Base Spd: 30ft
Spd: 20 ft
Melee: Great Sword +7 (2d6+6/19-20/x2)
Armor: Tactical Armor
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STATISTICS
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Spoiler:
Str: 18
Dex: 16
Con: 14
Int: 12
Wis: 13
Cha: 10
BaB: 3
CMB: 7
CMD: 20
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Feats
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Spoiler:
Mech Operation
Mech Weapon Proficiency
Personal Firearms Proficiency
Advanced Mecha Operation
Power Attack
Advanced Firearms Proficiency
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Class Abilities
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Spoiler:
Bravery +1
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Gear
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Spoiler:
Combat Gear:
Great Sword
Standard Issue Ormis-01 (Pistol)
Standard Issue Streind (Dagger)
Tactical Armor
Other Gear:
Standard Issue Fatigue Uniform (Urban)
Standard Issue Formal Uniform (blue)
Cadet Insignia.
Ozmorian Impero Symbol
Mechanic Tool Box
Pass port
Back Pack
Dual Minded
Low-Light Vision
Elf-Blood
Elven Immunities
Keen Sense
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Character Info.
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Spoiler:
Background:
Appearance:
Age: 24
Height: 6' 2”
Weight : 180 lbs
Skin Color: pale
Hair: shoulder length dark brown hair
Eye Color: light blue
Body Type: lean
Clothing:
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Mech
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Oz-MG001:
Large
HP: 40
Speed: 40 ft
Attack: Slam 1d6+4
AC: 19, Touch 9, Flat-footed 19
Special Qualities: Hardness 10, Armor Bonus 10, Comm., Ejection System, Climate Control, Basic Navigation, Noisy.
Saves: Fort +6
Str 18, Dex 10, Con -
Comm.: Enables communication with allied M.G. up to 60ft and within line of sight.
Ejection System: Swift action to exit the mech.
Climate Control: Can be comfortable in harsh climate.
Basic Navigation: +4 circumstance bonus to navigation checks.
Noisy: Opponents have a +5 circumstance bonus to detect you and you have a -5 circumstance penalty to Stealth.
Boosters:increase the wearer’s base land speed by 10 for up to 10 rounds each day. The speed effect duration need not be consecutive rounds.