![]() About Brankh"Servant of the Healing Fire" STATUS AT PRESENT
XP: 1035 / 2,000 HP: 9 / 9
Daily Powers Remaining:
Today's Prepared Orisons:
Today's Prepared Level 1 Spells:
Todays Domain Spell Level 1:
DESCRIPTION:
Tending to the roaring fire is a tall, lanky young half-orc with flowing robes in the Katapeshi desert style which stand out in the light of the rising sun. A broad falchion is belted to his side and a great spear is clenched in his long fingers. His hair is black with ashen, singed tips. His face is scarred from a terrible burn injury sustained in his childhood. Intense pale eyes reveal a passionate and indomitable zeal within. His youthful voice is rich and powerful – with a dynamic range that plumbs the depths and soars the heights.
BACKGROUND:
Brankh spent his early childhood as a pauper in the filthiest slums of Katapesh. At the age of nine he risked his life to rescue a young maiden from a great fire which was sweeping through a tenement. Freeing the girl he himself became trapped when the structure collapsed. He was later found in the smouldering ruins - alive but by the grace of the Dawnflower's Merciful Flame. Taken in by the Priests of the Order, he spent the rest of his childhood in the Temple of the Sun - where the ministrations of the healers became for him an education in the healing arts and in the rites of the faithful. But Brankh was a tempestuous boy - undisciplined at first, big in ego and bold in speech. Not knowing what to do with the young, orcish firebrand, the church assigned him to the service of Nehruha - a wise old surgeon who travelled the world and made a living as a healer. Nehruha took the boy with him as his bodyguard on the long journey to Kaer Maga - seeking ancient knowledge from a contact there at the Temple of Pharasma.
Just a few hours after their arrival in the city - Nehruha passed away from a sudden stroke. His death was unexpected, notwithstanding his old age. Brangk is now left to continue the man's legacy. But first he needs to find employment.
ABILITIES AND STATS:
Point Buy: 20 = +5 + 3 + 2 -2 + 5* + 7
St 14 Dx 13 Cn 12 iT 08 wS 16 cH 15 Capacity: 58 or less / M: 59-116 / H: 117-175
SAVES:
SAVES
Fortitude: +3.........[+1Cn + 2Cleric1] Reflex: +1.........[+1Dx + 0Cleric1] Will: +5.........[+3wS+2Cleric1] TRAINED SKILLS AND LANGUAGES:
TRAINED SKILLS
Level 1 Skill Points (with favoured class bonus): 3 1 Diplomacy +6.........[+2cH +1rank +3class]
Skill Modifiers:
Other modifiers:
LANGUAGES
RACIAL TRAITS:
Orc Blood
Orc Ferocity: Act 1 round with 0 or less HP Night Vision 60' Intimidating +2 Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon PERSONAL TRAITS:
PERSONAL TRAITS
Scarred by Flames: Forever scarred from his ordeal in the flames at childhood, and surviving in the city with a disfigurement, Brankh has learned how to use his frightful appearance to make an impression. Brankh learned to dress his own scars - he mastered first aid in order to survive. Benefit: Intimidate is a Class Skill, +1 Heal Natural-Born Leader:
Benefit: All cohorts, followers, or summoned creatures under his leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If he ever takes the Leadership feat, he gains a +1 trait bonus to his Leadership score.
FEATS:
FEATS:
Sarenrae has blessed the half-orc with the gift to wield astonishing and potent positive energy . Level 1: Improved Channel +2 to Channel DC CLERICAL POWERS:
CLERIC ABILITY: GOOD
Good Aura CLERIC ABILITY: SPONTANEOUS CASTING
CLERIC ABILITY: CHANNEL POSITIVE ENERGY
Heal Life/Harm Undead: 1d6
DC: 17
Times per Day: 5
FIRE DOMAIN:
CLERIC ABILITIES: FIRE DOMAIN
Brankh has a mystical and sacred relationship with fire. He has no fear of its heat and makes a ritual out of tending to the hearth. He wields flame with inborn expertise. Inside him is an Inner Mounting Flame ready to burst forth and cleanse the world of evil. Fire Bolt (Sp):
Range: 30’ Fire Damage: 1d6
Times per Day: 6
Bonus Fire Domain Spells:
GLORY DOMAIN:
CLERIC ABILITY: GLORY DOMAIN
Brankh is an adventurous and ambitious young man who was born again in the flames and lives life to the fullest. Infused with the glory of the divine, he is a true foe of the undead. Bonus to Channel vs. Undead:
Touch of Glory (Sp):
Bestow Bonus to Charisma based Checks: +1
Times per day: 6
Duration: 1 hour or until used Bonus Glory Domain Spells:
ORISONS:
Orisons:
Preparation: Selected each day. Not expended when cast. Orisons per Day: 3
DC: 13
LEVEL 1 SPELLCASTING:
First Level Cleric Spells Preparation: Selected each day. Expended when cast. Level 1 Spells per Day: 2
Level 1 Domain Spells per day: 1 DC: 14
TODAY'S SPELL SELECTION:
Orisons: Purify Food and Drink, Spark, Guidance
Level 1: Command, Bless Domain 1: Shield of Faith
ARMOUR AND DEFENSE:
CMD: 13
[+10base +1Dx +2St] ARMOUR CLASS
Base AC: 15
TouchAC: 11
Flatfooted: 14
Other Modifiers: -- [-- ] Armour check penalty -2
ATTACKS & WEAPONRY:
BASE ATTACK STATS
BaB: 0......[+0Cleric1] CMB: +2......[+0BaB +2St] Base Melee Attack: +2......[+0Bab +2St] Base Ranged Attack: +1......[+0Bab +1Dx] WEAPONS Falchion:
Greatspear:
Club:
Dagger:
Unarmed:
GEAR:
GEAR
Starting Gold Level 1: 140 Cleric average Capacity: 58 or less / M: 59-116 / H: 117-175 GOLD VALUE......... ITEM.................................. WEIGHT (LBS) Money Pouch
Base Gear
124.20 gp......Base Gear Total...........052.00 lbs
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Additional Packed Gear
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