Eagle Knight

Brandon O'Donnel's page

6 posts. Alias of Lieutenant Paladine.


Full Name

Brandon O'Donnel

Race

Human (Umbaran)

Classes/Levels

Gestalt Solder/Scout 5 (HP: 54/54 | F: 19 R: 23 W: 16 | Init: 12 Per: 10)

Gender

Male

Size

Medium

Age

26

Special Abilities

Darkvision, Stealthy, Improved Stealth

Languages

Basic, Umbarese, Military Sign

Occupation

Mercenary

Strength 12
Dexterity 21
Constitution 10
Intelligence 13
Wisdom 14
Charisma 8

About Brandon O'Donnel

Brandon O’Donnel
Male Umbaran Gestalt Soldier/Scout 5
Languages: Basic, Umbarese, Military Sign
Str: 12 +1
Dex: 21 +5
Con: 10
Int: 13 +1
Wis: 14 +1
Cha: 8 -1

Health: (30+6+6+6+6)=54

Defenses:
Fort 10+5+0+2+2=19
Reflex 10+8+2+2+1=23
Will 10+5+1+0=16

Attack Suite:
Normal +10
Aimed +11 (+1dX Damage)

Racials:
Ability Modifiers: -2 Constitution, +2 Dexterity, +2 Wisdom. Umbarans are not as sturdy as many species, but they are naturally stealthy and observant.
Size: Umbarans are of Medium size, gaining no bonuses or penalties for their size.
Speed: Umbaran base movement is 6 squares.
Darkvision: Umbarans ignore concealment (including total concealment) from darkness. However, they cannot perceive colors in total darkness.
Stealthy: An Umbaran can reroll any Stealth check but must keep the second result, even if it is worse.
Conditional Bonus Feat: Umbarans are born observers, and they enjoy watching events from hidden vantage points. An Umbaran with Gather Information as a trained skill gains Skill Focus (Gather Information) as a bonus feat.
Automatic Languages: Basic and Umbarese.

Skills: 7
Initiative (5 Dex+2 Class+5 Trained) =12
Endurance (0 Con+2 Class+5 Trained) =7
Mechanics (1 Int+2 Class+5 Trained) =8
Perception (1 Wis+2 Class+5 Trained+2 Helmet Package) =10
Pilot (5 Dex+2 Class+5 Trained) =12
Stealth (5 Dex+2 Class+5 Trained) =12
Survival (1 Wis+2 Class+5 Trained) =8

Talents:
Armoured Defense (Soldier 1)—Use level or armour to calculate Reflex Defense.
Juggernaut (Soldier 3)—Armour does not slow you down.
Armour Mastery (Soldier 5)—Increase your armour’s Max Dex Bonus by 1.
Scout:
Improved Stealth—You can reroll any Stealth check, but the result of the reroll must be accepted, even if it is worse.
Hidden Movement—You take no penalty on your Stealth check to move at full speed.
Total Concealment—Any situation that would grant you concealment grants you total concealment instead.

7th: Dig In/Improved Armoured Defense

Feats:
Weapons Proficiency (Pistols, Rifles, Simple) Armour Proficiency (Light, Medium)

(1) Point Blank Shot
(2 Bonus) Precise Shot, Quick Draw
(3) Careful Shot (+1 attack when aiming)
(4 Bonus) Martial Arts 1, Deadeye Shot (+1 die of damage when aiming)

Future: Far Shot, Sniper, Deadly Sniper (9th level),

Equipment:
BlasTech DLT-20A 600 shots Accurate Weapon Clone Wars 1,560 CR
Computerized Interface Scope 2,000 CR The image seen through the scope can be displayed on a datapad or transmitted by comlink, allowing others to see what the wielder sees. Also Has a Bipod equipped
Merr-Sonn Model 434 100 shots 710 CR
Medium Battle Armour +8 Ref, +2 Fort, Max Dex +2
Aquatic Adaptation (500), Helmet Package (4,000), Vacuum Seals (2,000), Integrated Equipment (1,000) (Tightbeam Comlink [GaW] (300), electrobinoculars (1,000), liquid cable launcher (10), breath mask (200), Communication scrambler [GaW] (1,000)) Total: 18,410 CR
ABC Scrambler 3,000 CR An ABC Scrambler grants a +5 equipment bonus to Reflex Defense against grenade launchers and missile launchers.
Utility Belt 500 CR
Climbing Harness 45 CR A character using a climbing harness when making a Climb check falls only when he or she fails the check by 10 or more.
Radiation Detector 20 CR
Total 26,745 CR
Credits Remaining 48,255 CR

Future:
Gunslinger (Precision shot, draw a bead [GaW])/Elite Trooper