BRAEDEN ALUCARD CR 1/2
Male Fetchling Bard (Archivist) 1
NN Medium Outsider (Native)
Hero Points 1
Init +3; Senses Darkvision (60 feet), Low-Light Vision; Perception +4
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DEFENSE
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AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +3
Defensive Abilities Shadow Blending; Resist cold 5, electricity 5
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OFFENSE
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Spd 30 ft.
Melee Cold Iron Gauntlet, Spiked +3 (1d4+2/20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dart +3 (1d4+2/20/x2) and
. . Silver Shortsword +3 (1d6+1/19-20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2) and
. . Whip +3 (1d3+2/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
Special Attacks Bardic Performance (standard action) (7 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 13)
Spell-Like Abilities Disguise Self (humanoid only) (1/day)
Bard (Archivist) Spells Known (CL 1, +3 melee touch, +3 ranged touch):
1 (2/day) Unseen Servant, Vocal Alteration (DC 14)
0 (at will) Mage Hand, Read Magic (DC 13), Message, Detect Magic
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STATISTICS
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Str 14, Dex 16, Con 14, Int 13, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 15
Feats Bard Weapon Proficiencies, Weapon Finesse
Traits Indomitable Faith, On the Payroll
Skills Acrobatics +2, Bluff +7, Climb +1, Disguise +7, Escape Artist +2, Fly +2, Intimidate +7, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +2, Knowledge (Engineering) +2, Knowledge (Geography) +2, Knowledge (History) +2, Knowledge (Local) +6, Knowledge (Nature) +2, Knowledge (Nobility) +2, Knowledge (Planes) +8, Knowledge (Religion) +6, Perception +4, Perform (Oratory) +7, Ride +2, Stealth +4, Swim +1
Languages Common, Varisian
SQ Bardic Knowledge +1 (Ex), Bardic Performance: Naturalist +1 (Su), Hero Points (1)
Combat Gear Cold Iron Gauntlet, Spiked, Dagger, Dart, Shortbow, Silver Shortsword, Studded Leather, Whip; Other Gear Bag, Waterproof (empty), Bedroll, Case, map or scroll (empty), Case, map or scroll (empty), Chalk, 1 piece, Eyeglasses, Ink (1 oz. vial, black) (2), Inkpen, Paper (sheet) (5), Pouch, belt (empty), Pouch, belt (empty), Rations, trail (per day) (4), Sack (empty), Satchel, Scroll: Open/Close, Open/Close, Sealing wax, Shaving Kit, Signet ring, Smelling Salts, Soap, Bar (50 uses), Spell component pouch, Travelling Spellbook (blank), Twine (50'), Waterskin, Wrist sheath (empty)
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TRACKED RESOURCES
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Bardic Performance (standard action) (7 rounds/day) - 0/7
Dagger - 0/1
Dart - 0/1
Disguise Self (humanoid only) (1/day) (Sp) - 0/1
Rations, trail (per day) - 0/4
Shaving Kit - 0/50
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SPECIAL ABILITIES
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Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Naturalist +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Shadow Blending (Su) Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.