About Botty McBot
Sasha
Half-orc oracle (stargazer) 4 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 59)
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
hp 30 (4d8+7)
Fort +3, Ref +3, Will +4
Defensive Abilities orc ferocity
Weaknesses light blindness
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Offense
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Speed 30 ft. (20 ft. in armor)
Oracle (Stargazer) Spells Known (CL 4th; concentration +9)
. . 2nd (4/day)—cure moderate wounds, glitterdust (DC 18), silence (DC 17)
. . 1st (8/day)—barbed chains[HA] (DC 17), bless, cure light wounds, divine favor, faerie fire
. . 0 (at will)—create water, detect magic, guidance, purify food and drink (DC 15), resistance, stabilize
. . Mystery Lunar
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Statistics
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Str 9, Dex 12, Con 12, Int 12, Wis 8, Cha 21
Base Atk +3; CMB +4; CMD 13
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Extra Revelation[APG], Power Attack, Spell Focus (conjuration)
Traits almost human, fate's favored, reckless
Skills Acrobatics -3 (-7 to jump), Disguise +5 (+9 on checks to pass as human), Intimidate +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ finesse weapon attack attribute, loner, oracle's curse (shadowbound), orc blood, revelations (guiding star, moonlight bridge[APG], primal companion)
Other Gear scale mail, light steel shield, 2,941 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Guiding Star +5 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Moonlight Bridge (40 ft., 5/day, DC 17) (Su) Create a 40' bridge of moonlight from your position. It lasts 24h or until you cross it.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shadowbound Sensitive to light, blinded 1 round in normal or bright light, then dazzled. Gain darkvision 30 ft.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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Pheliks CR –
Tiger
N Medium animal
Init +4; Senses low-light vision, scent; Perception +2
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Defense
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AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 30 (4d8+8)
Fort +6, Ref +9, Will +6
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +7 (1d6+2), 2 claws +7 (1d4+2)
Special Attacks rake (2 claws +7, 1d4+2)
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Statistics
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Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10
Base Atk +3; CMB +7; CMD 19 (23 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Iron Will, Power Attack, Toughness
Skills Acrobatics +4 (+8 to jump)
SQ finesse weapon attack attribute
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) No damage on successful reflex save.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.