Goblin

Bosh!'s page

3 posts. Alias of Cam James.


About Bosh!

Assistant Head Gramps of the Soaring Swallowtail Clan URL=]Master Kwon)
Male Human Monk 5
LG Medium Humanoid (Human) Initiative +1 Senses, Perception +12
--------------------
Defences
--------------------
AC 14 Touch 14, Flat Footed 13 (+1 dex, +3 wis)
hp 77/77 (5d10 +15)
Fort 7 Ref 5 Will 3
(+2 vs Enchantments)
Immune to Diseases
Deflect Arrows
--------------------
Offenses
--------------------
Speed 40ft
Melee Steel Fist +8 (1d8+3/x2)
Flurry of Fists +8/+8/+3 (1d8 +3/x2)
Modifiers +5/+0 BAB, +3/+3 Str
Ki strikes, Stunning Fist (DC 14 Fort negates), Shattering Punch
----------------------
Str 16, Dex 12, Con 16, Int 12, Wis 14, Cha 9
BAB +5 CMB +9 CMD +24

Feats Deflect Arrows, Imp Unarmed Strike, Stunning Fist, (+5)
Traits +2
Racial Traits Bonus Feat, Skilled

Ki diversity, mantis style, mountain-splitting strike, stunning fist adept, dragon style, dragon ferocity,

Skills x5
Acrobatics +15 (6 Ranks, +3 CS, +2 Mwk Tool, +4 Dex
Diplomacy +4 (2 Ranks, +2 Cha
K: Nobility +4 (4 Ranks, +0 Int
Perception +10 (4 Ranks, +3 CS, +3 Wis
Sense Motive +10 (4 Ranks, +3 CS, +3 Wis
Stealth +11 (4 Ranks, +3 CS, +4 Dex

Languages Common, +1
Equipment

10k gp (3k limit on 1 item, 1k limit on 3 items, 500 limit on the rest)

----------------------
TRACKED RESOURCES
----------------------
Ki Pool (5/5)
Stunning Fist (5/5)

----------------------
Ki Pool
Spend Ki as a swift action to gain;
(1) +1 attack.
(1)

----------------------
Special Abilities
----------------------
AC Bonus gain +3 AC and CMD as long as you are unarmored and unencumbered, and are not helpless or immobilized.
Deflect Arrows
Evasion take no damage on a successful Ref save.
Fast Movement +10ft bonus (Enhancement) to land speed unless you are wearing armor or at a medium encumbrance.
FCB +1 1/4 Ki.
Flurry of Blows make a Flurry of Blows as a full-attack action to gain an additional attack at your highest BAB.
Feats +3 (lvl), +1 (human). Monk Feats: Deflect Arrows, Imp Unarmed Strike, Stunning Fist, +1.
Ki Strike as long as you have 1 point in your Ki Pool, your attacks count as Magic for overcoming DR. You can spend a Ki point as a swift action during a Flurry of Blows to make an additional attack.
Ki Pool 1/2 lvl, +Wis, +1 for FCB. Replenishes after 8 hours of rest.
Purity of Body Immunity to magical and mundane diseases.
Still Mind +2 vs enchantment spells and effects.
Stunning Fist add a debilitating effect to one of your attacks per round (DC 14 Fort negates). You can add the Stunned or fatigued condition.
Style Strike (Fist of the Steel Swallow) you can designate one attack from a flurry of blows as a Shattering Punch. That strike ignores all DR and Hardness.
Unarmed Strike apply full str bonus to your unarmed strikes and you have no off hand attacks and your fists can be considered as manufactured weapons. Your unarmed strikes deal 1d8 damage.
----------------------
Encumbrance 0lb
Light 33lb, Medium 66lb, Heavy 100lb
----------------------

High jump
Qinggon power
Wholeness of body

Potential Story Feats
Champion
Dynasty Founder
Stronghold
Traits;
Ethical Leader
Arcane Dabbler (to gain a caster lvl for Arcane Strike)
Campaign Traits;
Tough Minded
Bastard

mountian splitting strike?

Be it so known that the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, have granted his majesty Rupert Surtova the first the crown of the lands south of Brevoy, the wilderness region currently known as "The Stolen Lands". Now they are looking for a body of good standing explorers and adventurers so they can be granted the honor of becoming his Vassals in his new kingdom. They will be required to strive against banditry and other unlawful behavior to be encountered, clear the land of perils and monsters, develop their assigned fiefdoms and protect their new kingdom subjects.
If you are part of a company of venturers, with widely known fame and references, interested in settling a new land and bring order and progress to the wilderness, please present yourselves, and your credentials, before His Majesty Rupert Surtova the first and His Eminence Lord Mayor Ioseph Sellemius at the City Hall, before the Starday 4th day of Calistril, 4710 AR.
So witnessed on this Toilday 2th day of Abadius, 4710 AR, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

About the campaign: Show
About the recruitment: Show
Valid Sources: Show
Character Creation: Hide

Level 7
Point Buy: 20 points
Races: Core Only
Alignment: Good or Lawful Neutral
Classes: Core and Base (no 3rd party). Unchained Barbarian, Monk, Rogue and Summoner only. No gunslinger, ninja, samurai or witch
Archetypes: 1 maximum
HP: Maximum for level 7
Traits: 2, 1 from Kingmaker, no drawbacks
Feats: Normal for race, class and level, 1 extra story feat, Leadership feat [u]highly[/u] recommended. You can get crafting feats, but all crafting is at but at full cost. If your class gives you a crafting feat I will change it for another.
Skills: No Profession Skill. No Craft skills except for Alchemy. No crafting costs. You can craft Alchemy items, but at full cost
Gold: 24,000 GP. No crafting to break the Wealth by Level
Magic Items Limit:
1 up to 8,000 GP
1 up to 4,000 GP
All the rest up to 2,000 GP
2 wands maximum
10 potions/scrolls maximum
Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard)
Leadership feat: You can build you cohort and followers. As reputation you have a +3 modifier ("Great renown" and "Fairness and generosity"). Maximum Cohort Level 5.
For cohorts:
- Think in your cohort as a secondary character. Not a pack mule or second set of hands. Most of the time your cohort and your character will be separated
- Up to level 5 - depending on your leadership score (you have the leadership feat, right?)
- Gold: 10,000 (Including magic items)
Magic Items Limit:
1 up to 3,000 GP
3 up to 1,000 GP
All the rest up to 500 GP
1 wands maximum
5 potions/scrolls maximum.
For the followers:
Level 1: 300 GP (including everything)
No magic items
Level 2: 1,000 GP (including everything)
No magic items except up to 3 potions or scrolls
Level 3: 3,000 GP (including everything)
1 magic item maximum, 1,000 GP or less, not counting wands, potions or scrolls
1 wand maximum
3 potions/scroll maximum
If you are not "fleshing out" the followers to the "equipment" level, we will imagine they have the correct normal equipment for their job, with no magic items, except for 1 cure light wounds potion for level 2's and 3 potions for level 3's (2 cure light wounds + 1 of your choosing of 1,000 GP or less).

--------------------------------------------------------

unrelated backstory:

CL4P-TP was one of the last of his series created by the Dahl Corporation and his series was known for its tendencies to malfunction or otherwise become exceedingly eccentric. Programed to serve and repair he was created to be a maintainence bot or to do other manual labour and this he does well and with a cheery attitude.
CL4P-TP stands just over 2 feet high with a slim build supported by a single wheel, has two spindly arms ending in a pair of surprisingly dextrous pincers. At the top-center of his chassis lies a single lens that acts as his eye to the world and his front pannel hinges open to reveal a compartment used to store whatever odds and ends they collect.
Always ready to help out with his cheery attitude or to offer advice, yet he tends to come off as annoying more than anything else and due to his extensive memory banks can be a bit of a know-it-all. In an attempt to cheer others up or simply to while away the time he has taken to singing and dancing further cementing his annoying demeanor yet dispite this he usually wishes to remain in the background supporting and fixing out of the spotlight.

Bosh
Bosh Goblin Rogue 2
CN Small Humanoid (Goblin) Initiative +5 Senses Darkvision 60ft Perception +6
--------------------
Defenses
--------------------

AC 18, Touch 16, Flat Footed 13 (+5 dex, +2 armor, +1 size)
hp 20/20 (2d8+2)
Fort +1 Ref +8 Will +1 (+2 Ref against falling)
Special Defenses Evasion, Roll With It, Bouncy
--------------------
Offenses
--------------------
Speed 30ft
Melee Dagger +2 (1d3 19-20/x2)
Ranged Thrown Dagger +7 (1d3 19-20/x2) 10ft range
Modifiers +1/+0 BAB, +0/+0 Str, +5/+0 Dex, +1/+0 Size, +1d6 Sneak Attack

Magical Effects

----------------------
Statistics
----------------------
Str 10, Dex 20, Con 12, Int 12, Wis 12, Cha 10
BAB +1 CMB +0 CMD +15

Feats Roll With It
Rogue Tricks Scavenger
Traits Bouncy, Secret Knowledge
Racial Traits Tree Climber

Skills 10x level
Acrobatics +16 (2 Ranks, +3 CS, +4 Racial, +2 Mwt, +5 Dex)
Climb +8 (1 Rank, +3 CS, +4 Racial, +0 Str)
Deplomacy +4 (1 Rank, +3 CS, +0 Cha)
Disable Device +13 (2 Ranks, +3 CS, +1 Trapfinding, +2 Thieves Tools, +5 Dex)
Escape Artist +10 (2 Ranks, +3 CS, +5 Dex)
Knowledge Arcana +3 (2 Ranks, +1 Int)
Knowledge Engineering +3 (2 Ranks, +1 Int)
Perception +6 (2 Ranks, +3 CS, +1 Trapfinding, +1 Wis) +7 to find traps.
Slight of Hand +10 (2 Ranks, +3 CS, +5 Dex)
Stealth +10 (2 Ranks, +1 Size, +5 Dex)
UMD +5 (2 Ranks, +3 CS, +0 Cha)

Languages Common, Goblin
Other Gear
(on him): tattered Leather Armor
Red Sock (Mwk Tool: Accrobatics) on his left foot
Mwk Thieves Tools hidden in his sock
2 Daggers
0gp

(the cage around him): ruined Iron Cage, inside is Bosh and:
30ft of chain and 200ft of coarse rope tied around Bosh with a half dozen locks holding it in place and at his feet lay a sprung Bear Trap and scattered Caltrops

Gold/Weight calculations:

Mwk tool, 50, 1
Mwk Thieves Tools 100, 2
2 Daggers 4, 1.5
Leather Armor 10, 11.25
Cost: 164 gp, Weight: 15.75lb

Bear Trap 2, 10
Iron Cage 15, 60
30ft Chain 90, 6
200ft Rope 4, 40
6 Simple Locks 120, 6
Cost: 231gp, Weight: 122lb

----------------------
TRACKED RESOURCES
----------------------

----------------------
Special Abilities
----------------------
Bouncy the first 1d6 falling damage is non-lethal. +2 Ref against unexpected falls.
Evasion take no damage on a successful Ref save.
Roll With It when hit by a melee weapon, ignore the damage with a DC 5+ damage dealt Acrobatics check as an immediate action. Success means you move in a straight line equal to the damage dealt (max 30ft). If you hit a a small or larger creature/object stop and take 1d4 points of damage and fall prone. This movement provokes AoO as normal, except against the creature that hit you. Afterwards you are staggered for 1 round.
Scavenger pick up and stow objects as a swift action. +2 to Slight of hand against stunned or disabled opponents.
Secret Knowledge +2 to 1 knowledge skill and it becomes a class skill.
Sneak Attack +1d6 damage when opponet is flanked or flat-footed.
Trapfinding +1 to Disable Device and Perception to find traps. Can disarm magical traps.
Tree Runner +4 racial bonus to Climb and Acrobatics checks.

----------------------
Encumbrance 15.75 (137.75)lb
Light 24.75lb, Medium 49.5lb, Heavy 75lb
---------------------