Catfolk

Bosco Qitt's page

28 posts. Alias of Delmoth.


Race

Loot

Classes/Levels

Usable:
Bloodrage 8/8, Cat's Luck 1/1, Destined Strike 3/3
Conditions:

Gender

NG Male Catfolk | Bloodrager 2 | HP 22/22 | AC 18, FF 16, Touch 12, CMD 17 | Fort +5 Ref +2 Will -4, +2 vs fear | Init +2 | Per -2, SM -2 | Speed 30ft |

About Bosco Qitt

Bosco Qitt
Male Catfolk Crossblooded Bloodrager (Destined/Arcane)
Neutral Good Medium Humanoid (catfolk)
Init +2; Senses Low-light; Perception +, SM -1
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Defense
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AC 18, 12 touch, 16 flat-footed (+6 armor, +2 Dex)
hp 22/22 (2d10+2*2 (con)+2 (FCB)
Fort +5, Ref +2, Will -4, +2 vs fear
Defensive Abilities Uncanny Dodge
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Offense
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Speed 40 ft (30ft), Climb 30ft (20ft)
Ranged MW Longbow +5 (1d8, 20/x3)
Melee Claws (primary) +5, (1d4+3, 20/x2)
Melee Claws (secondary) +1 (1d4+1, 20/x2)
Melee Bec de corbin +5 (1d10+4, 20/x3)
Special Attacks
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Statistics
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Str 16, Dex 14 (12), Con 14, Int 8, Wis 6 (8), Cha 14 (12)
Base Atk +2; CMB +5 CMD 17
Feats Simple, Martial, Light, Medium, Shields, Power Attack
Traits Wati Native, Fate’s Favored
Skills 3/lvl+2(bg)/lvl (10) ACP -5/7
Acrobatics (2) +7
Climb (1) +15, can always take 10
Spellcraft (2) +4

Knowledges
Local (1) +4

Background
Artistry (Poetry) (2) +4
Craft (Baskets) (2) +4

Languages Osiriani, Khajiit
SQ Cat’s Claws Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.
Climber: Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Fast Movement (Ex)

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Special Abilities
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Cat’s Luck (Ex):
Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Destined Strike (Su):
At 1st level, as a free action up to three times per day you can grant yourself an insight bonus equal to 1/2 your bloodrager level (minimum 1) on one melee attack (while bloodraging). At 12th level, you can use this ability up to five times per day.

Bloodrage (Su):
The bloodrager’s source of internal power grants him the ability to bloodrage.
At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear’s endurance) don’t increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

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Equipment
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Four-mirror (45), Barbarian Kit (9), Wand of Shield (49, 750), Bec de corbin (11), MW Longbow, 10 cold iron arrow, 965 gp, 3 sp, 2 cp

Visual description

Tall and sinewy Tom looks like he has a permanent toothy grin, despite his face not working that way. He has sleek black hair that he fastidiously maintains to keep its shine. He has forsaken the use of clothing, deeming it unnecessary and strides with such confidence that nearly half of those he encounters don’t notice.

Personality

Brash, confident, and outgoing. But he usually saves a harsh word for his litter-mate Idari

Native?