader, 3rd grader, and wife (2 toons) though Crypt of the Everflame, then Masks of the Living God, and then City of Golden Death for their first real foray into Pathfinder. They will only get to level 6, 7, or 8 and then retire. (The kids want to play a Druid and Summoner in Dragon's Demand next. I thought I would keep things simple for their first big adventure.) No multiclassing this time.

Relevant House Rules:
Wand of Many Mini Things
--1hp heal unlimited charges (keep action up, camping down)
--As they level the item will grow with little (mini) magic abilities
Smite House Rule
--Normal Smite/day + CHA bonus
--As we are only playing low levels, I want her to be able to use it more often
Channel Positive Energy*
-- Heals living while damaging undead always

Players:
Oracle (2nd grader)
--Battle, STR, Bardiche, Reach, Enlarge
Rogue (3rd grader)
--Brute, STR, TWF, Orc Double Axe, Bite
Pally (wife main)
--TWF, CHA, Scimitar/Spiked Shield, Smite/day (Normal + CHA)
Sorcerer (wife alt)
--Background buffing build (wow they are intimidating to build)

Character Needing Help (please)
Human Paladin

Role:
TWF Sword/Board that has many attacks to maximize the house ruled Smite ability. She has a high AC, good resists, and lay on hands. I am going to have to figure out handle her high AC from the monsters point of view. She enjoys Pathfinder so far but just wants to get right to it and play so I want to keep things simple(ish).

Build:
Straight Paladin

Abilities:
STR: 14 +2
DEX: 16 +3
CON: 10 0
INT: 10 0
WIS: 10 0
CHA: 18 +4

Traits:
Magical Knack
Reactionary

Attribute Plan:
4: DEX
8: CHA (or STR)

Feet Plan:
1: Two Weapon Fighting / Improved Shield Bash
2: -na-
3: Combat Reflexes
4: -na-
5: Step Up
6: -na-
7: Improved Two Weapon Fighting
8: -na-

Paladin Plan:
1: Aura of Good / Detect Evil / Smite Evil 1+CHA/day
2: Divine Grace / Lay on Hands
3: Aura of Courage / Divine Health / Mercy (Sickened)
4: Channel Positive Energy* / Smite Evil 2+CHA/day
5: Weapon Divine Bond
6: Mercy (Dazed)
7: Smite Evil 3+CHA/day
8: Aura of Resolve

Spells:
Buffing spells (no idea)

Gear:
Armour: Breastplate +6AC (-4 Armour Check)
Armour: Light Quickdraw Steel Shield +1AC (-2 Armour Check)
Weapon: Scimitar (if only attack) +3ATK 1d6+2DMG
Weapon: Spiked Shield (if only attack) +3ATK 1d4+2DMG
Weapon: Scimitar (TWF Primary) +1ATK 1d6+2DMG
Weapon: Spiked Shield (TWF Secondary) +1ATK 1d4+1DMG

HP: 10
AC: 20

Questions:
Q1: Any other good traits for this build?

Q2: I have no idea what spells would be good so she can buff herself (maybe others too?).

Thanks for any and all input!
Braxon

PS. If you see something against the rules and it is not called out as a house rule, please let me know.


Hello Everyone,

Intro:
First about myself (in relation to Pathfinder). I have been interested in DnD since AD&D 2nd edition but I have not been able to play other than PC games. Now that I am done with school I am starting to get some more free time and I would like to spend some of it with my family telling amazing stores (no, not the TV series).

Wow is Pathfinder a deep (and I mean DEEP) game. It can be a bit daunting. I guess I could just roll up core class toons and run with it but I can't quite get myself to do that. I have done a good bit of research and would like some of your thoughts on some issues I am having. I want them to shine, so there will be some crunch, but I am not going for the max of the max build for each character. They will get a few extra perks, but I figure their lack of strategy and tactics will even the playing field out a bit. =)

Story:
On a side note, we have ran though the Basic Box 5 or so times to get them (and me) familiar with many of the rules. Right now I will be running my 2nd grader, 3rd grader, and wife (2 toons) though Crypt of the Everflame, then Masks of the Living God, and then City of Golden Death for their first real foray into Pathfinder. They will only get to level 6, 7, or 8 and then retire. (The kids want to play a Druid and Summoner in Dragon's Demand next. I thought I would keep things simple for their first big adventure.) No multiclassing this time.

Relevant House Rules:
Wand of Many Mini Things
1hp heal unlimited charges (keep action up, camping down)
As they level the item will grow with little (mini) magic abilities

Players:
Oracle (2nd grader)
--Battle, STR, Bardiche, Reach, Enlarge
Rogue (3rd grader)
--Brute, STR, TWF, Orc Double Axe, Bite
Pally (wife main)
--TWF, CHA, Scimitar/Spiked Shield, Smite/day (Normal + CHA)
Sorcerer (wife alt)
--Background buffing build (wow they are intimidating to build)

Character Needing Help (please)
1/2 Orc Rogue

Role:
TWF Brute Rogue that has many attacks (hence his bite). He will use acrobatics to get into position to flank. He is also our group's sneaky, stealthy trap disabler and is the smartest one of the bunch. Smart 3rd grader, but still a 3rd grader so I want to keep things simple(ish).

Build:
Straight Rogue

Abilities:
STR: 18 +4
DEX: 15 +2
CON: 14 +2
INT: 12 +1
WIS: 14 +2
CHA: 7 -2

Traits:
Tusked
Reactionary

Attribute Plan:
4: DEX
8: DEX

Feet Plan:
1: Two Weapon Fighting
2: -na-
3: Double Slice
4: -na-
5: Combat Reflexes
6: -na-
7: Step Up
8: -na-
9: Improved Two Weapon Fighting

Rogue Plan:
1: -na-
2: Weapon Training (Orc Double Axe)
3: -na-
4: Combat Trick --> Improved Initivie
5: -na-
6: Fast Stealth
7: -na-
8: Resiliency
9: -na-

Spells:
-na-

Gear:
Armour: Studded Leather +3AC (-1 Armour Check)
Weapon: Orc Double Axe (2h) +4ATK 1d8+6DMG
Weapon: Orc Double Axe (1h) +4ATK 1d8+4DMG
Weapon: Orc Double Axe (TWF Primary) +2ATK 1d8+4DMG
Weapon: Orc Double Axe (TWF Secondary) +2ATK 1d8+2DMG
Weapon: Bite (if only attack) +4ATK 1d4+6DMG
Weapon: Bite (full round) -1ATK 1d4+2DMG

HP: 10
AC: 15

Questions:
Q1: He loves bite and it fits well, but are there any better traits than +2 Init?

Q2: Studded Leather has -1 for Armour Check penalty, is that ok for a 1st level character? As he will be in melee often, I went with studded for the 1 extra AC vs. leather.

Q3: I stumbled into the Orc Double Axe after I was "done". Wow it looks cool and it has great synergy with his design. Did I manage to get all of the possible attacks, attack bonuses, and damage right?

Q4: I also stumbled into Tusked for bite after that. haHA! Who says research is boring. Did I manage to get all of the possible attacks, attack bonuses, and damage right?

Thanks for any and all input!
Braxon


Hello Everyone,

Intro:
First about myself (in relation to Pathfinder). I have been interested in DnD since AD&D 2nd edition but I have not been able to play other than PC games. Now that I am done with school I am starting to get some more free time and I would like to spend some of it with my family telling amazing stores (no, not the TV series).

Wow is Pathfinder a deep (and I mean DEEP) game. It can be a bit daunting. I guess I could just roll up core class toons and run with it but I can't quite get myself to do that. I have done a good bit of research and would like some of your thoughts on some issues I am having. I want them to shine, so there will be some crunch, but I am not going for the max of the max build for each character. They will get a few extra perks, but I figure their lack of strategy and tactics will even the playing field out a bit. =)

Story:
On a side note, we have ran though the Basic Box 5 or so times to get them (and me) familiar with many of the rules. Right now I will be running my 2nd grader, 3rd grader, and wife (2 toons) though Crypt of the Everflame, then Masks of the Living God, and then City of Golden Death for their first real foray into Pathfinder. They will only get to level 6, 7, or 8 and then retire. (The kids want to play a Druid and Summoner in Dragon's Demand next. I thought I would keep things simple for their first big adventure.) No multiclassing this time.

Relevant House Rules:
Wand of Many Mini Things
1hp heal unlimited charges (keep action up, camping down)
As they level the item will grow with little (mini) magic abilities

Players:
Oracle (2nd grader)
--Battle, STR, Bardiche, Reach, Enlarge
Rogue (3rd grader)
--Brute, STR, TWF, Orc Double Axe, Bite
Pally (wife main)
--TWF, CHA, Scimitar/Spiked Shield, Smite/day (Normal + CHA)
Sorcerer (wife alt)
--Background buffing build (wow they are intimidating to build)

Character Needing Help (please)
1/2 Elf Oracle

Role:
Reach battle oracle that uses enlarge to be BIG and awesome and also has many AoO. Smart 2nd grader, but still a 2nd grader so I want to keep things simple(ish). Wand of Many Mini Things will help her to be able to focus on battle.

Build:
Mystery = Battle
Curse = Haunted (she thought it sounded fun. I can't wait until the 1st disarm) =)

Abilities:
STR: 18 +4
DEX: 14 +2
CON: 14 +2
INT: 9 -1
WIS: 7 -2
CHA: 16 +3

Traits:
Reactionary
???????????

Feet Plan:
1: Extra Revelation --> Weapon Mastery (Bardiche)
2: -na-
3: Power Attack
4: -na-
5: Combat Reflexes
6: -na-
7: Lunge
8: -na-

Oracle Plan:
1: Skill At Arms
2: Enlarge Person (spell)
3: War Sight
4: Fog Cloud (spell)
5: -na-
6: Wall of Fire (spell)
7: Resiliency
8: Righteous Might (spell)

Spells:
All Cure spells
Buffing spells (no idea)

Gear:
Armour: Scale Mail +5AC
Weapon: Bardiche (10' reach) 1d10+6
Weapon: ENLARGED Bardiche (15' reach) 2d8+7
HP: 10
AC: 17

Questions:
Suggestions please for traits
I have _no_ idea what spells to get so she can be 1st battle herself, 2nd buff

Thanks for any and all input!
Braxon


Hello All,

I have struggled as to how Wizards worked on an adventure with regards to their spells. Take a level 5 Wizard and they have (1)3rd, (2)2nd, and (3)1st spells (+ bonus spells). The party is going into a dungeon (it has 15 rooms or challenges). Going into likely combat situations he memorizes Fireball as his 3rd lvl spell. In room 1 a secret door is locked and he needs Knock. They camp and then get though door. They get a big fight but no 3rd level spell as it was used today. They win, they camp. Fireball loaded but next fight is a small hallway and is unusable (Lightening would have rocked). Next camp Lightening membed but of course the big cavern fight screamed for Fireball...

Wizard spells are so cool and diverse how could you possibly know what you need before you need them? You only get 6 spells (+ bonus) at 5th level so even if you did mem the right ones do you sleep after they are all gone? Do you ration your spells and end up never using them? Does a 15 room dungeon end up having 15 campsites? Does the Wizard have all the right spells memorized once every year or so and becomes the Super Smackdown Hero but has to wait another year for it to happen again? Then again, maybe Wizards just love to shoot Ray of Frost all day.

I know about Sorcerers. I am not complaining about Wizards. I just don't see how they end up working well on adventures. How are they fun?

I just had a thought, maybe spells are used together as combos and are not really used situationally? Maybe Wizards are far more patient than I thought and just postpone fun until level 15 and THEN bring the roof down?

Would any kind Wizard care to enlighten me?

Regards,
Braxon


Hello all,

(sorry so long)
Quick Background: I played DnD 2nd Edition years and years ago. I bought Pathfinder books years ago. I am now starting to play with my young family. Dad, Mom, 2nd, and 3rd grader. We "used to play" every 6 months or so but this last time the kids did MUCH better.

My Master Plan:
Go back to Blackfang Adventure in Beginner Box w/PreGen characters, play a room, discuss, play a room, discuss. They have done the entire adventure before but not the discussion part. The focus is on learning the game mechanics and making things run smoother/faster. Room 1 and 2 took a total of 1 hour. =)

After redoing Blackfang Adventure and things get quicker (maybe with some different challenges/mobs) move on.

Create New Group (need help with roles here)

Restart Godsmouth Heresy
then
Mask of the Living God
then
City of Golden Death

Create New Group

The Dragon's Demand

Create New Group

bum, bum, buuuuuuum

Serpent's Skull AP! (WOOT, can't wait for this MegaStory!)

The kids are starting to get Perception checks, Detect Magic Orisons, and yes even starting a fight with their weapons drawn. =) I need some advice in helping them make basic characters that have important roles and skills. (If there is some pregen character database that someone could point me too that would rock. It would at least be a great place to start.)

Roles for a Basic Effective Party:
tank
healer
trap guy
magic guy
?
?
(With only 3 players I am 1 short. I prefer not to play a party NPC and I made the mistake of working though a gestalt character creation with my wife one (long) Saturday. For now we need faster action, less strategy and that was my bad. I may have my wife run two characters.)

Skills for a Basic Effective Party:
Survival
Knowledge: History/Religion/Arcane
Appraisal
?
?
?

As the kids mostly like to battle I see more combat skills being of value. Advanced mechanics are no good, things need to be kept simple (for both them AND me). =)

Thoughts?
Braxon


Hello All,

Simple question, has Paizo ever commented on converting old 3.5 APs to PFRPG? (not necessarily in hardback like Rune Lords)

For time's sake, I won't buy anything but PFRPG. Their audience would be smaller if they redid the old 3.5 APs but then again most of the work is already done so it may be worth it.

For the Great Golem Sale I put all of the AP sets (and modules) that were on sale in my cart. I then went back and reviewed each item to see if they would work for my family. I ended up taking out the 3.5 APs (and modules). I would love to play them but I don't want to spend the time converting them. I hate to see Paizo lose sales when ~95% of the work is all done.

Just Wondering,
Braxon


Hello Everyone,

I am just getting into Pathfinder and I am DMing for my wife and 1st and 2nd grader. What kinds of props do you use to add extra flavor to your games?

I don't have any music, anything well recommended?
For dungeon
For wilderness
For town

I will list some of our props;

Battle Maps, soon to be replaced with Dwarven Forge Dungeon Tiles. I am also working on making some real tile based dungeon tiles but I need to get a wet tile saw first. =)

Glass beads, different colors, to represent money. Great for kids to learn to add and subtract.

Plastic gems.

Pathfinder item cards.

6"x4"x5" wood treasure chest. When they find a chest they get to use open the wooden one and see what is in there.

Red poker chips to represent hit points. I have not decided what to use the other colors for. Suggestions welcome.

Pathfinder Pawns. These are amazing! Right price, right size, great art, easy to store, easy to find.

Pathfinder miniatures for characters.

Condition cards to help keep things straight.

Critical Hit Deck to make them feel extra cool.

Critical Fumble Deck to keep them scared.

Laminated 4"x6" spell cards to represent spell books. (I wish Paizo made these.)

As a family we have fun making crafts and props along with playing the game.

Regards,
Braxon


Hello Everyone,

I want to capture the feel the Forgotten Realms but put it into the Pathfinder universe. What novels (and order) would you suggest would help me get a feel for Golarion?

I will be picking up The Inner Sea World Guide soon, but I wanted some fiction to go along with it.

Thanks!
Braxon


Hello All,

I am new to Pathfinder. Back in the day I used to play AD&D 2nd edition. I have been out of the loop quite a while. My wife has played Everquest but never a PnP RPG but it sounds interesting to her. For Christmas she got me a Basic set, Core Rules, GameMastery, and Ultimite Magic. Time is short as I have a full time job, go to school for engineering, and have 4 children 6 and under... but it would be great if we could have a bit o fun with Pathfinder.

She would like to play a bit with me DMing and her running in an adventure. She played the "solo" adventure in the Beginner Box with me assisting and she really enjoyed it. I am afraid if she runs 4 characters it will just be too much. I am afraid if I run a PC or many PCs some of the flavor will go out of the game. I don't believe I can balance a Paizo module for a single PC (a fighter at that).

I am sure we are not the first husband wife team to run into this issue. I saw a bit on this very topic on the GameMastery book but I have yet to get thought all of the Basic Box literature yet! =)

Thoughts and ideas?
Thanks,
Braxon