Kutholiam Vuere

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Pathfinder Starfinder Roleplaying Game Subscriber. 6 posts. No reviews. No lists. No wishlists.


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Okay let me post the rule..
Proliferate: You cause an existing element to expand. This works like the generate option, except that you can either create an equal quantity of the element in the same square as its source or in an adjacent square, or cause the element to expand to fill its square (making a flame bigger or turning a twig into a small tree, for example). After you proliferate an element, it reacts to the environment naturally—water you proliferated into thin air would splash back down, for example. This affects only natural forms of the element, not durable, crafted goods.

Could an Earth Kineticist with this feat be able to quickly build a shelter for the party. I admit the roof of this structure would be problematic, but I digress.

The way I read this is this.
A kineticist holds a granite cube in their hand, and then generates another in a nearby square. Then on the next round expands it to fill the square, as I see this that would make a 5x5x5 cube of granite. Then in true Minecraft fashion the Kineticist begins to duplicate that granite cube into other squares, eventually creating a crude set of walls.

Sadly, I can find very little about this extremely versatile ability.


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I expect Mercer and his crowd have already signed a custom licensing agreement with Hasbro/WotC. They are NOT going to talk about it, I don't even expect them to announce anything. They (both Mercer and Hasbro) absolutely do not want the public to know the terms of the arrangement and I fully expect those details to be under an NDA.

Hasbro wants every large publisher or the like to sign a custom, non-public, contract with them. OGL1.1 was built for that purpose.


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Kittyburger wrote:


Because I was there, at the time, I remember that there was controversy at the time over whether Wizards of the Coast could possibly pull the rug out from under the whole open gaming thing by pulling D&D back in-house and revoking the OGL. I don't think it's a coincidence that Creative Commons licensing became a thing shortly afterward.

Yeah, I remember being excited about the OGL...but I knew that TSR sued anyone and everyone they could. There wasn't really an equivalent elsewhere I knew about.

Before the OGL, if you wanted to add something to the world of DnD you did the following:
Create a meticulously worded letter to the company describing your concept in exacting detail with enough fluff text to make it interesting.
Mail that idea to TSR, because email wasn't a thing yet.
Wait for 4-6 weeks for the prompt reply.
Realize they are never going to respond in any way, your work won't be published, and you wasted a few months.


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Kittyburger wrote:


That's the problem: That's fundamentally true. Whatever Mr. Dancey believed in 2000 and/or wrote into a FAQ in 2004, the actual text of the license does NOT make that license irrevocable, only perpetual. A perpetual license just never EXPIRES, it's not a license that can't be revoked or modified (clause 9 of OGL 1.0a explicitly reserves the right to unilaterally modify the license to begin with).

Ryan Dancey's intention may have been that the license be irrevocable. The problem is that Wizards of the Coast, which is the legal entity that crafted that license, never made it so. And any contract that is not explicitly irrevocable is not irrevocable.

I'm not happy with the change. But it's not actually fraudulent and anybody going to court on the supposition that it is is going to get their ass handed to them. OGL 1.1 is damage and because of the size of Hasbro/WotC, we just have to route around it.

I have to agree with this.

In other news Paizo has entered discussions with other game publishers to create a new OGL, one that isn't under the tyranny of Hasbro. Not sure who is all involved, but it does involve the Azora Law Firm. That is the firm that includes Brian Lewis, one of the people involved in the creation of the original 1.0 OGL!


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Azzy wrote:
Dancing Wind wrote:

Only if you agree to it Only if you want to keep earning income.

Essentially anyone who has IP rights they don't want to donate to Hasbro will have to stop creating new material and can't sell any old material starting 48 hours from now.

No. That's what WotC want you to believe. That is far from likely to be upheld in court.

Sadly that doesn't matter much.

It is a 3pp vs the vast legal resources of Hasbro. They don't have to win, all they have to do is litigate their competition out of profitability or out of business. I invite you to consider the court case between Harmony Gold and Battletech, it was a complete farce at the start and it lasted decades. Remember that we are talking about the successor to TSR who was colloquially referred to as 'They Sue Regularly'.

Any publisher that decides to not comply with the new OGL has to consider that any profits it could make may be lost in litigation, even if they win the case. If they lose the case (which isn't out of the realm of possibility), they can look forward to WoTC republishing the work as their own.

Don't fight the OGL, walk away and let it starve to death.
Paizo is more than capable of creating their own system with no substantial references to DnD, and then creating their own OGL.


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12Seal wrote:
Driftbourne wrote:
12Seal wrote:

Heard a rumor claiming 1.1 is already live. Can anyone confirm whether they rammed it through?

Would make sense if they're trying to harvest IPs.

It's not released publicly yet that I know of, but it's likely to have been given out privately. We know Kickstarter has cut a deal with it already. Everyone else is silent, suggesting a legal action, battle, or advice is keeping others silent which is why we likely haven't heard from Paizo yet on this.
Sounds reasonable.

Kickstarter and other publishers have already had the new OGL communicated with them. This is how we have the text available to us now.

It is already a done deal, and it takes effect on the 13th of January.

Quote:

A. Delayed Collection: Though this agreement is effective January 13, 2023, no royalties will be due on any income

earned before January 1, 2024 – no matter how much that income is. We want to give Our community a lot of lead time
to plan for this. For clarity, all other requirements of this agreement are in effect from the time You enter into the
agreement